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There some raid bosses that is designated to be fought as a group so it's painful or long in solo to do them.
Wish devs did that already
Almost no mobs have doubled health and the few that do usually don't matter.
This is every single mob with double health:
- Pig guard, which you never fight.
- Merm, which you never fight.
- Mactusk, who gets stunlocked so the health is irrelevant.
- Beefalo, which have an hour long attack delay and are extremely easy to fight. Also, they're neutral and friendly.
- Spider warriors, which you almost never fight and have such low base health that even with doubled health they still die extremely quickly, but it's the closest thing to something that actually matters.
- Slurtle, which you never fight and they're trivially easy anyways.
- Teenbird, which basically don't even exist at all.
- Volt goats, which are neutral and easy to fight like beefalo.
- Buzzard, which you don't even fight and rarely even see. Also doubling 125 is nothing, it still dies so quick.
That's it. That's literally every single mob with doubled health compared to DSA. None of them are important or really affect anything.Wow, all that typing deserved an award
The only other things with health increases are
- Certain weak bosses (Treeguard, Spider Queen, Deerclops, Bearger, Goose & her moslings) which are simply way too weak in DSA. Deerclops having 4,000 health in DST is already a pushover who can be killed by just holding F for a few seconds and tanking the few hits he's allowed to throw out, his health in DSA Is a joke. Even without doing anything special you can literally kill Deerclops in 6 or 7 seconds in DSA by just holding F as Wolfgang. That's it. That's not a boss fight.
- The boss Antlion, who is both much easier to fight than Dragonfly and much less dangerous. In DST Antlion just makes some sinkholes every once in awhile that'll only hit you if you're AFK. In DSA Dragonfly comes after you and tries to burn everything. In DST Antlion has extremely telegraphed and easy to dodge spike attacks when you fight him. In DSA Dragonfly can move while attacking if you don't dodge her attacks correctly, she's one of the hardest enemies to dodge.
- The boss Ancient Guardian, who despite having a 300% health increase is much easier than he is in DSA since in DSA he was just a rook so basically you just tank him or do a bug to cheese the fight. In DST he's a fun and unique fight with easily dodgeable attacks.
- Rock lobsters, which are a friend that nobody EVER fights so it is a big buff to the player and making the game easier since they're exclusively used as allies.
- Tallbirds, which I forgot to add to the list of things with doubled health but like beefalo/volt goats they're easy to fight and their health is low enough where even with the doubling they go down fast.
- Clockworks, which are still easier to fight in DST than in DSA despite their massive health increase because DST's ruins generation is just so much easier than DSA's.
The health increases are not because the game is multiplayer, the health increases are because the original values were too small. They could easily update DSA with these improvements and that game would become better, but they don't really update DSA any more. If the health values actually were updated because it's multiplayer, it wouldn't be a 50-100% increase, it'd be a 400-1,900% increase. Multiple people fighting things just makes them die way too quickly, even with the health increase.DST is much easier than DSA in every respect. Resources such as health, food, and light are extremely ubiquitous. Fire is nearly not a threat with how much it's tamed down. The characters are all ridiculously overpowered, and you can freely swap between them for basically no cost. Beefalos are extremely powerful. The map generation is very easy and forgiving. Reviving is essentially free, all it costs is a single red gem whereas reviving in DSA requires something actually somewhat expensive that needs to be set up beforehand and also gives you a max health penalty while you're able to revive. Rare resources are much more common. Finite resources are infinite. Expensive recipes are much cheaper. So on and so forth.
Don't Starve lacks A LOT of Content , Features and QoL Don't Starve Together has. And DST is still being updated with such.
Don't Starve (solo) is only worth it if you want to play the Shipwrecked and Hamlet DLCs as they are their own unique experiences.
Otherwise go Don't Starve Together. It's like DS + RoG and much more.
Literally mentioned DS is only worth it for these paid DLCs
That's it???
Where's the rest of the supposed greater amount of features DS has compared to all the stuff Klei added to and improved in DST over the years?