Don't Starve Together

Don't Starve Together

Badbalance Feb 15, 2024 @ 4:07am
Fun to play solo ?
is this game is fun to play solo >?
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Showing 1-15 of 21 comments
happygiggi Feb 15, 2024 @ 4:10am 
Yes. Just know most mobs have double hp than solo version, but you will adapt (or use mods to shape the game to your liking, it's your world, your rule after all).

There some raid bosses that is designated to be fought as a group so it's painful or long in solo to do them.
Dizzy Ioeuy Feb 15, 2024 @ 2:09pm 
Just mod them for solo balance. Then it's fun

Wish devs did that already
Alucard † Feb 15, 2024 @ 2:53pm 
Yes, very.
Last edited by Alucard †; Feb 15, 2024 @ 2:53pm
TotallyLenix Feb 15, 2024 @ 3:12pm 
Alone or multiplayer the game is very fun
tools guy-kun Feb 15, 2024 @ 4:46pm 
absolutely. whenever you start to get bored, you can always mod your game to add more spice and flavor. modding community has been great with this game.
Rando the Crit Clown Feb 16, 2024 @ 2:38am 
Originally posted by Dizzy Ioeuy:
Just mod them for solo balance. Then it's fun

Wish devs did that already
The game is already balanced for solo, it's trivial in multiplayer.
Originally posted by happygiggi:
Yes. Just know most mobs have double hp than solo version, but you will adapt (or use mods to shape the game to your liking, it's your world, your rule after all).

There some raid bosses that is designated to be fought as a group so it's painful or long in solo to do them.
Almost no mobs have doubled health and the few that do usually don't matter.

This is every single mob with double health:
  • Pig guard, which you never fight.
  • Merm, which you never fight.
  • Mactusk, who gets stunlocked so the health is irrelevant.
  • Beefalo, which have an hour long attack delay and are extremely easy to fight. Also, they're neutral and friendly.
  • Spider warriors, which you almost never fight and have such low base health that even with doubled health they still die extremely quickly, but it's the closest thing to something that actually matters.
  • Slurtle, which you never fight and they're trivially easy anyways.
  • Teenbird, which basically don't even exist at all.
  • Volt goats, which are neutral and easy to fight like beefalo.
  • Buzzard, which you don't even fight and rarely even see. Also doubling 125 is nothing, it still dies so quick.
That's it. That's literally every single mob with doubled health compared to DSA. None of them are important or really affect anything.
Last edited by Rando the Crit Clown; Feb 16, 2024 @ 2:40am
TotallyLenix Feb 16, 2024 @ 10:11am 
Originally posted by Rando MacArthur, Crit Horologist:
Originally posted by Dizzy Ioeuy:
Just mod them for solo balance. Then it's fun

Wish devs did that already
The game is already balanced for solo, it's trivial in multiplayer.
Originally posted by happygiggi:
Yes. Just know most mobs have double hp than solo version, but you will adapt (or use mods to shape the game to your liking, it's your world, your rule after all).

There some raid bosses that is designated to be fought as a group so it's painful or long in solo to do them.
Almost no mobs have doubled health and the few that do usually don't matter.

This is every single mob with double health:
  • Pig guard, which you never fight.
  • Merm, which you never fight.
  • Mactusk, who gets stunlocked so the health is irrelevant.
  • Beefalo, which have an hour long attack delay and are extremely easy to fight. Also, they're neutral and friendly.
  • Spider warriors, which you almost never fight and have such low base health that even with doubled health they still die extremely quickly, but it's the closest thing to something that actually matters.
  • Slurtle, which you never fight and they're trivially easy anyways.
  • Teenbird, which basically don't even exist at all.
  • Volt goats, which are neutral and easy to fight like beefalo.
  • Buzzard, which you don't even fight and rarely even see. Also doubling 125 is nothing, it still dies so quick.
That's it. That's literally every single mob with doubled health compared to DSA. None of them are important or really affect anything.

Wow, all that typing deserved an award
That Fish Guy Feb 16, 2024 @ 10:53am 
The wiki must be incorrect then, or you're being extremely pedantic, because every mob I've seen has increased HP on don't starve together, some of them 4x as much, but you're right in the list of mobs that are "only doubled"in hp
FoXeR Feb 16, 2024 @ 12:57pm 
paliubomu bachuras :D bet realiai labiau fun mp
Rando the Crit Clown Feb 16, 2024 @ 4:59pm 
Originally posted by That Fish Guy:
The wiki must be incorrect then, or you're being extremely pedantic, because every mob I've seen has increased HP on don't starve together, some of them 4x as much, but you're right in the list of mobs that are "only doubled"in hp
Werepigs, krampus, cave spiders, spitters, and big tentacles have less than a 100% increase, which is very unimportant. Nobody is going to think "Man, that werepig was just way too hard and the game is extremely difficult. If he would have died in 6 hits that would have been perfectly balanced for a single player, but I had to hit him a whole 8 times. Those two extra hits were agonizingly difficult, but the first six were a breeze" just as they aren't going to think "Man, that werepig was just too easy in multiplayer. We 3v1'd him and each had to hit him twice, which was too easy. If we each would have had to hit him two and a half times instead of twice, that would have been more balanced for multiplayer".

The only other things with health increases are
  • Certain weak bosses (Treeguard, Spider Queen, Deerclops, Bearger, Goose & her moslings) which are simply way too weak in DSA. Deerclops having 4,000 health in DST is already a pushover who can be killed by just holding F for a few seconds and tanking the few hits he's allowed to throw out, his health in DSA Is a joke. Even without doing anything special you can literally kill Deerclops in 6 or 7 seconds in DSA by just holding F as Wolfgang. That's it. That's not a boss fight.
  • The boss Antlion, who is both much easier to fight than Dragonfly and much less dangerous. In DST Antlion just makes some sinkholes every once in awhile that'll only hit you if you're AFK. In DSA Dragonfly comes after you and tries to burn everything. In DST Antlion has extremely telegraphed and easy to dodge spike attacks when you fight him. In DSA Dragonfly can move while attacking if you don't dodge her attacks correctly, she's one of the hardest enemies to dodge.
  • The boss Ancient Guardian, who despite having a 300% health increase is much easier than he is in DSA since in DSA he was just a rook so basically you just tank him or do a bug to cheese the fight. In DST he's a fun and unique fight with easily dodgeable attacks.
  • Rock lobsters, which are a friend that nobody EVER fights so it is a big buff to the player and making the game easier since they're exclusively used as allies.
  • Tallbirds, which I forgot to add to the list of things with doubled health but like beefalo/volt goats they're easy to fight and their health is low enough where even with the doubling they go down fast.
  • Clockworks, which are still easier to fight in DST than in DSA despite their massive health increase because DST's ruins generation is just so much easier than DSA's.
The health increases are not because the game is multiplayer, the health increases are because the original values were too small. They could easily update DSA with these improvements and that game would become better, but they don't really update DSA any more. If the health values actually were updated because it's multiplayer, it wouldn't be a 50-100% increase, it'd be a 400-1,900% increase. Multiple people fighting things just makes them die way too quickly, even with the health increase.

DST is much easier than DSA in every respect. Resources such as health, food, and light are extremely ubiquitous. Fire is nearly not a threat with how much it's tamed down. The characters are all ridiculously overpowered, and you can freely swap between them for basically no cost. Beefalos are extremely powerful. The map generation is very easy and forgiving. Reviving is essentially free, all it costs is a single red gem whereas reviving in DSA requires something actually somewhat expensive that needs to be set up beforehand and also gives you a max health penalty while you're able to revive. Rare resources are much more common. Finite resources are infinite. Expensive recipes are much cheaper. So on and so forth.
Last edited by Rando the Crit Clown; Feb 16, 2024 @ 5:15pm
Antifreedomring Feb 17, 2024 @ 6:33pm 
Just buy don't starve if you playing solo
Alucard † Feb 17, 2024 @ 6:53pm 
Originally posted by Antifreedomring:
Just buy don't starve if you playing solo

Don't Starve lacks A LOT of Content , Features and QoL Don't Starve Together has. And DST is still being updated with such.

Don't Starve (solo) is only worth it if you want to play the Shipwrecked and Hamlet DLCs as they are their own unique experiences.

Otherwise go Don't Starve Together. It's like DS + RoG and much more.
Last edited by Alucard †; Feb 17, 2024 @ 6:56pm
Originally posted by Alucard †:
Originally posted by Antifreedomring:
Just buy don't starve if you playing solo

Don't Starve lacks A LOT of Content , Features and QoL Don't Starve Together has. And DST is still being updated with such.

Don't Starve (solo) is only worth it if you want to play the Shipwrecked and Hamlet DLCs as they are their own unique experiences.

Otherwise go Don't Starve Together. It's like DS + RoG and much more.
Don't Starve Together lacks A LOT of content and features that DSA has.
Originally posted by Alucard †:
Originally posted by Rando MacArthur, Crit Horologist:
Don't Starve Together lacks A LOT of content and features that DSA has.

Sure it does...
Literally all of Shipwrecked, literally all of Hamlet, literally all of Adventure Mode, the Teleportato, the Old Bell, a version of Maxwell, Wendy, Wolfgang, and Willow that are actually fun, etc.
Alucard † Feb 17, 2024 @ 7:45pm 
Originally posted by Rando MacArthur, Crit Horologist:
Literally all of Shipwrecked, literally all of Hamlet

Literally mentioned DS is only worth it for these paid DLCs

Originally posted by Rando MacArthur, Crit Horologist:
literally all of Adventure Mode, the Teleportato, the Old Bell, a version of Maxwell, Wendy, Wolfgang, and Willow that are actually fun, etc.

That's it???

Where's the rest of the supposed greater amount of features DS has compared to all the stuff Klei added to and improved in DST over the years?
Last edited by Alucard †; Feb 17, 2024 @ 8:28pm
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Date Posted: Feb 15, 2024 @ 4:07am
Posts: 21