Don't Starve Together

Don't Starve Together

Chest slot, Necklace slot, and Backpack slot
Do you think they should have that in the vanilla game? Because it would be cool if they had all three at the same time.
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Showing 1-7 of 7 comments
13 Jan 4 @ 8:49pm 
I don't. I think it trivializes a lot of aspects of the inventory management of the game when you use such things. At best, I think it would be best to be confined to the relaxed game mode, perhaps.

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Last edited by 13; Jan 4 @ 8:51pm
Nha, it's on purpose to make playerd struggle with inventory management.
Also I played with a friend that used the mod to allow this, it's make the game very easy and braindead.

It surprisingly trivialize a lot the game. With armor always on you , you don't need to be careful about any monster ambush, and keep thulecite/scale armor for infinite sanity regen.

Combine with backpack you have even more slot for back up armors and healing.

And finally with magiluminescence amulet you're very fast and no longer need light ever.

Everything combined make you very strong.
Ok understandable.
A lot of this sort of just gets replaced by taming a cow anyhow. You get the marble suit experience and walking cane + hambat + magilumesence anyhow with the power to turn forget me lots into 300 hp repairs with a one straw startup cost.

So like, yeah it makes fights which are designed around +40-50% move speed trivial to be able to wear your move speed boosters alongside your armor, but the game already sort of gives us a stronger version of that.

Still, the games in an awkward spot where movespeed boosters being baked into some fights makes the micro needed to play right a bit odd. Since like one thing like wigfrids elden spear dash or the moose charge giving you burst movement can break things so you don't need micro.

So like. The mods sort of break things, but the game also sort of breaks itself once you get your resources, or just spend 18-24 days of running around the caves eating carrots and sharing lightbulbs with a cow.
IMO, the game could benefit from implementing more inventory items or giving many of the existing chest items some extra storage (kinda like in uncomp mode if you have played it).

The issue falls entirely in how good extra inventory is in this game and how many of the effects chest items give can be gotten elsewhere making sacrificing inventory for them not really ever worth it.

I think maybe a slot for things like puffy vests and similar items would be fine, but not armor and amulets.
I mean we have seen things like the song canister which address item categories which are sort of bloat (And certain items in the beta are like this too,) so I could totally see some of the less useful backpack types going the way of the pouch/can/basket.
Craig Jan 6 @ 11:30am 
I play with a necklace and backpack slot mod and have for like 8 years. Makes the game too easy and I don't even get that far into the content when I do a run.
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Date Posted: Jan 4 @ 8:08pm
Posts: 7