Don't Starve Together

Don't Starve Together

Lag compensation help
Hi! I was trying to start playing with Lag compensation Off because everyone telling me that it's better, and I got pretty comfy without it pretty fast... But I literally cannot fight because, between every hita animation, I have a delay of like a second or so when I'm just holding F (actually, I changed the key to the side mouse button), but not when spamming the M1 on the enemy (but it's hard to do with small or fast enemies)... So... It's almost unplayable to me when I can't hit 2 or 3 times before kiting, or even stun-locking the enemies, if possible. And when I turn lag comp On again, I can reliably hit 2/3 times something and kite succesfully 90% of the time

Any tips? I'm always the host with my friends because I have a good PC and internet.

My specs are: Ryzen 7 7800x3d, RTX 3070TI and 32GB of RAM.

Thank you for reading.
Originally posted by Kino:
Originally posted by NockerAr:
Maybe because I'm the host? idk

If you're hosting and you're using lag compensation it really isn't compensating for much, right? You could ask your friends what their experience is with lag on your hosted game and compare.

Using lag compensation is generally fine when you accept that you aren't going to get as many safe swings in. A good example is getting 2 hits/cycle on a shadow with compensation off vs 1 on, which is huge (hit, microstep, hit).

Playing with compensation off can take some time getting used to; it's up to you if it's worth using. Personally I found a mod to toggle it off for fights that I feel that need the precision. Playing with it off constantly is some of the worst game feel in any game I've experienced.

Edit: There also might be something going on with with you using hosted instead of dedicated hurting your experience. Even though the game is aging there's a large burden on the host keeping track of so many things at once.
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Showing 1-9 of 9 comments
sam Jan 4 @ 7:16pm 
Lag comp being off sucks imo, and is only really good for animation skipping with tools. Try spamming F instead of just holding it, that might work. But honestly? Combat is way, way harder with it off, not to mention that it just feels and looks less smooth. I have a lag compensation toggle on (mod), maybe you could try it and only turn it on while you're fighting, or atleast to experiment with it.
The thing that made me turn it off was everyone saying that the combat and kiting would be way better... But idk. I finally decided to turn it on again
It's better because you can be precise with the predict.

You'll be used to monster's attack rhythm and press the button earlier.

The problem with compensation is you can't see how far behind the "real" you is located in servers.

You can't tell when dodging if it was close or very early, and for optimizing you need to visually enter into the monster's attack.

If you're more comfy with compensation on, there nothing wrong to keep it active. But it's hardmode with the real you being behind.

It technically give you less time to react, so in the end you're still predicting in both case.
Nhika Jan 5 @ 9:19am 
Lag comp should always be off.

Try pressing f and using your mouse to click away, it helps when doing super precise stuff like 6-7 on dragonfly lol
Originally posted by Nhika:
Lag comp should always be off.

Try pressing f and using your mouse to click away, it helps when doing super precise stuff like 6-7 on dragonfly lol

I didn't try with larger mobs that are "easier" to hit. I just tried fighting a clockwork knight and between their small hitbox, my kiting and their kiting, it was pretty hard to actually do something and/or it took me too long.

In the other hand, yesterday I was playing with it on and I managed to kill Deerclops being hit once, and 3 Moosegooses and their Moslings in a row and taking 2 or 3 hits.
I know it's not that impressive, but the point is that I don't think that lag comp being on is that catastrophic as everyone says. Maybe because I'm the host? idk
The author of this thread has indicated that this post answers the original topic.
Kino Jan 5 @ 1:32pm 
Originally posted by NockerAr:
Maybe because I'm the host? idk

If you're hosting and you're using lag compensation it really isn't compensating for much, right? You could ask your friends what their experience is with lag on your hosted game and compare.

Using lag compensation is generally fine when you accept that you aren't going to get as many safe swings in. A good example is getting 2 hits/cycle on a shadow with compensation off vs 1 on, which is huge (hit, microstep, hit).

Playing with compensation off can take some time getting used to; it's up to you if it's worth using. Personally I found a mod to toggle it off for fights that I feel that need the precision. Playing with it off constantly is some of the worst game feel in any game I've experienced.

Edit: There also might be something going on with with you using hosted instead of dedicated hurting your experience. Even though the game is aging there's a large burden on the host keeping track of so many things at once.
Last edited by Kino; Jan 5 @ 1:49pm
Airvanz Jan 6 @ 11:53pm 
Lag Compensation There mostly Because DST Host 2 Server, Main & Cave Server Which not Heavy but Sure Make Delay, and idk any game that host 2 server for 1 game session. any mod that fix it its just temporary shutdown cave server
The advantages of turning Lag Compensation are as follows

While *yes*- you have less control due to laggy feeling controls.
You gain one super power when fighting stuff!

You gain the ability to reduce the effectiveness of any hitbox affecting you- but you *must* predict the hit and pre-move out of the way.
Hitboxes need to line up on your screen and on the server, if Lag compensation is turned on. If turned off, any mismatch of information gives you priority instead of the server.

I would play with lag compensation on for a few weeks, and then turn it off and fight a spider, see how easy it is- and how you look like you were going to get hit while still getting no damage.
Originally posted by Kino:
Originally posted by NockerAr:
Maybe because I'm the host? idk

Edit: There also might be something going on with with you using hosted instead of dedicated hurting your experience. Even though the game is aging there's a large burden on the host keeping track of so many things at once.

Actually, after reading this, I decided to try and host a dedicated server using Vox Launcher and now it runs as smooth as butter with lag comp off for me and my friends too.
I don't really understand why it runs better... Specially when I have a PC that's capable of running Cyberpunk 2077 and Scum at the same time with no fps drops... It doesn't make sense. But, hey... I'll take it.

So, I'm gonna mark this comment as the answer and complement it with:
If anyone with the same problem reading this in the future, try hosting a dedicated server. It worked for me.

So, thank you everyone that took the time to respond. See you on the constant.
Last edited by NockerAr; Jan 7 @ 1:18pm
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Date Posted: Jan 4 @ 6:21pm
Posts: 9