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You'll be used to monster's attack rhythm and press the button earlier.
The problem with compensation is you can't see how far behind the "real" you is located in servers.
You can't tell when dodging if it was close or very early, and for optimizing you need to visually enter into the monster's attack.
If you're more comfy with compensation on, there nothing wrong to keep it active. But it's hardmode with the real you being behind.
It technically give you less time to react, so in the end you're still predicting in both case.
Try pressing f and using your mouse to click away, it helps when doing super precise stuff like 6-7 on dragonfly lol
I didn't try with larger mobs that are "easier" to hit. I just tried fighting a clockwork knight and between their small hitbox, my kiting and their kiting, it was pretty hard to actually do something and/or it took me too long.
In the other hand, yesterday I was playing with it on and I managed to kill Deerclops being hit once, and 3 Moosegooses and their Moslings in a row and taking 2 or 3 hits.
I know it's not that impressive, but the point is that I don't think that lag comp being on is that catastrophic as everyone says. Maybe because I'm the host? idk
If you're hosting and you're using lag compensation it really isn't compensating for much, right? You could ask your friends what their experience is with lag on your hosted game and compare.
Using lag compensation is generally fine when you accept that you aren't going to get as many safe swings in. A good example is getting 2 hits/cycle on a shadow with compensation off vs 1 on, which is huge (hit, microstep, hit).
Playing with compensation off can take some time getting used to; it's up to you if it's worth using. Personally I found a mod to toggle it off for fights that I feel that need the precision. Playing with it off constantly is some of the worst game feel in any game I've experienced.
Edit: There also might be something going on with with you using hosted instead of dedicated hurting your experience. Even though the game is aging there's a large burden on the host keeping track of so many things at once.
While *yes*- you have less control due to laggy feeling controls.
You gain one super power when fighting stuff!
You gain the ability to reduce the effectiveness of any hitbox affecting you- but you *must* predict the hit and pre-move out of the way.
Hitboxes need to line up on your screen and on the server, if Lag compensation is turned on. If turned off, any mismatch of information gives you priority instead of the server.
I would play with lag compensation on for a few weeks, and then turn it off and fight a spider, see how easy it is- and how you look like you were going to get hit while still getting no damage.
Actually, after reading this, I decided to try and host a dedicated server using Vox Launcher and now it runs as smooth as butter with lag comp off for me and my friends too.
I don't really understand why it runs better... Specially when I have a PC that's capable of running Cyberpunk 2077 and Scum at the same time with no fps drops... It doesn't make sense. But, hey... I'll take it.
So, I'm gonna mark this comment as the answer and complement it with:
If anyone with the same problem reading this in the future, try hosting a dedicated server. It worked for me.
So, thank you everyone that took the time to respond. See you on the constant.