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2.) You don't need other people to play DST, but it helps. Teamwork usually makes surviving less tedious and more fun, also it's just nice to have other people to talk to. But if your friends don't wanna play and you can't find a good server you can always host your own.
3.) The walking cane is an item that will speed you up if you equip it, but you need to wait until winter to get the materials for it. If you want to move faster from the start then I'd recommend playing as Walter, if you feed his dog it will grow into a massive beast that you can ride around on.
4.) There are a few items you can craft that give you more carrying space, a backpack is what most people use. You can craft one with some grass and twigs at a science machine and it will give you about 8 more in inventory slots.
5.) IDK how else to say this, but "wasd to move, click to use held item" are the main controls of DST. You may want to check your keyboard bindings or see if you have a controller plugged in.
6.) There is a lot to find and discover on DST's mainland without going underground: there's set pieces that spawn throughout the world that can give you useful loot, pets like Chester (basically a living chest that follows you) and Glomer (a bug thing that gives you health and makes explosive goo), and dozens of unique creatures, some you can taim, most will try to kill you, but almost all of them will drop loot to help you stay alive.
Overall I'd say just stick with it and I think you'll like DST. There's a lot going on in the game and it can be overwhelming at first, especially since there's no tutorial, but that's what the fan Wiki is for. Also if you need more info in various aspects of the game I'd recommend checking out The Beard 777 on YouTube, he's got tutorials on everything about DST from bosses to the dirt beneath your feet.
For DST and the addition of multiplayer, health of some bosses were doubled or in the case of Dragonfly, 5x(?). This means you WILL need cooked cacti when playing as Webber for example when facing Deerclops. Ctrl F allows you to force attack.
Intresting places: Moon Caller's Staff pedestal, uh.... ... ... ... Oh those mangrove trees... ok where did you hear about DST being a great exploring game? They lied.
Subscribe to a mod collection I made called the F.P.E. or full player experience, a ♥♥♥♥ ton of client sided mods
It will eliminate some of the tedioussness (x-ray vision but doesnt protect from charlie, auto gather aka 'queing' actions, repeat last crockpot recipe, crockpot recipe analyser, attack cooldown timer on mobs, etc.etc.etc.)
The combat is okay but it's only fun if there's something useful to be gained.
I generally played alone completely even on public servers. I rarely based with anyone and for a majority of the world an alchemy engine was my base.
Beefalo domestication was all I would do and it made traveling the map and killing things actually fun along with raising a creature over the course of 4 hours before winter. It was about the most fun I could have with that move speed.
I used both WASD and the mouse to move in emergencies always having it sit behind my character if I needed to back away or attack a specific mob.
Exploration is not big, the island they added should do a good job of that but it was hard to live with a beefalo on a boat and since you couldn't bring them on boats in the beginning it was something I didn't do.
I gave up playing this game once it became clear that they were not supporting a nomadic playstyle. No using woodie to explore the map and survive in his wereforms given enough effort because you can't eat, heal or manage stress that way. You can't survive winter without science unless you go through the one strategy I found that would work but it's basically boring to do that for 2 or 3 hours. I wouldn't play it if you see it no fun.
For me the game lacks an alternate playstyle, for you it seems to lack many things.
2. It's not required, I would recommend a mod that makes the raid bosses have less health (More barable for single player.)
3. Things like walkingcane can help with movement speed. And some characters have their own buffs like Wortox can teleport with souls, Wanda can make watches to backtrack or to teleport say from base to lunar island then to Ruins and back to base. And WX (Beta) Has speed upgrades that are fairly easy to get. Least as an experienced player. You could also tame a beefalo and ride it.
4. Backpack. And when that doesn't work, get a piggyback... And when you need more, Krampus sack is highest ingame vanilia. Although it also depends, inventory management is VERY important in this game, carry what you need, be prepared to have empty slots to carry stuff back and in some cases expect to abandon some stuff.
5. I sometimes don't, I use mods to config it or change configs itself ingame. Also you can press Space to interact near objects to say automatically grab that twig or dig it up if holding shovel. And press F to attack enemies. (Ctrl + F will let you attack certain enemies as well like say Chester if I recall.)
It's also why I love action queues since I can make it grab a bunch of twigs/grass in an area without pressing Space/clicking a lot.
6. Truthfully, I don't know what people mean by praising the exploration, it's kinda meh but that might be because I've at this point explored everything.
Every setpiece (I.E: Winter trap, Hound trap, etc) Boons (Also known as failed survivors) where you can find things from a bunch of logs, pitchfork and blueprints to even a walking cane and moggles. Yes it's always worth it to explore the island(s), I still think other games handled exploration better, but y'know, I still love exploring in DST and finding Chester.
It's not healthy to force yourself to do something you don't like.
Yes, the game isn't for everyone. As for the wasting money part... I wouldn't say it's a waste, least not to me since it helps the dev fund this game I love, so I appreciate your support but still feel empathy for your loss, if that makes any sense.
There is also the possibility that the game just isn't for you though, I'm cheap so I can understand not wanting to waste money, but if you can't get into it then there's nothing wrong with moving on to something else
I don't know if this is some weird setting that I accidentally changed, but clicking makes me walk, and it only uses the item if I click on something, which I find pretty awkward. Also, I really don't like pressing ctrl and f to attack.
Especially bosses are notably not realyl designed for singleplayer, being chased all over the place 24/7 by a huge monster or trying to deal with spawning lava larvae isn't fun.
As for inventory management, dropped items don't despawn for a while. So just leaving things on the ground is a viable option. There are also 2 different backpacks to equip which increases your inventory size.
As you play the game more you learn what items you need and what resources are fairly useless. How to make sustainable food and so on.
Not really living with the other players or anything. Just living way off on my own; it's always enjoyable to me.
Multiplayer is not essential at all. I've almost exclusively played solo because that's what i'm most comfortable with, and the extra challenge is welcome
As you progress in the game, you'll not need to walk around nearly as much. You'll grow a base which will provide all your needs in a small area and you could survive indefinitely without ever leaving. At that point your travelling is going to places you WANT to visit, rather than out of necessity. There are a number of movement boosting items in the game that you can acquire. You could craft a walking cane come winter, tame a Beefalo, or venture into the ruins to acquire the Magiluminescence for example.
Inventory management in the early game is important, you don't need to pick up everything you see. Prioritize what's important and craft a backpack asap. Don't be afraid to drop items on the ground at base in the early game either, they won't despawn but try to avoid leaving edible items around for hounds to eat. Come spring you'll need to be aware of lureplants spawning and eating your gear if you've left them on natural tiles.
Movement controls are fine for me, WASD do handle movement... I never use the mouse to move and don't rely on it to attack either. Just change the bindings if they're causing you problems.
There's plenty of things to discover in the game, exploration is not just locations, there's items, mechanics and recipies to discover. Like any game with exploration, eventually you'll have seen and done everything.
If you've put in the playtime and you've not enjoyed your time with the game, put it down. Don't expect the game to suddenly "get good". Either you enjoy the gameplay loop and progression or you don't.