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Copy/paste your failed server launch log here; and we'll be able to find out what's causing the issue.
You'll find the log here:
"client_log.txt" from Documents\Klei\DoNotStarveTogether"
If it's rather lengthy, simply break it up into several posts on here.
Are you using Windows or Linux?
[00:00:00]:
System Memory:
Memory Load: 37%
Available Physical Memory: 10181m/16310m
Available Page File: 10752m/21942m
Available Virtual Memory: 134213445m/134217727m
Available Extended Virtual Memory: 0m
[00:00:00]:
Process Memory:
Peak Working Set Size: 17m
Working Set Size: 17m
Quota Peak Page Pool Usage: 275k
Quota Page Pool Usage: 275k
Quota Peak Non Paged Pool Usage:17k
Quota Non Paged Pool Usage: 16k
Page File Usage: 9m
Peak Page File Usage: 9m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/
[00:00:00]: Starting Up
[00:00:00]: Version: 474860
[00:00:00]: Current time: Mon Aug 16 16:16:18 2021
[00:00:00]: Don't Starve Together: 474860 WIN32_STEAM
[00:00:00]: Build Date: 176
[00:00:00]: Mode: 64-bit
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments:
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:01]: Steam AppBuildID: 7189072
[00:00:01]: ....Done
[00:00:01]: PersistUserStorage is now APP:Klei//DoNotStarveTogether/1111014639/
[00:00:01]: Fixing DPI
[00:00:01]: ...Done
[00:00:01]: THREAD - started 'GAClient' (2180)
[00:00:01]: CurlRequestManager::ClientThread::Main()
[00:00:01]: Mounting file system databundles/klump.zip successful.
[00:00:01]: Mounting file system databundles/shaders.zip successful.
[00:00:01]: Mounting file system databundles/fonts.zip successful.
[00:00:01]: Mounting file system databundles/anim_dynamic.zip successful.
[00:00:01]: Mounting file system databundles/bigportraits.zip successful.
[00:00:01]: Mounting file system databundles/images.zip successful.
[00:00:01]: Mounting file system databundles/scripts.zip successful.
[00:00:01]: Texture Streaming: ENABLED
[00:00:01]: Threaded Renderer: ENABLED
[00:00:01]: ProfileIndex:5.02
[00:00:01]: THREAD - started 'SimUpdateThread' (5276)
[00:00:01]: THREAD - started 'RenderThread' (7580)
[00:00:01]: [Connect] PendingConnection::Reset(true)
[00:00:01]: THREAD - started 'Ping Job Thread' (5792)
[00:00:01]: Platform: 1
[00:00:01]: Network tick rate: U=15(2), D=0
[00:00:01]: Authorized application F:\Steam\steamapps\common\Don't Starve Together\bin64\dontstarve_steam_x64.exe is enabled in the firewall.
[00:00:01]: WindowsFirewall - Application already authorized
[00:00:01]: could not load ping_cache
[00:00:01]: THREAD - started 'StreamInput' (15904)
[00:00:01]: Offline user ID: OU_76561199071280367
[00:00:01]: SteamID: 76561199071280367
[00:00:01]: THREAD - started 'AsynTextureLoadthread' (15536)
[00:00:01]: THREAD - started 'AsynTextureLoadthread' (15252)
[00:00:01]: HardwareStats:
OS
name Майкрософт Windows 10 Корпоративная LTSC
version 10.0.17763
platformSpecific SP 0.0
architecture 64-разрядная
CPU
clockSpeed 2601
name Intel(R) Xeon(R) CPU E5-2650 v2 @ 2.60GHz
manufacturer GenuineIntel
numCores 8
features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
RAM
megsOfRam 16384
GPU
megsOfRam 4095
videoModeDescription Цвета: 1920 x 1080 x 4294967296
name Radeon (TM) RX 470 Graphics
driverVersion 27.20.22001.14011
driverDate 20210617000000.000000-000
refreshRate 59
[00:00:01]: cGame::InitializeOnMainThread
[00:00:01]: WindowManager::Initialize
[00:00:01]: CreateWindow: Requesting 1920,1080 - 5/6/5 - -1/-1/-1 - 0
[00:00:01]: CreateEGLContext: 16 configs found
[00:00:01]: 0: 8/8/8 - 0/ 0/ 0 - 0
[00:00:01]: 1: 8/8/8 - 0/16/ 0 - 0
[00:00:01]: 2: 8/8/8 - 0/24/ 0 - 0
[00:00:01]: 3: 8/8/8 - 0/24/ 8 - 0
[00:00:01]: 4: 5/5/5 - 0/ 0/ 0 - 0
[00:00:01]: 5: 5/5/5 - 1/ 0/ 0 - 0
[00:00:01]: 6: 5/5/5 - 0/16/ 0 - 0
[00:00:01]: 7: 5/5/5 - 1/16/ 0 - 0
[00:00:01]: 8: 5/5/5 - 0/24/ 0 - 0
[00:00:01]: 9: 5/5/5 - 1/24/ 0 - 0
[00:00:01]: 10: 5/5/5 - 0/24/ 8 - 0
[00:00:01]: 11: 5/5/5 - 1/24/ 8 - 0
[00:00:01]: 12: 8/8/8 - 8/ 0/ 0 - 0
[00:00:01]: 13: 8/8/8 - 8/16/ 0 - 0
[00:00:01]: 14: 8/8/8 - 8/24/ 0 - 0
[00:00:01]: 15: 8/8/8 - 8/24/ 8 - 0
[00:00:02]: WindowManager::SetFullscreen(0, 1920, 1080, 60)
[00:00:03]: GLInfo
[00:00:03]: ~~~~~~
[00:00:03]: GL_VENDOR: Google Inc.
[00:00:03]: GL_RENDERER: ANGLE (Radeon (TM) RX 470 Graphics)
[00:00:03]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:03]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:03]: THREAD - started 'WindowsInputManager' (2920)
[00:00:03]: OpenGL extensions (19, 19):
[00:00:03]: GL_ANGLE_depth_texture
[00:00:03]: GL_ANGLE_framebuffer_blit
[00:00:03]: GL_ANGLE_framebuffer_multisample
[00:00:03]: GL_ANGLE_instanced_arrays
[00:00:03]: GL_ANGLE_pack_reverse_row_order
[00:00:03]: GL_ANGLE_texture_compression_dxt3
[00:00:03]: GL_ANGLE_texture_compression_dxt5
[00:00:03]: GL_ANGLE_texture_usage
[00:00:03]: GL_ANGLE_translated_shader_source
[00:00:03]: GL_EXT_read_format_bgra
[00:00:03]: GL_EXT_robustness
[00:00:03]: GL_EXT_texture_compression_dxt1
[00:00:03]: GL_EXT_texture_format_BGRA8888
[00:00:03]: GL_EXT_texture_storage
[00:00:03]: GL_OES_get_program_binary
[00:00:03]: GL_OES_packed_depth_stencil
[00:00:03]: GL_OES_rgb8_rgba8
[00:00:03]: GL_OES_standard_derivatives
[00:00:03]: GL_OES_texture_npot
[00:00:03]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:03]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:03]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:03]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:03]: GL_MAX_VARYING_VECTORS = 10
[00:00:03]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:03]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:03]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:03]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:03]: 4 compressed texture formats
[00:00:03]: texture format 0x83f0
[00:00:03]: texture format 0x83f1
[00:00:03]: texture format 0x83f2
[00:00:03]: texture format 0x83f3
I'm not seeing where it's showing the error, it just ends abruptly.
You could try disabling all mods, then see if you're able to launch it correctly.
----------------------------------------
You could also try launching it a different bit rate (since at launch you can now chose either 32 or 64 bit).
Be sure to include a brief description and attach the game log*.
*You'll find the log here:
"client_log.txt" from Documents\Klei\DoNotStarveTogether"