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Since it's a multiplayer game, it seems like a bad idea to add even more permanent progression like stat upgrades; old players will face less and less challenges and it'll be harder for them to introduce new players because they won't be on even footing.
This is already true with the Insight system, but it can get worse.
There's no reason people should be forced to fill out a skill tree if they simply dislike that idea.
That's why they used a mod and/or console commands to bypass it.
To put my opinion into the ring- I don't think an additional levelling system would do much to intrigue new people into continuing.
Now, if people could level up a VCR thingy that showed instructional videos on how to beat the bosses- maybe some people would stop quitting on day 31 >3>
since after a few hours your probably gonna die and then gain NOTHING from it
i have seen countless new players survive their fist 10 days and then die and quit for ever because they lost everything and realized they didn't get any rewards from it
https://steamcommunity.com/sharedfiles/filedetails/?id=2937640068