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All the Kings Quest skills because they buff you and your Merm Guards, and the Thulcite Crown dodge is very strong (its literally free Bone Armor).
Hardheaded 2 to make your Merm Guards stronger. They will also restock their helmet if an Armermery is close enough to where they're fighting, so it's good to keep this skill on even if you've already built some.
Industrial Merm 2 for digging stumps mostly, but they're okay for farming too. Standard Merms with tools prioritize digging stumps first before mining/chopping. You should probably consider switching this off at some point like Community Feeder since it's a permanent structure.
Community Feeder is completely redundant if going for Lunar affinity. It's more of a QOL structure to quickly befriend Merms.
Shadow affinity is for straight up damage (Merms inside staff turf spawn shadow tentacles, and Merm followers have double hp.) Lunar affinity is for permanent followers (staff transforms Merms for free).
Here's some examples of what I came up with
https://steamcommunity.com/sharedfiles/filedetails/?id=3277539101
https://steamcommunity.com/sharedfiles/filedetails/?id=3278205361
By the way, you can get the Shadow staff early by killing Nightmare Werepig; the Lunar staff requires CC to be killed.
I do know that there's code for the items that the merm king wears (the crown is called "merm_king_buff_crown" or something like that), so maybe he drops them on death and you can just give the items to him when he respawns?
I'll probably test all this stuff later and put the results here.
So, after some testing:
-When the Merm King dies, he drops the items that you gave him for the quests, and not his "special" versions of the items (the ones that he holds/wears in his sprite). He'll drop the normal Thulecite Crown, Marble Suit, and Strident Trident if you've given them to him.
-After using the Celestial Portal and not choosing the "quest" perks, my Merm King was still wearing his quest items, so I assume the bonuses still applied.
I guess this means that if you really wanted to, you could get the quest perks, give him the items, and then use Celestial Portal to get different perks (like mosquito crafting or more Amphibian perks). However, that also means that if your King dies, then you'd have to use a Celestial Idol to go back and change your perks to give him the items again. I hope this helped!
So I tested this with a Strident Trident, and items are NOT restored to full durability when the King dies. I gave him a 99% trident, killed him, picked up the trident and it was still at 99%.
Thanks for the video, I was still kind of wondering what the shadow affinity actually does. I assume those shadow tentacles are doing about the same damage as the ones from a thulecite club, and from what I noticed I think they can only spawn on the swamp turf. I'll probably try both affinities out in my world and just use Celestial Portal to swap them if I prefer the other one. TBH my merms don't have too much trouble downing Dragonfly with no affinity but it will be hilarious to see Dragonfly die even faster than she already is!
But seriously thanks for the video