Don't Starve Together

Don't Starve Together

MBBasar Jun 2, 2024 @ 10:56am
Which game should I buy?
Don't starve or Don't starve together? Confused on this...
I am going to play solo. But I want to buy and play most recent game version with all dlcs. Can you help me which package to buy?
Originally posted by happygiggi:
Buy don't starve together. It's the sequel and has much more content than the old solo don't starve.

The only reason you would buy the old don't starve is for the shipwrecked/hamlet DLC. Else you better to stay on together.

And btw, you can ignore the DLC in together, they're all optional as it either just skins or character unlock that you can still get by playing normally.
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happygiggi Jun 2, 2024 @ 11:14am 
Buy don't starve together. It's the sequel and has much more content than the old solo don't starve.

The only reason you would buy the old don't starve is for the shipwrecked/hamlet DLC. Else you better to stay on together.

And btw, you can ignore the DLC in together, they're all optional as it either just skins or character unlock that you can still get by playing normally.
Last edited by happygiggi; Jun 2, 2024 @ 11:15am
Killial Jun 3, 2024 @ 11:11am 
Yeap. DST has everything the same, but it’s has more content and has a better interface design. In many ways, DST is better than DS.
In addition, you can freely play DST solo if you want, but you cannot play DS with friends.
As said above, you may want DS just because of a couple of DLCs and for the sake of completing the story mode.
Wilson Jun 3, 2024 @ 2:38pm 
DS. If you're only playing solo you will get much more out of DS. DS has wayyy more content than together does.
Veylox Jun 4, 2024 @ 6:19am 
You need both games if you want the complete experience.

Don't Starve has 3 different worlds (forest world + 2 DLCs, in the sea and the sky respectively)

DST has only one world (forest one) but it got lots of updates over the years so it's significantly bigger than Don't Starve's forest

Basically if you want to see 99% of the content you need to play DST + Don't Starve's 2 DLCs

DST is also highly unbalanced for solo players, you'll probably need a mod as a beginner to bring the health bars down or you'll suffer
Last edited by Veylox; Jun 4, 2024 @ 6:20am
MBBasar Jun 4, 2024 @ 11:02am 
I bought DST :)
Killial Jun 13, 2024 @ 10:51am 
Originally posted by Veylox:
DST is also highly unbalanced for solo players, you'll probably need a mod as a beginner to bring the health bars down or you'll suffer
Actually, I don't really think so... I'm a solo player, and sometimes I only play with 2 friends, 1 of don't play as often as me and other 1 do not play almost at all. And we doing pretty well without any mods except just crock pot predict mod.

And I would say that in the DST almost the same level of difficulty of the main part as within the DS, while the entire part that is "early DST content" we can just avoid until we get enough experience to handle it. Therefore, it is rather just a matter of experience. In the end, you can still learn to solo the early DTS content - or just learn to avoid it (avoidance is also part of the experience and a survival strategy until you are ready to face things).
Tristin Jun 13, 2024 @ 3:41pm 
Don't Starve DLCs are a whole different experience. You might want to try it as well if you enjoy the franchise overall so far.
Veylox Jun 13, 2024 @ 5:33pm 
Originally posted by Killial:
Originally posted by Veylox:
DST is also highly unbalanced for solo players, you'll probably need a mod as a beginner to bring the health bars down or you'll suffer
Actually, I don't really think so... I'm a solo player, and sometimes I only play with 2 friends, 1 of don't play as often as me and other 1 do not play almost at all. And we doing pretty well without any mods except just crock pot predict mod.

And I would say that in the DST almost the same level of difficulty of the main part as within the DS, while the entire part that is "early DST content" we can just avoid until we get enough experience to handle it. Therefore, it is rather just a matter of experience. In the end, you can still learn to solo the early DTS content - or just learn to avoid it (avoidance is also part of the experience and a survival strategy until you are ready to face things).

No, it's objectively just a harder solo game. It's not about personal experience or whatever, it's about statistics and numbers. The hardest DS boss has... what, 3000 HP ? Which is 1000 less than the weakest DST boss. DST bosses have anywhere between 4k and 100k HP, and harder mechanics for the most part. It doesn't matter if a single player can cheese their way through beating them all or not ; there's a massive difference between the two games, and DST is not balanced around solo play.

However, it's getting easier and easier overtime, since there's been a lot of focus towards character buffs lately. It's easy to think DST is manageable once you have enough experience on it solo, but then just try and launch a regular don't starve game and you'll see how absurdly easier it is.
Last edited by Veylox; Jun 13, 2024 @ 5:40pm
Originally posted by Veylox:
Originally posted by Killial:
Actually, I don't really think so... I'm a solo player, and sometimes I only play with 2 friends, 1 of don't play as often as me and other 1 do not play almost at all. And we doing pretty well without any mods except just crock pot predict mod.

And I would say that in the DST almost the same level of difficulty of the main part as within the DS, while the entire part that is "early DST content" we can just avoid until we get enough experience to handle it. Therefore, it is rather just a matter of experience. In the end, you can still learn to solo the early DTS content - or just learn to avoid it (avoidance is also part of the experience and a survival strategy until you are ready to face things).

No, it's objectively just a harder solo game. It's not about personal experience or whatever, it's about statistics and numbers. The hardest DS boss has... what, 3000 HP ? Which is 1000 less than the weakest DST boss. DST bosses have anywhere between 4k and 100k HP, and harder mechanics for the most part. It doesn't matter if a single player can cheese their way through beating them all or not ; there's a massive difference between the two games, and DST is not balanced around solo play.

However, it's getting easier and easier overtime, since there's been a lot of focus towards character buffs lately. It's easy to think DST is manageable once you have enough experience on it solo, but then just try and launch a regular don't starve game and you'll see how absurdly easier it is.
No, it's objectively an easier solo game.

Almost no mobs have doubled health and the few that do usually don't matter.

This is every single mob with double health:
  • Pig guard, which you never fight.
  • Merm, which you never fight.
  • Mactusk, who gets stunlocked so the health is irrelevant.
  • Beefalo, which have an hour long attack delay and are extremely easy to fight. Also, they're neutral and friendly.
  • Spider warriors, which you almost never fight and have such low base health that even with doubled health they still die extremely quickly, but it's the closest thing to something that actually matters.
  • Slurtle, which you never fight and they're trivially easy anyways.
  • Tallbirds, which are easy to fight like beefalo and very rare territorial enemies.
  • Teenbird, which basically don't even exist at all.
  • Volt goats, which are neutral and easy to fight like beefalo.
  • Buzzard, which you don't even fight and rarely even see. Also doubling 125 is nothing, it still dies so quick.
That's it. That's literally every single mob with doubled health compared to DSA. None of them are important or really affect anything.

Werepigs, krampus, cave spiders, spitters, and big tentacles have less than a 100% increase, which is very unimportant. Nobody is going to think "Man, that werepig was just way too hard and the game is extremely difficult. If he would have died in 6 hits that would have been perfectly balanced for a single player, but I had to hit him a whole 8 times. Those two extra hits were agonizingly difficult, but the first six were a breeze" just as they aren't going to think "Man, that werepig was just too easy in multiplayer. We 3v1'd him and each had to hit him twice, which was too easy. If we each would have had to hit him two and a half times instead of twice, that would have been more balanced for multiplayer".

The only other things with health increases are
  • Certain weak bosses (Treeguard, Spider Queen, Deerclops, Bearger, Goose & her moslings) which are simply way too weak in DSA. Deerclops having 4,000 health in DST is already a pushover who can be killed by just holding F for a few seconds and tanking the few hits he's allowed to throw out, his health in DSA Is a joke. Even without doing anything special you can literally kill Deerclops in 6 or 7 seconds in DSA by just holding F as Wolfgang. That's it. That's not a boss fight.
  • The boss Antlion, who is both much easier to fight than Dragonfly and much less dangerous. In DST Antlion just makes some sinkholes every once in awhile that'll only hit you if you're AFK. In DSA Dragonfly comes after you and tries to burn everything. In DST Antlion has extremely telegraphed and easy to dodge spike attacks when you fight him. In DSA Dragonfly can move while attacking if you don't dodge her attacks correctly, she's one of the hardest enemies to dodge.
  • The boss Ancient Guardian, who despite having a 300% health increase is much easier than he is in DSA since in DSA he was just a rook so basically you just tank him or do a bug to cheese the fight. In DST he's a fun and unique fight with easily dodgeable attacks.
  • Rock lobsters, which are a friend that nobody EVER fights so it is a big buff to the player and making the game easier since they're exclusively used as allies.
  • Clockworks, which are still easier to fight in DST than in DSA despite their massive health increase because DST's ruins generation is just so much easier than DSA's.
The health increases are not because the game is multiplayer, the health increases are because the original values were too small. They could easily update DSA with these improvements and that game would become better, but they don't really update DSA any more. If the health values actually were updated because it's multiplayer, it wouldn't be a 50-100% increase, it'd be a 400-1,900% increase. Multiple people fighting things just makes them die way too quickly, even with the health increase.

DST is much easier than DSA in every respect. Resources such as health, food, and light are extremely ubiquitous. Fire is nearly not a threat with how much it's tamed down. The characters are all ridiculously overpowered, and you can freely swap between them for basically no cost. Beefalos are extremely powerful. The map generation is very easy and forgiving. Reviving is essentially free, all it costs is a single red gem whereas reviving in DSA requires something actually somewhat expensive that needs to be set up beforehand and also gives you a max health penalty while you're able to revive. Rare resources are much more common. Finite resources are infinite. Expensive recipes are much cheaper. So on and so forth.
DEMOPLS Jun 13, 2024 @ 9:47pm 
Originally posted by MBBasar:
I bought DST :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2657513551
use this when you play singleplayer
happygiggi Jun 13, 2024 @ 11:03pm 
Don't forget character are much stronger now, and even more with the skilltree coming to all of them.

Also solo ds omg the DF, dear god the DF that is fought like enraged state X_x. And old fire spread that was impossible to control.
Killial Jun 14, 2024 @ 1:57am 
Originally posted by Veylox:
Originally posted by Killial:
Actually, I don't really think so... I'm a solo player, and sometimes I only play with 2 friends, 1 of don't play as often as me and other 1 do not play almost at all. And we doing pretty well without any mods except just crock pot predict mod.

And I would say that in the DST almost the same level of difficulty of the main part as within the DS, while the entire part that is "early DST content" we can just avoid until we get enough experience to handle it. Therefore, it is rather just a matter of experience. In the end, you can still learn to solo the early DTS content - or just learn to avoid it (avoidance is also part of the experience and a survival strategy until you are ready to face things).

No, it's objectively just a harder solo game. It's not about personal experience or whatever, it's about statistics and numbers. The hardest DS boss has... what, 3000 HP ? Which is 1000 less than the weakest DST boss. DST bosses have anywhere between 4k and 100k HP, and harder mechanics for the most part. It doesn't matter if a single player can cheese their way through beating them all or not ; there's a massive difference between the two games, and DST is not balanced around solo play.

However, it's getting easier and easier overtime, since there's been a lot of focus towards character buffs lately. It's easy to think DST is manageable once you have enough experience on it solo, but then just try and launch a regular don't starve game and you'll see how absurdly easier it is.

Well... If you are really going to compare the fact that this rare DST mob has X more health than DS, and that gingerbread over there restores 2 more hunger than DS, and therefore the DS is easier. It will, of course, be difficult to argue, because objectively the number 5 is always greater than the number 4... ok... ok...
But... I will still remain with the opinion that has already been described by the person who answered you right after me, especially regarding the fact that you will not run to bang your head of every mob in the game without preparation, or because that it simply exists, if you live well without it.

Because if you really do, then any game with this approach will be more difficult for you only because the number 5 is greater than the number 4.
Because even if the boss has 3000 less HP, if you are not wearing armor and good weapon, do not prepare your food or medicine, do not have any plan B in the pocket, and don’t know the timings, then the difference in simple numbers, I’m afraid, will not help you at all...

I mean - if you have experience and you have to hit a monster like... for example 150 times instead of 100, it doesn't necessarily make the game more difficult, if you know how to do it safely. More boring and drawn out - yes. More difficult - not realy.
And considering the DS mechanics, where for each monster you need to know like 1-2 timings and hold down just F button... well...
Last edited by Killial; Jun 14, 2024 @ 2:14am
Veylox Jun 14, 2024 @ 2:31am 
Originally posted by Rando MacArthur, Crit Horologist:
Originally posted by Veylox:

No, it's objectively just a harder solo game. It's not about personal experience or whatever, it's about statistics and numbers. The hardest DS boss has... what, 3000 HP ? Which is 1000 less than the weakest DST boss. DST bosses have anywhere between 4k and 100k HP, and harder mechanics for the most part. It doesn't matter if a single player can cheese their way through beating them all or not ; there's a massive difference between the two games, and DST is not balanced around solo play.

However, it's getting easier and easier overtime, since there's been a lot of focus towards character buffs lately. It's easy to think DST is manageable once you have enough experience on it solo, but then just try and launch a regular don't starve game and you'll see how absurdly easier it is.
No, it's objectively an easier solo game.

Almost no mobs have doubled health and the few that do usually don't matter.

This is every single mob with double health:
  • Pig guard, which you never fight.
  • Merm, which you never fight.
  • Mactusk, who gets stunlocked so the health is irrelevant.
  • Beefalo, which have an hour long attack delay and are extremely easy to fight. Also, they're neutral and friendly.
  • Spider warriors, which you almost never fight and have such low base health that even with doubled health they still die extremely quickly, but it's the closest thing to something that actually matters.
  • Slurtle, which you never fight and they're trivially easy anyways.
  • Tallbirds, which are easy to fight like beefalo and very rare territorial enemies.
  • Teenbird, which basically don't even exist at all.
  • Volt goats, which are neutral and easy to fight like beefalo.
  • Buzzard, which you don't even fight and rarely even see. Also doubling 125 is nothing, it still dies so quick.
That's it. That's literally every single mob with doubled health compared to DSA. None of them are important or really affect anything.

Werepigs, krampus, cave spiders, spitters, and big tentacles have less than a 100% increase, which is very unimportant. Nobody is going to think "Man, that werepig was just way too hard and the game is extremely difficult. If he would have died in 6 hits that would have been perfectly balanced for a single player, but I had to hit him a whole 8 times. Those two extra hits were agonizingly difficult, but the first six were a breeze" just as they aren't going to think "Man, that werepig was just too easy in multiplayer. We 3v1'd him and each had to hit him twice, which was too easy. If we each would have had to hit him two and a half times instead of twice, that would have been more balanced for multiplayer".

The only other things with health increases are
  • Certain weak bosses (Treeguard, Spider Queen, Deerclops, Bearger, Goose & her moslings) which are simply way too weak in DSA. Deerclops having 4,000 health in DST is already a pushover who can be killed by just holding F for a few seconds and tanking the few hits he's allowed to throw out, his health in DSA Is a joke. Even without doing anything special you can literally kill Deerclops in 6 or 7 seconds in DSA by just holding F as Wolfgang. That's it. That's not a boss fight.
  • The boss Antlion, who is both much easier to fight than Dragonfly and much less dangerous. In DST Antlion just makes some sinkholes every once in awhile that'll only hit you if you're AFK. In DSA Dragonfly comes after you and tries to burn everything. In DST Antlion has extremely telegraphed and easy to dodge spike attacks when you fight him. In DSA Dragonfly can move while attacking if you don't dodge her attacks correctly, she's one of the hardest enemies to dodge.
  • The boss Ancient Guardian, who despite having a 300% health increase is much easier than he is in DSA since in DSA he was just a rook so basically you just tank him or do a bug to cheese the fight. In DST he's a fun and unique fight with easily dodgeable attacks.
  • Rock lobsters, which are a friend that nobody EVER fights so it is a big buff to the player and making the game easier since they're exclusively used as allies.
  • Clockworks, which are still easier to fight in DST than in DSA despite their massive health increase because DST's ruins generation is just so much easier than DSA's.
The health increases are not because the game is multiplayer, the health increases are because the original values were too small. They could easily update DSA with these improvements and that game would become better, but they don't really update DSA any more. If the health values actually were updated because it's multiplayer, it wouldn't be a 50-100% increase, it'd be a 400-1,900% increase. Multiple people fighting things just makes them die way too quickly, even with the health increase.

DST is much easier than DSA in every respect. Resources such as health, food, and light are extremely ubiquitous. Fire is nearly not a threat with how much it's tamed down. The characters are all ridiculously overpowered, and you can freely swap between them for basically no cost. Beefalos are extremely powerful. The map generation is very easy and forgiving. Reviving is essentially free, all it costs is a single red gem whereas reviving in DSA requires something actually somewhat expensive that needs to be set up beforehand and also gives you a max health penalty while you're able to revive. Rare resources are much more common. Finite resources are infinite. Expensive recipes are much cheaper. So on and so forth.

Can you please think about what you're saying ? You've only quoted instances of DST being harder than DS, you can't come to the conclusion that it's not. It's really simple. You can't just say "Ok so there are these 150 instances of one game having much bigger health pools than the other but it doesn't matter to me so it has to be wrong and it has to not matter to beginners", it's simply improper thinking.

Even the end part is wrong since every single resource in DSA is infinite and food is ridiculously easy too ; DSA has fishermerms, DST doesn't. Fish farms itself and is the only ingredient for seafood gumbo, which is basically pierogi with sanity regen added on top. Covers all three bars with a single, automatically farmed ingredient. It's absolutely busted and requires no set-up. No building weird glitchy farms, no beating endgame bosses, nothing ; the fish is there and you pick it up, from day one should you find the biome

While DST does introduce easier stuff overtime, it still doesn't account for bosses with 20k to 100k health, AND every busted tactic DSA has has been nerfed into inexistence in DST because DST tries to keep balance. Meaning no matter how many skill trees you get, you'll never reach DSA levels of "just relocate rock lobsters overground with a couple rocks and auto-kill every single boss". WX alone can break the entire game with movespeed so juiced up that he risks falling of the map whenever he moves, while having every stat buffed up and night vision, while his DST version has to use up all his fancy slots to even see at night.

Fuelweaver is so hard to clear solo that you basically need an entire shoplist of rare items to even have a chance, while DSA's final cave boss is the guardian.

There's no question that if you put a beginner on these games, DSA is easier to clear.
Last edited by Veylox; Jun 14, 2024 @ 3:05am
Veylox Jun 14, 2024 @ 2:55am 
Originally posted by Killial:
Originally posted by Veylox:

No, it's objectively just a harder solo game. It's not about personal experience or whatever, it's about statistics and numbers. The hardest DS boss has... what, 3000 HP ? Which is 1000 less than the weakest DST boss. DST bosses have anywhere between 4k and 100k HP, and harder mechanics for the most part. It doesn't matter if a single player can cheese their way through beating them all or not ; there's a massive difference between the two games, and DST is not balanced around solo play.

However, it's getting easier and easier overtime, since there's been a lot of focus towards character buffs lately. It's easy to think DST is manageable once you have enough experience on it solo, but then just try and launch a regular don't starve game and you'll see how absurdly easier it is.

Well... If you are really going to compare the fact that this rare DST mob has X more health than DS, and that gingerbread over there restores 2 more hunger than DS, and therefore the DS is easier. It will, of course, be difficult to argue, because objectively the number 5 is always greater than the number 4... ok... ok...
But... I will still remain with the opinion that has already been described by the person who answered you right after me, especially regarding the fact that you will not run to bang your head of every mob in the game without preparation, or because that it simply exists, if you live well without it.

Because if you really do, then any game with this approach will be more difficult for you only because the number 5 is greater than the number 4.
Because even if the boss has 3000 less HP, if you are not wearing armor and good weapon, do not prepare your food or medicine, do not have any plan B in the pocket, and don’t know the timings, then the difference in simple numbers, I’m afraid, will not help you at all...

I mean - if you have experience and you have to hit a monster like... for example 150 times instead of 100, it doesn't necessarily make the game more difficult, if you know how to do it safely. More boring and drawn out - yes. More difficult - not realy.
And considering the DS mechanics, where for each monster you need to know like 1-2 timings and hold down just F button... well...

Again, it doesn't matter whether or not you know to avoid the gazillion mobs that are stronger in DST ; they're STILL stronger in DST, which makes it the harder game, and there's no reason to assume someone new to this would immediately know what to avoid. Plus if you're gonna buy a game, you're not planning on avoiding its content anyway. If you buy DSA, you can go and do every single biome in every single DLC. If you buy DST and want to stay under your illusion that it's not harder, you have to avoid basically every raid boss and miss out on the together content, meaning that you might as well just be playing reign of giants with no access to shipwrecked/hamlet.

The mere fact that there's a need to avoid stuff without preparation says it all ; you need to farm ludicrous amounts of food, pieces of armor or some other cheese tactic before taking on solo bosses, while you can just... fight them in DSA


"I mean - if you have experience and you have to hit a monster like... for example 150 times instead of 100, it doesn't necessarily make the game more difficult".

Yes it does. By definition. It NECESSARILY makes the game more difficult. That's an objective metric. And again, "if you have experience" has no reason to be here. The topic is about which game to buy.
Last edited by Veylox; Jun 14, 2024 @ 3:17am
Originally posted by Killial:
Originally posted by Veylox:

No, it's objectively just a harder solo game. It's not about personal experience or whatever, it's about statistics and numbers. The hardest DS boss has... what, 3000 HP ? Which is 1000 less than the weakest DST boss. DST bosses have anywhere between 4k and 100k HP, and harder mechanics for the most part. It doesn't matter if a single player can cheese their way through beating them all or not ; there's a massive difference between the two games, and DST is not balanced around solo play.

However, it's getting easier and easier overtime, since there's been a lot of focus towards character buffs lately. It's easy to think DST is manageable once you have enough experience on it solo, but then just try and launch a regular don't starve game and you'll see how absurdly easier it is.

Well... If you are really going to compare the fact that this rare DST mob has X more health than DS, and that gingerbread over there restores 2 more hunger than DS, and therefore the DS is easier. It will, of course, be difficult to argue, because objectively the number 5 is always greater than the number 4... ok... ok...
But... I will still remain with the opinion that has already been described by the person who answered you right after me, especially regarding the fact that you will not run to bang your head of every mob in the game without preparation, or because that it simply exists, if you live well without it.

Because if you really do, then any game with this approach will be more difficult for you only because the number 5 is greater than the number 4.
Because even if the boss has 3000 less HP, if you are not wearing armor and good weapon, do not prepare your food or medicine, do not have any plan B in the pocket, and don’t know the timings, then the difference in simple numbers, I’m afraid, will not help you at all...

I mean - if you have experience and you have to hit a monster like... for example 150 times instead of 100, it doesn't necessarily make the game more difficult, if you know how to do it safely. More boring and drawn out - yes. More difficult - not realy.
And considering the DS mechanics, where for each monster you need to know like 1-2 timings and hold down just F button... well...
I don't think he's ever played Don't Starve. The only thing he seems to know about it is that the bosses have too little health.
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Date Posted: Jun 2, 2024 @ 10:56am
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