Don't Starve Together

Don't Starve Together

Wilson Jul 10, 2023 @ 9:41pm
Skill Trees for every survivor is a terrible idea.
Not only does this make Wilson's unique skill tree a boring thing all of the characters have, but it will make the game feel more like a RPG, than a survival game, ESPECIALLY since you gain insight like experience from surviving longer.

If you want to rework the survivors again, giving everyone a skill tree is a cheap, unoriginal way to do it. It will make them all feel similar Wilson and not their own, unique character.

If this update does roll out as permanent insight should at least not carry over between worlds.
Last edited by Wilson; Jul 10, 2023 @ 11:34pm
Originally posted by Sentry coming up:
Originally posted by Wilson:
Originally posted by BASEDIALITY:
Actually, I think you're completely wrong on this and you only feel this way because you don't like change. Skill trees are an exceptionally good idea and it allows every player to customize their experience. Don't like the skill trees? Don't use them, or only use the bits you do like! That's the whole idea.

Also, it most certainly will not make every character feel like Wilson. I mean, come on! That's a silly thing to even say. Wilson unlocks completely different skills from Woodie, Woodie gets completely different ones from Wormwood, and Wormwood gets completely different ones from the others. Each skill tree is tailored to the character, so there's no way they can feel "same-y".

Wilson can power up his beard or his torch or transmute stuff. Woodie can power up his were-forms or make unique wood crafts. Wormwood can be better at farming, farming mushrooms, or craft plants. Wolfgang can be mighty for longer or get thermal stone dumbbells.
I'm not opposed to change. i'm opposed to every character being reworked in the same fashion as wilson, it devalues his rework and uniqueness of the characters if every character has a skill tree like he does.

Like Syndrome said if everyone is super then no one is.
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Showing 1-15 of 23 comments
Wilson Jul 10, 2023 @ 10:23pm 
Originally posted by Wilson:
Originally posted by Wilson:
For me, the way the game is heading is saddening, planar set bonuses hurt player's ability to make unique combinations and skill trees for every character makes the game feel less and less like a unique uncompromising survival game experience and more generic.

I hope seriously Klei decides to not go through with this. skill trees go against the entire nature of being a uncompromising survival game, by allowing players to make areas they struggle in easier.
what makes this worse is that skill tree progress carries between worlds.
We've had 4 years of character reworks. I felt like each character was fine, not every character has to be a S++ OP character.
tools guy-kun Jul 10, 2023 @ 10:26pm 
I also believe they shouldn’t give everyone a skill tree. Some characters don’t deserve one because of their place in the meta.

But Woodie really needed one.

They intend to go through with this update. You, being a single individual, not playing the game wouldn’t affect the numbers or productivity of development. You’d have to rally up numbers within the community to make an impact.

Good luck with that.
Wilson Jul 10, 2023 @ 11:18pm 
Originally posted by tools guy-kun:
I also believe they shouldn’t give everyone a skill tree. Some characters don’t deserve one because of their place in the meta.

But Woodie really needed one.

They intend to go through with this update. You, being a single individual, not playing the game wouldn’t affect the numbers or productivity of development. You’d have to rally up numbers within the community to make an impact.

Good luck with that.
Woodie is the only character i think having a skill tree is okay for, considering its a skill "tree" and he's the only character who really needs a rework, but I still feel he should have been reworked in a unique way instead of doing the same thing as Wilson. They should at least change what skill points are called for the other characters skill tree to something else, it would differentiate them from Wilson slightly.

My intentions aren't to "affect the numbers or productivity of development" of Don't Starve Together, but to voice my concerns about the questionable direction my favorite game I care dearly for is heading in.
Last edited by Wilson; Jul 10, 2023 @ 11:43pm
KNOTTY FOX Jul 10, 2023 @ 11:19pm 
Actually, I think you're completely wrong on this and you only feel this way because you don't like change. Skill trees are an exceptionally good idea and it allows every player to customize their experience. Don't like the skill trees? Don't use them, or only use the bits you do like! That's the whole idea.

Also, it most certainly will not make every character feel like Wilson. I mean, come on! That's a silly thing to even say. Wilson unlocks completely different skills from Woodie, Woodie gets completely different ones from Wormwood, and Wormwood gets completely different ones from the others. Each skill tree is tailored to the character, so there's no way they can feel "same-y".

Wilson can power up his beard or his torch or transmute stuff. Woodie can power up his were-forms or make unique wood crafts. Wormwood can be better at farming, farming mushrooms, or craft plants. Wolfgang can be mighty for longer or get thermal stone dumbbells.
Wilson Jul 10, 2023 @ 11:28pm 
Originally posted by BASEDIALITY:
Actually, I think you're completely wrong on this and you only feel this way because you don't like change. Skill trees are an exceptionally good idea and it allows every player to customize their experience. Don't like the skill trees? Don't use them, or only use the bits you do like! That's the whole idea.

Also, it most certainly will not make every character feel like Wilson. I mean, come on! That's a silly thing to even say. Wilson unlocks completely different skills from Woodie, Woodie gets completely different ones from Wormwood, and Wormwood gets completely different ones from the others. Each skill tree is tailored to the character, so there's no way they can feel "same-y".

Wilson can power up his beard or his torch or transmute stuff. Woodie can power up his were-forms or make unique wood crafts. Wormwood can be better at farming, farming mushrooms, or craft plants. Wolfgang can be mighty for longer or get thermal stone dumbbells.
I'm not opposed to change. i'm opposed to every character being reworked in the same fashion as wilson, it devalues his rework and uniqueness of the characters if every character has a skill tree like he does.
KNOTTY FOX Jul 10, 2023 @ 11:35pm 
Originally posted by Wilson:
Originally posted by BASEDIALITY:
Actually, I think you're completely wrong on this and you only feel this way because you don't like change. Skill trees are an exceptionally good idea and it allows every player to customize their experience. Don't like the skill trees? Don't use them, or only use the bits you do like! That's the whole idea.

Also, it most certainly will not make every character feel like Wilson. I mean, come on! That's a silly thing to even say. Wilson unlocks completely different skills from Woodie, Woodie gets completely different ones from Wormwood, and Wormwood gets completely different ones from the others. Each skill tree is tailored to the character, so there's no way they can feel "same-y".

Wilson can power up his beard or his torch or transmute stuff. Woodie can power up his were-forms or make unique wood crafts. Wormwood can be better at farming, farming mushrooms, or craft plants. Wolfgang can be mighty for longer or get thermal stone dumbbells.
I'm not opposed to change. i'm opposed to every character being reworked in the same fashion as wilson, it devalues his rework and uniqueness of the characters if every character has a skill tree like he does.

Every character having a skill tree isn't devaluing his uniqueness at all since every character has a different skill tree. Did you have a problem with everyone being able to do everything Wilson could do before his rework? He's always been the default character, without any major upsides or downsides, save for the fact that he could more easily make meat effigies. Now he's going to have more making him stand out while still sticking with that original role.
If the skill trees were more like in Path of Exile then it would be more interesting, but I guess a classic skill tree is good enough.
Wayward Jul 11, 2023 @ 1:10am 
I don't mind the skill trees, but I feel like insight could be gained in a more interesting fashion, like a combination of surviving, exploring, and combat. +1 point for finding the ruins, another for the lunar island, maybe a point for each season survived, and each boss killed, up to a certain maximum.
I do agree it should be per world as well instead of permanent, although maybe Wilson can keep the permanent skill tree just because :P
With the per player or per world discussion I could see both options parallel without a problem, just make it a server setting (so you can decide per world what you want).
Last edited by [²³²Th] Genesis; Jul 11, 2023 @ 1:14am
Wilson Jul 11, 2023 @ 1:25am 
Originally posted by ²³²Th Genesis:
With the per player or per world discussion I could see both options parallel without a problem, just make it a server setting (so you can decide per world what you want).

I think it would make more sense if it was tied to the player's settings rather than world considering one player might want to use their progress from World 1 in World 2 while another might want to start from scratch when joining World 2.

You could of course also have a override setting tied to the world that would make them have to start fresh as well if that's something the host wants.
Alucard † Jul 11, 2023 @ 2:45am 
I think they are actually good idea that opens up a more "flexible" way to adjust certain characters that desperately still needed TLC.
Wilson Jul 11, 2023 @ 3:59am 
Originally posted by Alucard †:
I think they are actually good idea that opens up a more "flexible" way to adjust certain characters that desperately still needed TLC.
:steamthumbsup:
The author of this thread has indicated that this post answers the original topic.
Sentry coming up Jul 11, 2023 @ 8:10am 
Originally posted by Wilson:
Originally posted by BASEDIALITY:
Actually, I think you're completely wrong on this and you only feel this way because you don't like change. Skill trees are an exceptionally good idea and it allows every player to customize their experience. Don't like the skill trees? Don't use them, or only use the bits you do like! That's the whole idea.

Also, it most certainly will not make every character feel like Wilson. I mean, come on! That's a silly thing to even say. Wilson unlocks completely different skills from Woodie, Woodie gets completely different ones from Wormwood, and Wormwood gets completely different ones from the others. Each skill tree is tailored to the character, so there's no way they can feel "same-y".

Wilson can power up his beard or his torch or transmute stuff. Woodie can power up his were-forms or make unique wood crafts. Wormwood can be better at farming, farming mushrooms, or craft plants. Wolfgang can be mighty for longer or get thermal stone dumbbells.
I'm not opposed to change. i'm opposed to every character being reworked in the same fashion as wilson, it devalues his rework and uniqueness of the characters if every character has a skill tree like he does.

Like Syndrome said if everyone is super then no one is.
Liz-with-a-Smile Jul 11, 2023 @ 5:34pm 
Originally posted by tools guy-kun:
I also believe they shouldn’t give everyone a skill tree. Some characters don’t deserve one because of their place in the meta.

But Woodie really needed one.

They intend to go through with this update. You, being a single individual, not playing the game wouldn’t affect the numbers or productivity of development. You’d have to rally up numbers within the community to make an impact.

Good luck with that.


A person- voicing their concerns as an individual is exactly the method by which one does make an impact on a community and rally up numbers...

That's...exactly the process.
Liz-with-a-Smile Jul 11, 2023 @ 5:46pm 
Originally posted by BASEDIALITY:
Originally posted by Wilson:
I'm not opposed to change. i'm opposed to every character being reworked in the same fashion as wilson, it devalues his rework and uniqueness of the characters if every character has a skill tree like he does.

Every character having a skill tree isn't devaluing his uniqueness at all since every character has a different skill tree. Did you have a problem with everyone being able to do everything Wilson could do before his rework? He's always been the default character, without any major upsides or downsides, save for the fact that he could more easily make meat effigies. Now he's going to have more making him stand out while still sticking with that original role.

I think, Wilson's skills make sense, as a scientist.
It makes sense he can do weird science.

I don't think-- everyone upgrading makes sense, however, and I feel-- Wilson being OP with upgrades-- makes it harder for him to BE the default character, because- it lowers a new players incentives to play as...anyone else.

I love Wilson's upgrade, and hate it. Because it feels...too Op. I can see him being a great standalone or addition to a party, but ...not default, anymore. He lacks any real downside to such an extreme, that-- this upgrade feels unbalanced.

Uniqueness isn't an issue.
Everyone is unique. I think "Super" is more an issue. Its not a matter of Wilson NEEDING to be the only "super" person, such that super keeps feeling special-- more so-- if everyone is super...then..where is the real challenge? If everyone is super this game is nerfed, and then it not an issue of "who is mostest specialist of all the special people" its just--- gameplay is no longer fun.
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Date Posted: Jul 10, 2023 @ 9:41pm
Posts: 23