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But Woodie really needed one.
They intend to go through with this update. You, being a single individual, not playing the game wouldn’t affect the numbers or productivity of development. You’d have to rally up numbers within the community to make an impact.
Good luck with that.
My intentions aren't to "affect the numbers or productivity of development" of Don't Starve Together, but to voice my concerns about the questionable direction my favorite game I care dearly for is heading in.
Also, it most certainly will not make every character feel like Wilson. I mean, come on! That's a silly thing to even say. Wilson unlocks completely different skills from Woodie, Woodie gets completely different ones from Wormwood, and Wormwood gets completely different ones from the others. Each skill tree is tailored to the character, so there's no way they can feel "same-y".
Wilson can power up his beard or his torch or transmute stuff. Woodie can power up his were-forms or make unique wood crafts. Wormwood can be better at farming, farming mushrooms, or craft plants. Wolfgang can be mighty for longer or get thermal stone dumbbells.
Every character having a skill tree isn't devaluing his uniqueness at all since every character has a different skill tree. Did you have a problem with everyone being able to do everything Wilson could do before his rework? He's always been the default character, without any major upsides or downsides, save for the fact that he could more easily make meat effigies. Now he's going to have more making him stand out while still sticking with that original role.
I do agree it should be per world as well instead of permanent, although maybe Wilson can keep the permanent skill tree just because :P
I think it would make more sense if it was tied to the player's settings rather than world considering one player might want to use their progress from World 1 in World 2 while another might want to start from scratch when joining World 2.
You could of course also have a override setting tied to the world that would make them have to start fresh as well if that's something the host wants.
Like Syndrome said if everyone is super then no one is.
A person- voicing their concerns as an individual is exactly the method by which one does make an impact on a community and rally up numbers...
That's...exactly the process.
I think, Wilson's skills make sense, as a scientist.
It makes sense he can do weird science.
I don't think-- everyone upgrading makes sense, however, and I feel-- Wilson being OP with upgrades-- makes it harder for him to BE the default character, because- it lowers a new players incentives to play as...anyone else.
I love Wilson's upgrade, and hate it. Because it feels...too Op. I can see him being a great standalone or addition to a party, but ...not default, anymore. He lacks any real downside to such an extreme, that-- this upgrade feels unbalanced.
Uniqueness isn't an issue.
Everyone is unique. I think "Super" is more an issue. Its not a matter of Wilson NEEDING to be the only "super" person, such that super keeps feeling special-- more so-- if everyone is super...then..where is the real challenge? If everyone is super this game is nerfed, and then it not an issue of "who is mostest specialist of all the special people" its just--- gameplay is no longer fun.