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You not knowing how the antlion works and it ruining your game is par for the course. It may be the most annoying iteration of this design philosophy, but it isn't a surprise. Every single food item in the game, every single season, every single boss, every single thing in the game aside from wood and stone: ALL requires prior knowledge to interact with it properly, both in knowing what it does, and knowing how to get the most value or least hindrance out of it's particular mechanics.
The game, both to its credit and downfall has always worked this way, but summer, being the furthest season from the start, AND having the most devastating and game ruining mechanics is terrible design wise.
The deerclops ♥♥♥♥♥♥♥ up your base mid winter pales in comparison to any aspect of summer, let alone the antlions sinkholes. It's really beyond defense.
I like survival games, but at a certain point 'meter depletion simulator' is supposed to become an adventure game with a nuanced system of value. Summer FORCES you back into meter management mode unless you retreat into the caves, and that defeats the purpose of what it means to make progress in these games to begin with, regardless of it giving you a 9-hours-in guaranteed death and basewipe.
The antlion was never a good idea, random fires were never a good idea, them happening this deep into the game was never a good idea. But the game killing you despite perfect play because you didn't know 'X' has always been standard fare, you were just used to knowing X.
There is no new principle here, it's just a dumb unrewarding clowny season. The antlion could drop an item that turns off nighttime forever and I'd consider the season not worth the hassle. Its that bad. The whole principle has been off from the beginning, it's just that this is the worst offender.
There is technically a bit of a warning through character quotes and sound effects that Antion is about to trash your stuff. The ground will be gin to shake a bit, and characters will note of the impending danger. But of course, they aren't specific enough as to what the threat is or what to do, so it's not helpful.
The problem with when it does occur for the first time the player is left wondering what the Hell just happened and what caused it. Antlion doesn't popup at all while it's creating sinkholes, so there's literally no clue there at all as to what caused them.
But, at the end of the day, I don't hate Antlion all that much. Sure, it's inconvient to have to either kill or spoon-feed this idiot all summer. But I would say it's one of things that's extremely punishing in this game, and that's something this game needs more of. In singleplayer, with the exception of Hamlet, once you get into the style of things there's nothing stopping you anymore. The challenge of the game is completely gone and nothing is a threat anymore.
Now, bare in mind that's still a problem in DST, but Antlion is an example of a real threat if ignored. It's one of those things that you can't just keep running away from and needs to be dealt with. And I like that. I wish there were more threats in this game that hinder the main playstyle a bit. It's for this the Uncompromising Mode mod became popular a few months ago. But I would say that mod didn't handle this idea well. Instead, it made everything a hassle and just borrowed a lot of mechanics from other things or the singleplayer DLCs.
But back on track, I don't hate Antlion, but it's easy to understand why others dislike it. Antlion doesn't have any clear indication as to what to do with it, nor does it openly show what causes the sinkholes.
I understand that you find the seasonal events, skins, critters, and DLC cosmetics annoying. But frankly, it's not surprising that these are present at all. It's not cheap to keep public servers up 24/7. Klei has to find a way to pay for that somehow. And frankly, it's better than it could've been. At one point the AnR update was a DLC to DST. But they changed it to a free update because they didn't want to split the playerbase. The game would be in a much worse state if every major update was instead converted into a DLC. That would have seriously divided up the community.
I think it is just the complete feeling of helplessness you have against the antlion sinkhole the first time it happens. Only a warning immediately — like 5 seconds — before it happens (when it's futile to do anything about it). Maybe there were other warnings and we somehow missed them, but I doubt it because we were sitting in base a lot watching for wild fires outside of the range of the flingmatic.
Sure, we've taken out boss monsters and wolf packs before and died to them too, but at least we felt like we knew what the challenge was and we got a warning that was meaningful. It's not the challenge, it's the unpredictability and lack of a preventative warning. It just felt so powerless with the antlion sinkhole hitting our fridge the first time.
I guess also it'd be nice if, when you don't feed or kill or even visit the antlion, it comes toward you in a way, like all other monsters in the game. Or maybe there's a speech prompt saying that the antlion needs to be found soon. Or that there might be some indication early enough for you to do something about it, like every other element in the game.
I kinda like the permadeath hard difficulty when playing solo, but when playing in a group I think I just don't like the dynamic enough when a completely unpredictable element knocks us off course... we get frustrated as a group and we roll the server back but after a while it just wasn't fun because I guess it was too hard. Would this game be possible without the internet? We're just a bit fed up, maybe time heals... But ultimately it's probably that we're not, or no longer, the type of players for this, but I just hope they're giving the players it is right for what they want.
The flaw here in my opinion is that outside of worldgen settings where antlion is an option, she doesn’t make herself known at all in game. There’s nothing that alludes to her and the closest hint you are given about being in the oasis desert during summer is a skeleton with a straw hat for heat and a fishing rod for the oasis itself. In my opinion, while this hint does help a small bit, something more obvious should be found in her desert, specifically her spawn location that could potentially fix this issue.
That being said. If you do decide to dive back into the game once more, now that you know Antlion is a subtle albeit dangerous threat to owning a surface base, you can take proper action to handle her this go around and prove that you learned from last time. Even if, unfortunately, the knowledge was gained through external means rather than in game. I will say, thankfully Antlion is to my knowledge/memory, the only threat really like this in game, everything else that could be a threat that you aren’t actively seeking out yourself (raid bosses for example) is less subtle about being both existant and dangerous.
Either way though, wishing you best of luck if you do give the game a try once more and if not hopefully you find something else you and your friends could enjoy! :)
I can cheat engine slow parts of games too, doesn't mean they aren't boring. Nor does a game with a skip cutscene button suddenly have excellent pacing.
The normal expected standard out of the box summer spits in the face of what it means to accomplish things in the game. Outside of giving value to nitre and spooking people into making a caves base, which arguably the lifetax of killing the deerclops already does, the mechanics of summer are overtuned to the point that they limit game progress to a screeching halt for new players and to a boring meter management slog even for experienced ones.
Heat, spontaneous combustion, and the antlion are all the most time occupying mechanics in the game. You may as well bot out summer just because of how much of a chore it is. It's a terrible season.
Don't confuse anything that presents itself as a problem as 'good difficulty' winter and spring have good difficulty, summer is a ♥♥♥♥♥♥♥♥.
I could said "Dont Starve Shipwrecked Mountain Eruption at Dry Season" its more harsh than DST antlion Mechanic because The Egg Stone Rain will kill you in one,two or third hits depend of your character and armor you use, then its will burn Surrounding area that pretty much will end of your world and journey, you need to offer snackriface in order to Stop it at the Vulcano, see similarity? as Antlion you can kill it Completely to Stop it Rather than offer Snackriface
and they use same mechanic at "Hamlet The Aporkalypse" but this time all pigs Villager will tell you Something bad its gonna happen and you need to find it what is that, when The Aporkalypse arrive its become Constant Dark red Night and all forest animal become hostile will try to kill you and ancient herald will come and hount you and again its lead to your Doom to stop it you need to Change The Aprokalypse Clock at Ruins
Antlion Have its own purpose and not Mindless mechanic added to the game some modder like uncompromising mod even wanted more harsh punishment than antlion mechanic