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In my current world (day ~300, solo) I had around a full stack of fuel after prototyping the stuff on Magic tab. I have tripled that amount since entering the underground 15 or so days ago.
The way this custom character is designed now, it takes three fuel to recharge the amulet for a day. I’d like to reduce it to two, but I know I can farm fuel from bunnies if I want, and pretty quickly the amulet would just last indefinitely. I want the amulet to be repairable, not available at all times, you know?
Just to get you up to speed, I have a custom character who's speed and nighttime sanity loss are affected by their temperature. Getting cold is legit hard, so I made the character able to repair chilled amulets, but it's not intended to be used non-stop, otherwise sanity will never be a problem for them!
Endothermic fires and the like are intended to be used.
The character has low sanity, meaning they go insane quickly, but also recover quickly. I found myself having trouble collecting food at times simply because all my rabbits had turned into beardlings. Thing is though, is the character can collect a lot of bearlings or whatever, you get nightmare fuel, right? So if you actually want it you Can get it. As of now it takes 3 nightmare fuel to fuel this amulet for a day, which seems fair to me. Less than that and I worry people would use the amulet non-stop.
The amulet will help this character run faster and stay sane, but I need to make sure it doesn’t provide infinite sanity, and since it takes up the chest slot it will need to be replaced with armor, and I personally want armor to still be the priority. Uhg, balancing content is hard. 😂
I tend to use thelulecite club rather than dark sword and i use it for the fuelwaver to fuel his lamp bait (forgot the name)
That being the case, this means that it depends entirely on your world generation. Blue hounds spawn as part of mactusk hunting parties, but who's to say you got a mactusk trio? You might get 4 blue gems from digging gravestones, or you might get 1. Other then hounds and gravestones, your other option for getting blue gems is mining stalagmites underground, which gives a 1/20 chance of yielding a gem of either type. I spent 3 opulent picks on mining and ended up with 6 blue gems. Take that how you will. In summary, the value of blue gems is extremely random, and decreases as hound waves get larger leading up to day 100.
but honestly i rather carry gold and blue gem around
Same with willow she got custom lighter recipe & torch is default for rest.
Look into ruins amuletts to see nightmare fuel balancing on the wiki page.
Having a stack of 40 nightmare fuel is always beneficial, since it is flexible to craft dark swords, refuel maginumlecence etc. Compare to 40 blue gems, which are kinda useless in lategame or very limited use outside of ice staff, ice chester etc
What would you prefer stacks gold / blue gems or living logs / nightmare fuel? Right the latter obviously ... Unless your custom char gets very special powers with blue gems / chill amulett, which make those items superior to dark swords / dwarf stars
Also wrong forum, look dere:
https://steamcommunity.com/workshop/discussions/18446744073709551615/?appid=322330
PS: Those custom char balancing convos are much smarter to do on the actual custom char WORKSHOP page -> comment section+
example convos:
https://steamcommunity.com/sharedfiles/filedetails/?id=1655723764
29+ pages of bugs / balancing
Also I tried making a custom amulet and it was a pain in the butt, but making it refuelable was easy.