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So the answer is, because someone needs to feel good about themselves, so they go fight bosses or make challenges of that sort.
scaled furnace from dragonfly
jellybeans, bundling wrap, and the bee queen crown from the bee queen
a 10% chance for a krampus sack, life giving amulets, and other boss drops from klaus
bone armor, bone helmet, and the shadow thurible from ancient fuelweaver (+ a free dark sword and night armor)
a variety of ruins items from the ancient guardian
meanwhile crab king over here drops a trident which at most can be tied for damage with a dark sword or glass cutter, not to mention it's basically a glorified spear on land, a crafting station that you've probably already built, some shell bells which are purely cosmetic, and a broken peal with it's one use being dialogue
the boss serves no purpose, and is way too hard for the items you get, its kinda like toadstool, but at least with toad you lanterns which at least do something, and no, the trident summoning geysers does not make it worth it, if you really want to fish, just use a fishing rod, and even then fish suck for food sources. oh, and it can stunlock you, with next to no way to get out of it. any boss that can stunlock you as one of its default attacks is already terrible, if you ♥♥♥♥♥♥ up and made a mistake, that punishment is more warranted, but just because you tried to fight the boss? nah, never fighting this thing until it gets changed, otherwise im just gonna kill it with supergodmode should it become mandatory for new updates, and id consider that a waste of time too
Raid bosses were always about tinkering / challenge and making working arenas for them. For example i'm pretty sure alot of builder / architects enjoyed make automatic farms for toadstool farming. With the permanent freeze or bombard canons etc.
I just hope Klei adds more raid bosses with fun multiplayer mechanics, for example a lunar boss for lunar island or lunar caves.
Now finally we need the ancient fuelwaver equivalent for ocean or lunar content :D
^_^