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Survival- Dead players turn into ghosts
- Ghosts drain sanity of everyone else on the server
- Ghosts can be revived via touchstones, telltale hearts, e.t.c.
Wilderness- Players spawn into a random location in the world.
- When a player dies they choose their character again and spawn back into the world in a random location as if they had just joined the server.
Endless- Dead players turn into ghosts
- Ghosts do not drain sanity
- Ghosts can be revived via the spawn portal (Florid Postern), touchstones, telltale hearts, e.t.c.
There are also server playstyles but it doesn't actually change anything game wise. It just shows what the servers are going for.Hope that helps.
In a Wilderness server, if you die, you get returned to the character select screen. You can choose a new character, the same character, whatever, but either way when you return to the game your map will need to be discovered all over again, as well as any recipes, etc. In Wilderness even if you choose the same character you had before it's still a "different" character as far as the game is concerned, so everything must be learned again.
Doesn't change but you has to relearn stuff. That sounds cool! In
in COOP mode you lose a bit of sanity when another player is dead, but he can return to life with other players help
Go Wilderness if you want to be able to easily switch to a different character if you die, and don't mind having to rediscover the map and recipes when you come back in.
Go Endless if you prefer keeping all your map and recipe progress, and don't mind becoming a ghost if you die, and then having to find a way to revive.
Go Survival if you prefer keeping all your map and recipe progress, and don't mind becoming a ghost if you die, and having to find a way to revive, all while draining sanity from every living person on the server.
The other settings like "cooperative, social" etc., have nothing whatsoever to do with any of the above. Those are simply descriptors you can apply to your server, to let potential joiners know what kind of gameplay you expect.