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I like Klei but even they aren't above criticism. I don't think I'm the only one disapointed that the first Cleric type character is an expensive paid dlc character that shows up after the main game has been devalued. Also I will never accept F2P mechanics. You can put them in all the games and I will still hate them. Farming spools is about as fun as doing the dishes or taking out the garbage.
What about those of us who bought tons of Klei's stuff just to see the value of everything they own plummet, with the rest of the community telling you that you don't support Klei. I'm not committed. Nope. I'm not about to dish out 100's of more dollars/man-hours of work into this game.
I wonder how many months of constant idle/play it would take to collect enough drops to unlock a character before the increased drops happened?
"New Drop System
In addition to these new skins, we are announcing drastically improved drop rates for everyone.
We want to make sure that players are able to earn skins and new characters in a reasonable amount of time. They previously could not so we felt the drop rate needed to be revised to reflect that. We are starting this new drop system before the first new character to give everybody a nice head start to earn spool before it’s release.
The first thing we are doing is providing a daily item bonus. Each day you play, you will receive a drop simply by logging in. Secondly, we are doubling the amount of timed drops that are given per week to 8, up from the previous 4. Along with the daily item bonus, players can now receive a total of 15 items per week, nearly 4 times the previous amount.
And finally, we have increased the frequency of elegants and other rare items in the drop table. "
-Klei
It used to be what? Four skins a week? :P Grinding sucks.
can we just come to a middle ground already?
It's not a war my friend. We are all at middle, just having a discussion about one of the game's feature, the business model. Please don't dramatize.
Well, honestly before the drop system update, we could earn more Spool. Because the quality of drops was way better than now. Also we had events and stuff which was the main way to earn Spool while "enjoying." instead of waiting or paying real cash. Things are getting terrible at DST.
I think you have mistaken normal drops with event drops, during events you could get 4x more items (aka 16 instead of 4) because of chests
Not a mistake. It's true that % is now higher, due to what devs said. But it feels gutted compared to before the update.
Also the removal of events was an intentional decision made by devs to make players wait for drops or pay real cash if they wanted the locked content. I was shocked they even admitted they are not launching events for a while.
What is that logic again? So now as we get 8 drops + 7 dailies we get less spools then before?
I will tell you a little story,I play DST since 2016 and in all the time BEFORE they changed the drop rate I got one elegant skin from weekly drops in 1600H and now as they changed it I had like 6 elegants in like 200H.
Selling the elegants what you get from drops and buying with it cheap destinguished items gives you enough spools for new content.
And no am not the only one who gets elegants now more often,everybody gets them including you Chesmu.
Well congrats then. I'm just stating my experience from new drop system. It was mostly (98%) emoticons and commons. There was also some other threads complaining about new drop system being gutted. I wonder if devs forgot to really change those %.
Not counting your dailies.
I can't belive you never got anything good since they changed the drop system.
I got one elegant. But after that drops never exceeded 15 worth of Spool, till today.
Before the change, there was always one elegant end of the week for me. the final drop was always high quality, for some reason.