Don't Starve Together

Don't Starve Together

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Chesmu Mar 30, 2019 @ 11:35am
R.I.P Good Old DST!?
Welcome Modern DST with p2w mechanics and showoff (AKA: toxic) community!?
:steamfacepalm: :steamfacepalm:

Golden question:
Is a Character DLC necessary to support devs for new content? (Not a new game.)
While there is:

1- 11 Skin set DLC's available in Store.
2- Merchandise to buy.
3- Forced data collection.
4- And the price of game itself.

In another form of question, Is adding a character DLC for DST brings more profit than 4 things mentioned above?
If not, then what is the need to lock a character for Spool or real cash.

Last edited by Chesmu; May 15, 2019 @ 4:10pm
Originally posted by solid_blob:
It can be hard to tell when one game company can have several names and change it's name and image. Is a game really an indie company or is it a major corporation? Both? Neither? Games change ownership all the time and so do companies. But who out there is looking up the past owner, who they own, and who owns them, who they used to be and what games they made under past names before they decide to buy that game. They say "Red Dead 2, I liked Red Dead 1." Game companies are made up of their people and that can change drastically. Where did those other people go? There's no transparency in games, what you see is not what you get, and it can change at any point down the line. Sure, we would know if EA bought Klei, but strangers to the game wouldn't. If they offered them enough money, who could blame them? Then they could just release even more characters since it's regular practice.

I pose you this:
If you believe games are a product and not a service, then you should be opposed to DLC characters like Wortox.

1. Wortox is better than the other characters. That's not an accident.
2. When you buy a product, you should own it right? Isn't that part of it?
3. They can change any part of the game in the future to make you dependent on DLC characters.
4. How much effort went into Wortox Vs. the rest of the game, price difference?

I think we're supposed to always feel like video games are ripping us off so that we desperately scratch at deals and sales and registration forms.
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Showing 526-540 of 692 comments
solid_blob May 12, 2019 @ 9:01pm 
Originally posted by ♫Endgunner♬:
Rlly?
yup
solid_blob May 12, 2019 @ 9:12pm 
Originally posted by Katitoff:
Originally posted by 🐉 Chesmu ☠:

Not everyone has to be a guru anyways. The two month idling/ playing for drops is already too much for unlocking a character. Even for patient people.
Its not a MOBA, where you have to unlock 50 characters to be competitive.
(and even if it was, let me tell you how long it takes for biggest MOBAs to unlock new hero: between 2 weeks and one month, and yes, they do have 50 or more to unlock)

Also, you're the very last person on this planet to speak on behalf of patient people.
If there was even a tiniest ember of patience in you, this trainwreck of a troll thread wouldn't be spawned by you.

I like Klei but even they aren't above criticism. I don't think I'm the only one disapointed that the first Cleric type character is an expensive paid dlc character that shows up after the main game has been devalued. Also I will never accept F2P mechanics. You can put them in all the games and I will still hate them. Farming spools is about as fun as doing the dishes or taking out the garbage.
solid_blob May 12, 2019 @ 9:45pm 
Originally posted by HaNzZaiLa:
Well, from what i see, i guess the new characters are specifically for people who are really commited. Cuz if they are commited they would buy the characters, or they have been playing for so long already that they have spools to purchase.

What about those of us who bought tons of Klei's stuff just to see the value of everything they own plummet, with the rest of the community telling you that you don't support Klei. I'm not committed. Nope. I'm not about to dish out 100's of more dollars/man-hours of work into this game.
redeyerain May 12, 2019 @ 10:04pm 
Then that's your problem isn't it?
solid_blob May 12, 2019 @ 10:06pm 
Originally posted by 🐉 Chesmu ☠:

Not everyone has to be a guru anyways. The two month idling/playing for drops is already too much for unlocking a character. Even for patient people.


I wonder how many months of constant idle/play it would take to collect enough drops to unlock a character before the increased drops happened?


"New Drop System
In addition to these new skins, we are announcing drastically improved drop rates for everyone.
We want to make sure that players are able to earn skins and new characters in a reasonable amount of time. They previously could not so we felt the drop rate needed to be revised to reflect that. We are starting this new drop system before the first new character to give everybody a nice head start to earn spool before it’s release.
The first thing we are doing is providing a daily item bonus. Each day you play, you will receive a drop simply by logging in. Secondly, we are doubling the amount of timed drops that are given per week to 8, up from the previous 4. Along with the daily item bonus, players can now receive a total of 15 items per week, nearly 4 times the previous amount.
And finally, we have increased the frequency of elegants and other rare items in the drop table. "
-Klei


It used to be what? Four skins a week? :P Grinding sucks.
Luna May 13, 2019 @ 12:22am 
is this still going on?
can we just come to a middle ground already?
Chesmu May 13, 2019 @ 5:47am 
Originally posted by P_Duyd:
is this still going on?
can we just come to a middle ground already?

It's not a war my friend. We are all at middle, just having a discussion about one of the game's feature, the business model. Please don't dramatize.
Chesmu May 13, 2019 @ 5:49am 
Originally posted by solid_blob:

I wonder how many months of constant idle/play it would take to collect enough drops to unlock a character before the increased drops happened?


It used to be what? Four skins a week? :P Grinding sucks.

Well, honestly before the drop system update, we could earn more Spool. Because the quality of drops was way better than now. Also we had events and stuff which was the main way to earn Spool while "enjoying." instead of waiting or paying real cash. Things are getting terrible at DST.
Wariat117 May 13, 2019 @ 5:54am 
Originally posted by 🐉 Chesmu ☠:
Well, honestly before the drop system update, we could earn more Spool. Because the quality of drops was way better than now.
quality is better now than before update actually...

I think you have mistaken normal drops with event drops, during events you could get 4x more items (aka 16 instead of 4) because of chests
Chesmu May 13, 2019 @ 5:59am 
Originally posted by Wariat117:
quality is better now than before update actually...

I think you have mistaken normal drops with event drops, during events you could get 4x more items (aka 16 instead of 4) because of chests

Not a mistake. It's true that % is now higher, due to what devs said. But it feels gutted compared to before the update.

Also the removal of events was an intentional decision made by devs to make players wait for drops or pay real cash if they wanted the locked content. I was shocked they even admitted they are not launching events for a while.
Lady_Galadhiel May 13, 2019 @ 5:59am 
Originally posted by 🐉 Chesmu ☠:
Well, honestly before the drop system update, we could earn more Spool. Because the quality of drops was way better than now.

What is that logic again? So now as we get 8 drops + 7 dailies we get less spools then before?
I will tell you a little story,I play DST since 2016 and in all the time BEFORE they changed the drop rate I got one elegant skin from weekly drops in 1600H and now as they changed it I had like 6 elegants in like 200H.

Selling the elegants what you get from drops and buying with it cheap destinguished items gives you enough spools for new content.
And no am not the only one who gets elegants now more often,everybody gets them including you Chesmu.
Last edited by Lady_Galadhiel; May 13, 2019 @ 6:00am
Chesmu May 13, 2019 @ 6:02am 
Originally posted by Galadhiel:

What is that logic again? So now as we get 8 drops + 7 dailies we get less spools then before?
I will tell you a little story,I play DST since 2016 and in all the time BEFORE they changed the drop rate I got one elegant skin from weekly drops in 1600H and now as they changed it I had like 6 elegants in like 200H.

Selling the elegants what you get from drops and buying with it cheap destinguished items gives you enough spools for new content.
And no am not the only one who gets elegants now more often,everybody including you Chesmu.

Well congrats then. I'm just stating my experience from new drop system. It was mostly (98%) emoticons and commons. There was also some other threads complaining about new drop system being gutted. I wonder if devs forgot to really change those %.
Lady_Galadhiel May 13, 2019 @ 6:05am 
If before you got 2 classy and 2 common items you had 40 spools total and if you are so unlucky and only get 8 commons now you have still 40 spools.
Not counting your dailies.

I can't belive you never got anything good since they changed the drop system.
Chesmu May 13, 2019 @ 6:08am 
Originally posted by Galadhiel:
I can't belive you never got anything good since they changed the drop system.

I got one elegant. But after that drops never exceeded 15 worth of Spool, till today.

Before the change, there was always one elegant end of the week for me. the final drop was always high quality, for some reason.
Lady_Galadhiel May 13, 2019 @ 6:10am 
Are you seriously saying that before you had each week one elegant skin?

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Date Posted: Mar 30, 2019 @ 11:35am
Posts: 691