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I'll just play with whatever happens because making the best of a bad situation is where the fun in games comes from for me.
I can understand why someone might do it if they feel they had to much investment but doing so definitely removes a layer of difficulty and the need to prepare for danger thoroughly.
I was on public server where 2 (veteran maybe) people wanted to rollback whole server only to farm Santa claws loot stash kill for no reason at all. Nobody on the public server said they wanted specific santa claws loot or whatever. This is a big no situation for rollback, because 1 or 2 insignifcant "nerdy" player try to hold up the progress of the whole party 6 other waiting.
Likewise farming Mctusk for tammy or cane is a big no on rollback. Because per winter it is easy as a big group to constantly 24/7 farm them and get at least 6-40 drops ( depending on Mctusk camp spawn on map ) per winter. And tammy or cane are all OPTIONAL loot and some people prefer to build a megabase and instead prefer to not get interrupted constantly have to rebuild / big mega base setpieces.
Conclusion: All low % or "bad" drop rollbacks should be avoided at all costs. All loot is optional and fluid group gameplay is more important than insignificant vanity items for bragging rights.
Always think of the community, and in case you scared to make a "mistake" first communicate / chat and ask politelly with please, if ALL others are ok with a rollback OR better alternative can help with the mistake and AVOID the rollback instead. -> Better to rez a player ghost with telltale heart / life giving amulett than to silly rollback server for only 1 death ( because people die ALL THE TIME, and when you rollback the server for every insignifcant death you basically can never progress and stuck on day 1 for 24/7, besides with cheat rollback on death you will never learn the game properly and avoid legit death in the process )
Only legit yes situation i can see to rollback is when the inevitable willow torch griefer comes to base and burns down a 40 day public base you build with help of 6 other people. Than obviously instantly kick griefer + rollback world. But all other mistakes like dead player, burned backpacks, starving players, broken boat sunken, drowning can always "repaired" with ingame means.
TL;DR
Try to repair mistakes instead of cheat out with rollback on public servers.
On private servers: whatever floats your boat, there are also mods in the steamworkshop to protect world / structures from destruction!
Don't like permadeath? Play endless.
I'd personally have seen your situation as a challenge and kept playing, remember you can salvage materials from burned structures, so its not like you'd have nothing.
I've seen people who rolled back for better loot.
when opening klaus packages or killing the walrus for a guaranteed tam and tusk drop.
that is cheating in my book if the system is exploited to manipulate loot drops to your favor.
rolling back a burned base that some jerk did light on fire is alright. that's btw the intended way for the roll back system.
However when you only rollback because of game-play mistakes you made, then yes It is. :)
Besides, this game is all about setting our own rules and goals; e.g., mods, game mode, world settings, etc. There are hundreds of ways to make things easier. Loading an earlier save file is one of those.
Because I really like permadeath games, I would never use rollback like that. By the same token, I always prefer Survival over Endless.
the downfall usually comes from the lazyness of making them xD
If you're going to rollback because a griefer burnt the entire base then that's reasonable and I say that's the most acceptable reason for a rollback.
If you're rolling back because of fire hounds then that's the player's fault for not moving back and would be cheating. You need to learn from mistakes and take the punishments for failing it.
Really people should be using rollback for anti-griefing to basically remove all process the cheater attempted to destroy, not as a "I made a mistake, rollback."
I will admit I will be upset if a bird fortress or reedtrap got burnt down and prob want a rollback, but that'd be up to the players if anything. I say this as in it was burnt down because of something like a wild fire or lightning, not griefers OR hounds.
Quick edit: If you want to roll back on your solo world by all means feel free to do so as that's technically your save. I mostly imply these events in a public/private server, not solo ones.
There was this one time when I was struggling in the caves and I literally just got out of the situation feeling pretty good about myself. Next minute, three people died above and they rolled back on me. Not only did they roll back once, but I had to redo the same situation 3 times because of the rollback. The fourth time I died and then they decided not to roll back for me. Say what you will, but I shouldn't of had to die, and I only did because of the people in the game.
If you die, just look for a touchstone if people are still living. Or ask someone to come and revive you. Good people will help you. If you all wipe, just accept it. Rollback should only be used when people grief.
But on a private server you can do what you want. Rollback as much as you want, but how are you going to get better if you aren't playing the game as intended?
this also goes into the loot manipulation, even if not intended.
for example, it's the 24th of winter and the mc tusk is up for hunting again. you got yourself the best loot drops possible, a tam and a tusk, but then a vote gets started to roll back because people are dying left and right to freezing.
on your replay of that hunting day you maybe don't get any loot at all, thx to noobs who think they shouldn't deserve a health penalty from the telltale heart, when they absolutely do deserve that for dying in the first place.
But for one player dying? Yeah, generally don't rollback for that.