Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes, although I play solo I allow anyone who wants to "base" with me to do so.
I assume you mean this for being able to duplicate things though I only hold the purple gem at a higher regard due to it allwing consturction of the shadow manipulator.
and in this case you want to rush the ruins in order to have any kind of materials for later ( even tho it's not necessary)
Rushing ruins is just a decision you make early or not, you generally explore them during your first summer since you go to the caves to escape wild fires and to stay cool.
You can also decide not to explore them early, it doesn't matter.
My whole time spent playing dst has been between days 1 and 53, basically I've never seen summer. So for me things people know and undestand are a mystery to me, one of those things is what a megabase is or at least what is the purpose of one.
Functionally, if that person is planning to play long-term:
- DF drops scales for an eternal firepit
- Ruins gives extra gears and cool armor and gem things so they don't have to go down later, especially for the flingo in Summer.
(Not sure of the spelling, and dont know how to quote yet)