Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Setting up a farm to highly recommended to getting all sorts of ingredients to cook foods with.
Spices are extremely useful depending on how you give them too, some even broken.
Edit: Forgot to mention, salt boxes are also very useful. They slow down ingredients from spoiling a lot more than normal fridges.
More than just knowing the recipes, its important to know how the crock pot system works in DST. In short, the outcome of a dish is based on the food values put into it. For example, Meatballs (one of the best, cheap, hunger restoring foods) needs .5 meat points and then 3 non-stick fillers. Things that have meat points include morsels, monster meat, meat, fish, and frog legs (there may be more that I'm forgetting). So all you need for that sweet 60 hunger meatballs is a piece of monster meat, and 3 red mushrooms. That way you can turn 4 really awful food sources into a dish worth having.
This system gets more complicated with other dishes, but its important to get a grasp on it. For instance, since Meatballs only need .5 meat points, any more than that can be wasteful. You don't need a whole meat (which is 1 meat point) to make it, and you'd be better off using that to make a recipe that requires more (personal favorite is Meaty Stew with Warly, cheapest you can make it is two morsels, monster meat, and one meat.).
On top of that, I'd suggest downloading a Crock Pot prediction mod. This way you can ensure that you're cooking the food you intend to, and can even see how much leeway you have with fillers. For instance, just they other day I learned that you can cook a butter muffin with just 1 butterfly wings, a veggie, and two twigs.
Here's the Mod that I use:
https://steamcommunity.com/sharedfiles/filedetails/?id=646342805
On top of all this, remember that Warly gets diminishing returns from eating the same food too often. I believe the timer is just shy of two days. This isn't a huge deal, and it's not the end of the world if you eat the same dish 2 or 3 times, but any more than that and you start risking wasting your resources. Have a few staple foods that you eat every two days, like Meatballs, Monster Tartare, and Meaty Stew. Then supplement your diet with less filling things in between. Meatballs every two days, and fistfulls of jam, fishsticks, butter muffins in between.
This is probably way too much info, but hopefully at least part of it is helpful. Good luck, and happy surviving!
Don't focus at cooking as soon as you start/join a world; It will distract you from doing standard to-do(s) for surviving, which is a list that every character can use for surviving, and not only Warly.
So first thing you need to do is spending first season mostly collecting full stacks of resources while exploring the map:
1st priority: Grass, Twigs, Flints, Rocks, Golds, Logs
2nd priority: Pig Skin, Silk, Gears
Then build a Science Machine whenever you have maxed your inventory cap and make yourself these items:
1st priority: Backpack, Spear,
2ndt priority: Shovel, Razor
Then collect two stacks of logs, one stack of rocks, and 10 gold nuggests to make an Alchemy Engine. But this time, only place the Alchemy engine wherever you are going to base: As Warly, hoose a location at a huge grass (ligh green) biome that is rich at food and also has shortcuts to important places.
After placing the Alchemy Engine, craft:
1st priority: Football Helm, Bug Net (catch Fireflies) , Miner Hay,
2nd priority: All golden tools.
3rd piority: Thermal Stone and Winter Hat (To have them unlocked.)
And that's it! This routine should help you survive way more than 10 days.
Tips:
To prevent inventory from capping:
1. Collect full stack of only one type of non-meats and meats, as Warly. (For example x40 carrots and x40 monster meats to make Meatballs whenever you need.)
2. Ditch or store all decorations, gems, ect if you don't need them atm.
Long-term:
Always orgnize your inventory, by placing similar items together. (For example resources, food, tools, light.)
Always have food fillers with you as Warly, to make meatballs whenever required.
All is situated in the food tab. The salt box is in the same tab as the fridge i think.
Getting the salt box is nice for long running servers, but for short lived like 20-30 day it's not really viable or necessary to risk drowning & early death for newcomers.
Depending on captain skills ofc some other folks might find looting & sailing open ocean easy & can fast tech respectivelly.
But even knowing old crock pot recipes benefit alot warly mains. Staples like pierogi or dragonfruits for healing, Or meaty stew, honey ham, bacon & eggs for general hunger or Ice cream & candy for general sanity management.
Crock pot & master cooking is a fun minigame in itsself & can always be improved.
Even more crazy was the gorge event with much more complicated recipes, but helped to train reflexes & parallel cookin.
But remember you don't have to cook warly exclusive food all the time, even with "normal" food he is perfectly playable & fun to learn. Just relax & enjoy ^_^
Additional benefit: You don't need early fridge, since u can simply leave a second chef pouch at mainbase floor next to kitchen crockpots, where all the party can store their food & slow their spoilage!
GL fellow chef