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combat forms dash attack is almost usless against bosses
but you aren't wrong
WE GOT GOOSE WOODIE. GOOSE WOODIE WOOO!!!
Beaver was better for gathering, was better for fighting because it moved and attacked faster, was great for mobility because it lasted so long and again moved faster, and completely protected you from weather, you wouldn't taking health damage but instead log meter which you could refill easily with proper effort, and wasn't effected by sanity.
When you ran out of werebeaver you would wake up with lowered stats, but not 0 hunger.
And what did Woodie get?
As for finding the lunar island this isn't really useful for experienced players because the island always generates in a predictable fashion. In the event it is glitched it is usually within telepoofing distance or, in the case of my current world, connected directly to the mainland. No need for a boat or telepoof.
I have probably around 75-100 hours of the original pre-refresh Woodie and really enjoyed him, even if he was a bit weak. Now I absolutely hate him. His human form is way too similar to Wilson now, a major issue pre-refresh Winona had. And now his transformations behave nearly identical to Wilba. Lots of Woodie specific strategies are now impossible (as they relied on removed functionality) and lots of his lumberjack potential is gone. Previously I could just cut tree's to turn into beaver. Now I have to hunt resources to make an idol (or hope for an RNG monstermeat transformation.) And instead of coping with Beavers rather absurd sanity drain by replanting the forest I cut down now I need to eat a meaty stew. All the unique quirks that made Woodie fun for me were removed in the refresh.
Woodie wasn't great before the refresh and the log meter was really annoying but they should have been tweaked rather than being entirely removed. Wigfrid's meat only downside is very annoying, and people might not enjoy her because of it, but that's part of the reason I find her fun. It make's her unique and I hope Klei doesn't remove it in her refresh.
I would have like Klei to focus on making the Beaver more interesting/useful for combat and exploration rather than splitting its original utility into three unique forms. Give Beaver the Goose's ability to walk on water but also unique land, and water focused combat abilities. Give us the ability to "gnaw" on enemies for a brief stun on them, let beaver have the moose's charge ability for a quick dodge, let beaver swim so he can fight ocean bosses without a boat. Klei could have spent the effort on the new forms to make Beaver more interesting. And instead of monster meat to transform give him living log and living log idol transformations, at least that is more connected to Woodie that monster meat transformations, which is a Wilba trait.
The worst part about the refresh was by far the video. Winona's was very interesting, Willows hinted at potential abuse, as someone who has family/friends with dementia the Warly video was very sad. Woodie's is just him fighting a treeguard. Not what I expected or wanted from a refresh video.
The Moose its great can kill horde of small enemy with charge attack and can kill a deerclops tanked it and bearger with some charge and tank at end
goose its realy good at early exploration where speed booster is lucky walkingcane and finding lunar island
Now that the sanity drain is mostly gone Beaver could be really good at fighting treeguards but he can't stay in the form indefinitely anymore so Beaver is arguably worse at fighting treeguards now. And he no longer spawns them as Beaver making the damage bonus hard to utilize.
If the player knows how to use the Beaver I think he is still actually a slightly better fighter against Treeguards than the Moose form is.
I agree with this. It's not a big problem but is somewhat annoying.
I prefer the old re-planting the forest to recover from Beaver because we already have characters that require hunger to use their perks (Winona's speed crafting needs hunger, Wolfgang's mighty needs hunger.) and replanting the forest to get sanity was a very Woodie like trait.
Previously Woodie players weren't forced to transform into Beaver. It was an option. Now I think its a bit harder to turn into Beaver because Woodie players need to manage an Idol stock. The older wood transforms was more intuitive, and I think a bit more useful for Lumberjacking.
Although I still think Maxwell is better than Woodie/Beaver at cutting. Even then Bearger is probably the wood cutting king. He is just so useful for mass cutting tree's as any character.
greatest reworks ever
so i try again to explain what i mention on my post
i hope you are understand if no i think i need to take course i gues
but first i wanted to replay this
Sound you want just implement Single player Woodie to DST and Call it a Day, i just thing that makes the game broken with it and sure the Dev agree and Woodie get nerf so bad then get to Weak stage. Many people just asking buff here and there
But its not working no one can beat Single player Woodie beaver perks and it still get weak pin on it,
Then the Dev Reworked Woodie to the ground and make entirely new Character with Woodie sprite and people HATE that, and people More hate when first release its just BAD if you know what i mean short time transformation etc, but then Klei listen to comunity and fix it at day 2 with such a small fix and Woodie getting better now.
i just agree with you at the Back story its just Canadian Man become Warebeaver,Moose,Goose Fighting Treeguard but still its good animation tough so its got an ok for me
then my post
1. Warebeaver Woodie Cannot spawn even Single treeguard
With this you can cut and dig whatever tree's in your face deforestation with it that only limited with time that you can chain it with cheap 3 monster meat and log and in the end you just need a 10 Cooked Cactus for easy food and Sanity
2. Human Woodie Can Spawn more tree guard than any other Character
If you asking How to get Living logs then. When you are just survive long enought you will get more treeguard when cuting wood this thing will become Disaster for new player but not for Experienced one its Heaven to them
Thats why he become the best lumberjack for normal tree or living logs
Suprisingly he Can outclased Maxwell at normal Scenario in term Cutting and Digging a huge forest PLUS he not eat the logs and Maxwell, its run away Because tree guard. But that i mentioned before if it added Colecting Maxwell still Win,Peacefull gathering logs with Woodie thats his perk
What maxwell need to Chopping a wood? of course a nightmare fuel for 3 Chopper and 1 Digger and Spear,Log Suit or Better. Dark Sword and its armor then time Consuming to kill Treeguard.
How About Woodie 3 Warebeaver Idol Chain For a Day and half Chopping and Digging
and when Danger coming you can just switch back and forth to Moose and Beaver or going Maxwell Route Spear and log suit
ohh yeah food you both can bring 10 Cooked Cactus then Mostly Maxwell finished his dish tho
well thats it i guess hope you understand
I hope you reading my Detailed point up There
if you said fight it with singleplayer Woodie beaver pfffft... they are dead
If you said fight it with DST pre Rework Woodie Beaver with sanity buff, You dead especially with Red ping R.I.P
if you said after Rework.....
WHY? in Dont Starve World You fight Treeguard as Warebeaver when the beaver cant even spawn 1? just transform to Moose or Spear and Log Suit and do the Kite job?
and lets see the Stats
Old Dst Beaver Stats
New Moose
Ohh yeah Good luck with Weak Beaver that can only Fight treeguard but not horde small enemy and Deerclops
While this is a nice thing this strategy doesn't exactly use Woodie to his strengths as Beaver is far better at cutting than Woodie is. It was almost always better to turn into a Beaver for chopping large forests.
I think removing the Wood meter was an overall nerf to his wood cutting abilities.
His identity was the Lumberjack and the Beaver expands on this identity. (As they cut tree's and make dam's in real life. Very related to wood and lumberjacking.) Beaver was thematic for Woodie. Moose and Goose just seem odd and don't really add to this.
This isn't to say his identity can't be expanded. His identity can be expanded in a good way (like Warly's) but I would have preferred they at least explained more. Klei said that we would get lore regarding Woodie and...we didn't.
This mod is generally what I would have liked for a Woodie refresh.
https://steamcommunity.com/sharedfiles/filedetails/?id=1053730771&searchtext=better+balanced
Yeah I agree with you singleplayer Woodie would not be good at all.
I haven't played much of the new Woodie so maybe you are right and he is a better lumberjack than he was before.
I agree Woodie's monster meat and Idols are cheap. I kinda prefer the old Woodie because I could turn into a Beaver just by cutting. Maxwell needed things to maximize his wood production. Woodie did not need things to maximize his wood production. It made the two characters slightly different.
I don't think this is a good comparison. I think we should compare the new Beaver to Moose because the old Beaver lost a lot of sanity. (I think -90 sanity a minute?) whereas the new Beaver loses far less sanity.
The old Beaver was hard to kill Treeguard with because Beaver was probably insane.
I would like to add a few things to the list. Some of the math is a bit wrong and I think we should add the sanity to it.
27.2 + 17 means Beaver deals 44.2 damage to Treeguards.
Thats a big sanity difference of 84 points! Beaver is now far less likely to be insane while fighting Treeguard. Now for the Moose.
So Beaver deals 44.2 damage to a Treeguard while Moose deals 59.5. Moose does more damage than Beaver.
I guess Moose is better at fighting Treeguards but my playstyle is to dodge attacks which is harder to do as Moose is slower. The lower damage and damage resistance of Beaver doesn't matter to me because I can dodge the attacks. But on a laggy server where I cannot dodge I would probably use the Moose.
But for all other enemies, especially enemy groups, I agree with you Moose is better. Might be interesting to try using Moose against the Beequeen.
Your English isn't that bad. I have seen native English speakers who aren't that great with English. You are doing a much better job than they are! And you don't need to apologize. I appreciate you making these posts! I enjoy discussing Don't Starve Together.
Thanks again for taking the time to make this! Maybe we will see each other in game sometime!
I used this mod at when started play Woodie at DST good stats update but the beaver still weak DST woodie beaver. Still it help but i cant use it at public server and drop it at some point and just agreed woodie weak more than Single player Counter part
i liked Woodie update i think they want to make Woodie good same as Single player part but not make it powerfully Broken then they split Woodie to there form all of the almost useles with smaller time span but with buff some time and add simple niche then its end up good
My comparison its fair because its included Single player Warebeaver,old Woodie with your sanity Buff your post mention and new woodie
but i think its just my english its bad and only give small sight, so you skip it and go to give More Detailed info about old warebeaver and newer moose
And i talking with your post about warebeaver its good for fight treeguard but it is ONLY tree guard not any other mob, and i added a sanity buff to warebeaver you talking about in your pose but still its bad agains Moose.
Data that you gather even better showed that Warebeaver its Weak, even excluded with the crazy sanity drain
And i included Single player Version of Woode.The tooth its very good can Chop and Dig wood mining and fighting, Warebeaver woodie is good at fighting a single mob, you can kite Deerclops too mith speed booster and its tooth,1 thing that make warebeaver OP in Single player version its You can't die as Warebeaver you need to become human and Die