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Try this guide http://steamcommunity.com/sharedfiles/filedetails/?id=444100274
No, that's not how you survive.
This isn't even half of a strategy. It would barely work if you were a decent player.
HERE'S YO GUIDO
Day 1: Prioritize
All yo ♥♥♥♥'s gon' burn. We all know that. But whaddya want to burn first? Priorities for supplies on your first day should be FLINT - FOOD - TWIGS/CUTGRASS (if your source of twigs is twiggy trees OR if you cannot get to the Savanna) - CUTGRASS/TWIGS (see above)
Flint makes you tools. You need tools to live. Survive. Not even starve, maybe. A PICKAXE is far more important than an AXE if you are to make any reasonable attempts at living, but if the sun is almost down, make an AXE ASAP.
Food. Don't Starve, bucko. Carrots, Berries, and Monster Meat are your only real options unless you're playing Wigfrid, in which case hold onto your starting meat like you're the only girl left on earth.
Twigs are also needed to make tools, so you will need at least 3 to make a Pickaxe and an Axe, the "Hammer and Sickle" of DST. If you can't get Flint in time, twigs are still more important because with them you can create a TORCH, with which you can prolong your pitiful existence.
Cut Grass is in no short supply, with an entire Biome of it, you won't need alot of it... unless you can't find that Biome. Cut grass is needed for torches, straw hats, Science Machines, straw rolls, spears... basically the Luxuries that would make your life easier, but you don't need. It is also needed for CAMPFIRES, which will save you in your (literal) darkest hour. If you can't get 2 flint on your first day, make a dive for an AXE and 3 cut grass, so you can give yourself a moment. If you have any FOOD, cook it on the CAMPFIRE so you can release the flavor and aroma around the campsite. Then eat it, as it is statistically better than when it's uncooked. This applies to 97% of food items.
Day 2: Carrots On Sticks
So, it's been one day and you've gotten a pickaxe, an axe, a now-made-of-ash campfire, and a store of food. Alright, now what? You have all these fancy items and nothing to use them on. Well, the axe has no trouble getting used like a hooker in the Wild West, but what do I use this Pickaxe on? Well, rocks. But not just any rocks. You need to find the Good Rocks. Those rocks with bumpy statures, and Hearts of GOLD. You'll know when you see them, because they are flecked with veins of gold. Break these until you have no pickaxe, and rocks of varying colors. 16 rocks, and at least 1 piece of gold is what you want, so make more pickaxes if you don't have enough or just because you might need some. With those 16 rocks, you can create a FIREPIT, with 4 rocks left over. The Firepit is literally the solution to all your problems. Permanent, safe camp, with no chances of setting anything on fire. The Smart Man's Choice. With those other 4 rocks, make a SCIENCE MACHINE by slapping onto them a piece of gold and 4 cut grass. The SCIENCE MACHINE is vital to game progression, as it allows you to craft more advanced recipies, like Spears, Backpacks, and some Clothing. Also, make that BACKPACK. It will take the weight off your inventory. If you have any food left, ration it out scarcely to people with low Hunger, not before Cooking it, however. Rest for a night.
Now that you have a pretty functional base, it's time for the exploration phase. Look all around for interesting things, but don't get too close. Spider Nests are rather weak early game, so get a spear or reasonably sharp pencil and poke it. A spider or two will come out, so take them out. To attack more efficiently against a single target, hold F down near a hostile enemy. This will kill spiders really easily, as their attack timer is reset upon getting hit. If there are two or more spiders, move away from the spider you have chosen to attack whenever the other spiders are about to hit you. This is called "Kiting", and learning to do this successfully will massively help your rate of survival. Kiting isn't very hard right now, but when you get into the variables of enemy range, if they are reset on hit, damage, velocity, direction, weapon you're using, armors, sanity, how many enemies there are... it can get more than just complicated.
Speaking of sanity, keep it at high as much as possible. Low sanity affects you and others negatively, causing enemies to appear suddenly and attack you, making fires go out quicker, the world around you can even change completely depending on your sanity. So don't let it get low unless you plan on practicing the dark arts.
Spiders should be done now. Check your microwave to make sure that your souffle's done. Then check your game to make sure your souffle's done. Then kill the Spider Nest, which can't fight back in any way once the spiders are dead. Loot it all, especially the SILK. This is needed for clothing, bug nets, and fishing rods, all very, very useful items. Don't make any just yet, you will need to prepare for Winter.
How do you prepare for winter?
You need a Base, A Breezy Vest and A Winter Hat of some sort. These are not absolutely the items you need, but they're the best case Scenario. The base is already covered, just make an ALCHEMY ENGINE, using 16 wood, 12 rocks, and 4 Gold. Change the Gold and Rocks to ingame currency, or Electrical Doodads. You can buy the next update 7 days early with 180,000 Don't Starvimalians! Two Electrical Doodads and several thousand poor choices later, make 4 boards of Wooden Logs, and create your Alchemy Engine. This is the Science Machine for People Who Survive, and I think they do pretty good. Day 11 is a good score. You can create high-tier clothing, weapons, structures, tools... anything and everything you need done better can be made at the Alchemy Engine. We need it to make the Winter Clothing, which you'll freeze repeatedly to death outside your camp without. You do not want to be stuck in your base all Winter, as a boss encounter at the end of winter can destroy your camp, you, your loved ones, and your hopes and dreams.
For a Breezy Vest you need a Koalafant Trunk. The ♥♥♥♥ is that? Never seen a Koalafant before? Don't worry, it's rather absurd for a newcomer to already know where to find them.
TIME TO HUNT.
On the ground, occasionally you might see these "Suspicious Dirt Piles". These are Hunt Trails, and successfully completing one will have a high chance of a Koalafant appearing. How do you do these? Turn your gamma up. You will want to look closely. When you dig up a Dirt Pile, it changes into an Animal Track, pointing in a certain direction, so you will want to look at it closely to see which way. do not take too long, as if you do you will lose the trail. If you do see the direction the Track points, walk that way, and look for another Dirt Pile. Dig it up, Rinse and Repeat. Upon digging up the last Dirt Pile (6-8, probs), your character will use a special voiceline, something like "This track is fresh, the beast must be near." Follow that last track to your prize: A Koalafant (or Ewecus or Varg if you are REALLY unlucky)!
The Koalafant will run away from you. You have three options: Wait for it to sleep, Hit it with a ranged weapon, or chasing it up against a wall and abusing the AI. The best option, unless you do have easy access to ranged, is to wait for nightfall. Stay a good distance away from the Koalafant, put down a campfire, and wait for it to fall asleep. You can hit it with a weapon, but be prepared, this coward is packing heat! With 1000 health and 50 damage a hit, it's best if you attempt to kite its attacks, which are rather easy to predict. After 5-6 hits, run away, and then run back to hit the Koalafant again. Repeat until there is a big slab of now deceased meat on the ground.
This nets you 8 whole meat and a Koalafant trunk, not bad at all! The Koalafant Trunk spoils quickly, so craft it into a Breezy Vest ASAP. Just get 8 silk, which is perfectly managable.
So, you got yourself a stylish little number, designed by you, sewn by you, and you bet out of many dead things. But what about your head? You need something to hide your hair, ears, pigtails, and/or existential dread in. You need a Hat, and a Winter Hat makes you look cute. You will need to get 4 Silk, yes, even more silk, and 4 Beefalo Wool. Where can you find such an Illustrious animal? In the Savanna, or perhaps just wandering around. You can't exactly miss them, they're these big ol' buffalo, travel in packs, big horns, you'll see them and know it.
How do you get their wool, you wonder. Killing them's the obvious choice, but they're pack animals, they recuperate quickly from misses, have 1000 health, and do a lot of damage to boot. You'll need a PhD in Kiting to simply take on 2 or 3. So, if you can't use force, you'll use trickery. Make a Razor out of flint and twigs, it can be found in your tools tab, and at any science machine.
If you are playing Wilson, you can also use this to cut your beard for a small sanity boost.
Wait for nightfall, you don't want them to be awake as you give them the worst hairday of their lives. Campfire, eat something, you know the drill. Unlike the Koalafants, these guys don't give half a ♥♥♥♥ about you, so you can put it decently near them and have them drift off. Take the Razor out of your inventory. Slowly, you don't want to make it rushed. Then hover your cursor over them... and just... cut it all off. They won't wake up. Do it for every single one of them, or until your tolerance for animal cruelty is met. You now have Beefalo wool, relatively free of charge (if you ignore the social lives of the beefalo you just disfigured)!
Day 5: Cooking Season
Return to your camp and make yourself a Winter Hat at the Alchemy Engine! You deserve it, you monster! Also, do not have the clothing items on for the entire time. They will show signs of wear, and eventually be shreds of fabric if you wear them too long. Keep these for winter. Make Sandwiches, cook berries and carrots until Winter.
Or you could make a Crock Pot. Get some more rocks and some twigs. Make the Rocks into Cut Rocks. Find a small forest. Planting it yourself a decent ways away from your base is a good plan, or you can make a line of trees all the way to your friend's base. Set the trees on fire. Watch them burn. No, you can't do anything else. Watch them-I SEE YOU LOOKING AWAY. When they are only burnt shadows of what they used to be, cut them down to get some Charcoal. 6 will be needed, but more is good for alternate sources of food.
Get to base and make a Crock Pot. It has 4 slots in it for making recipies. What are good recipies? There's a huge list! But Meaty Stew, Meatballs, and Kabobs are really easy to make and are not really expensive, so take 3 Large Meats and some other food item, or 2 Large meats 2 Small Meats
to make a Meaty Stew, which gives you a whopping 150 hunger, 5 sanity, and a good health amount. Meatballs are as simple as it gets, 3 of any food items and at least one meat product. These net you about 62.5 Hunger, 5 sanity, and a little bit of health. Kabobs are similar, except you need a stick as well as meat. Well suited to cave-life. You don't have to chose these recipies though. Be creative, as the Don't Starve world has a very large assortment of odd foods and ingredients! You can make Waffles, Bacon and Eggs, Dragonfruit Pie, and goop. Delicious goop.
And there you have it, how to survive for 5 days and how you prepare for winter.
enjoy your guide you didn't need.
Jokes aside, i think you mean "Stage 1-4" rather than "Day 1-4" because unless you're very lucky, you won't find golds, rocks, spiders and elephant in the first 4-7 days. Especially without mention of divide-and-explore.
then there's all the other ♥♥♥♥ like hounds and wildfires, lureplants, and caves, it's really some basic-ass barebones stuff that i put together while i should've been sleeping. if you want to survive by yourself, this is not a perfect guide, as a guide doesn't make your game magically become EZ GG, and Don't Starve is well-known for how much it likes to screw you over when you least expect it. it's there to teach you how to get some important supplies and how to use SOME of them.