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I don't see how achievments would go against the game whatsoever, it's just an added detailing/bonus. Care to give us a few examples on how this goes "against" the spirit of the game?
Now getting someone to invent these and to implement them, is another story. Of course with achievments, people want cards. ;)
Here's the entire article about why there are no achievements that I copy and pasted from someone else who copy and pasted the article because the original is gone for some dang reason.
It was thus really amazing to see the power of internal motivation, finding groups of self-motivated players creating their own ‘challenge runs’ on our forums once they got to that point. They were coming up with new sets of self-imposed goals that changed the nature of the game, such as trying to play without eating any meat, or by starting fights with every creature that they find. They weren’t doing this to get achievements or even to get a high score.
These are the only two related topics on achievements, the rest of the "tirade" they spouted is telling why people shouldn't get rewards for doing a or b or why giving a or b will make players play less or not at all. I don't see how adding achievements is going to make a person not play. If the point they have stated is that any game with achievements will make a player quit, that can be said that the player either got burnt out or is simply playing a new game.
I call it the 30 minutes of let's hear the dev just talk pointless opinions.
If you look here: https://www.exophase.com/game/dont-starve-together-ps4/trophies/
They already had them, ridiculous to exclude the steam version while the others clearly didn't have an issue with having them. Literally half of those you already have to do, what a deerclops achievement is too much of an issue for them. If you defeat it, I think you deserve to have that in your records. Of course by next winter, there is he again.
And yes the original game before dst: http://www.xboxachievements.com/game/dont-starve-giant-edition/achievements/
There you go, more.
If they didn't want them to begin with, there wouldn't and shouldn't be any achievements on the other titles/versions. Effect yes, they did tell others "you don't deserve this, this isn't the norm".
Literally what? a 16 kb patch to include cheevos, wouldn't kill them. Prob would actually get more people playing and more people grinding for them, which means they sell more copies (make more money) and just overall healthy amounts of gameplay stats.
Offtopic, prob would get more people to create content and actually keep them up to date.
"The game is designed for people to discover and create their own goals, therefore spoonfeeding them to the player isn't ideal. "
How do you spoonfeed a goal that's already set, you just go and collect items and make sure you're damn ready by the next seasonal change. that game isn't a one of a kind, there are many games with this same stance. (The only issue you really have ingame is if one of the players goes off, is ill prepared and dies, alone. Nothing to spoonfeed there, just they need to stick nearby.;)
"They were coming up with new sets of self-imposed goals that changed the nature of the game, such as trying to play without eating any meat, or by starting fights with every creature that they find. They weren’t doing this to get achievements or even to get a high score. " this mainly was a not so thought out response. sure, personal to the dev, maybe not so to your customers? of course people will try new things to see if they work. That isn't a goal, that's a mixup on tactics. I'm sure there was a reason why this article was removed, it was unsound to the majority of the playerbase.
Was this archived? Archive location:
http://magicfissile.tumblr.com/post/74278402763/par-intrinsic-vs-extrinsic-rewards-in-kleis
Ah another related topic, if this was from the penny arcade article:
http://steamcommunity.com/app/219740/discussions/0/810919057063213060/?l=german
https://steamcommunity.com/app/219740/discussions/0/152390014783409533/?ctp=2
http://forums.kleientertainment.com/topic/26614-dont-starve-achievements/
I think the answer is most likely: " We didn't know what to place as achievements, so we kinda guessed up the basic ones." (the easy to obtain) We didn't like how we implemented them, so we cut them out all together (lazy)
From the WIKI:
"Klei did not want to add any sort of achievements for Don't Starve, but Sony required them to do so for the PS4 release. This item was added "*begrudgingly*" as a jab at the pointlessness of achievements."
I think the point made is that the dev hated them through in through, didn't think about the opinions of the masses. Make everyone happy, not just some.
"If there were console commands, people would just use them to use them. Your point? For any feature, there are people who will use whatever they feel they need to use."
Skyrim, one games where people use plenty on console and is still one of thee most played games. Achievements and all and tech "spoonfeeds" you on where to go. I still wonder how deluded you have to be to write up why achievements destroy games. ;)
If someone only plays for achievements and then quits, then it's because the game wasn't interesting enough to hold their attention, or a lack of replayability (probably not the latter in the case of dont starve)
There's definitely not no solution to the problem. The primary reasons I buy games on Steam are for the achievement system and cloud saves.
Edit: Also the logic with console commands is just dumb. Simply disable achievements for saves where console commands or mods were used if it's that big of a worry (though, I think some leniency should be allowed for mods). Sure, some people will get around it, but that's true of all games.