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I can assure you it's below 30, at least some animations are. The reason fraps and the like say it's 60fps is because mouse movement and menus are 60, you can upscale framerate and programs wouldn't notice.
If you have an Nvidia card, and know how to use Nvidia inspector you can mostly solve the issue by creating a new profile called "Gurumin" , try to add "Game.exe" and it will tell you what profiles are associated with that Executable and will not let you.
One profile may be "Game.exe" (As in a profile name not file name). So in the title bar type that in, use the drop down menu from the box with the red label at the top to remove "Game.exe" from the profile "Game.exe"(The profile. The above is the actual .exe. Confused yet?)
Then add that to the "Gurumin" profile. "Apply changes"
In the vsync section, set "Maximum Pre-rendered frames" to a value of "1", and set vsync to "1/2 Refresh rate" (This works for 60hz monitors, 144hz I don't know, if you had 120hz you could use 1/4 Refresh instead.
This should help smooth out some of the stuttering.
Hopefully someone can hack the rendering to 60FPS in the future
Disabling the built in vsync and trying to force VSYNC from outside instead seems to not work strangely
I forced Nvidia Vsync to eliminate screen tearing and at least getting the menus to run 60fps but like, even without any Vsync on I still get 30fps animations but I also get screen tearing.
Forcing Vsync on top of the built in Vsync with "vsync off" unticked seems to work though. You can also force Vsync and then use an external frame rate limiter like RTSS included with Afterburner to limit it to 30 to make it more stable as well.
Otherwise from what I can see, even if you limit it to 60, the game still has a ton of microstuttering unless locked to 30FPS completely overall.
Actually from what I recall Gurumin used to have a PC release back in 2004 in japan, and apparently that ran at 60fps just fine.
http://www.falcom.co.jp/gurumin/download/grmbench.exe