Gurumin: A Monstrous Adventure

Gurumin: A Monstrous Adventure

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[MM] WMan22 Mar 31, 2015 @ 3:22am
Is the 30fps cap a glitch?
I keep hearing the original Japanese version ran at 60fps just fine, but here, my framerate counter says 60 but I know for a fact that it's running at 30. Is there any way to fix this? My game feels like it's running in slow motion when it shouldn't if it was really running at 60. I have a PC that maxes out crysis at 60fps so I know it's not my PC. Gonna try messing with the graphics settings regardless in the meantime, will report results here.

EDIT: Put all settings on lowest possible, game is still running at 30fps.

EDIT 2: Running in Compatibility mode for Windows XP seems to make the menus now run at 60fps, but the 3D assets themselves are still locked to 30.
Last edited by [MM] WMan22; Mar 31, 2015 @ 4:03am
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Showing 16-30 of 31 comments
🤣 Mar 31, 2015 @ 1:25pm 
Originally posted by corn_POPPA:
I have the same problem. Although SteamOverlay says it runs at constant 60fps with V-Sync (and over 500fps without V-Sync), the game just feels laggy for me. I don't know whether it's 30fps, but I'm sure it's not as smooth as it should be.

OS: Windows 7 Home Premium 64bit
CPU: Intel Core i7-3770 @ 3.40GHz
GPU: GeForce GTX 670 (VRAM 2047 MB)
Monitor: 1920 x 1080 60Hz

I can assure you it's below 30, at least some animations are. The reason fraps and the like say it's 60fps is because mouse movement and menus are 60, you can upscale framerate and programs wouldn't notice.
BONKERS Apr 2, 2015 @ 2:37am 
Rendering is 30FPS, UI is 60FPS. The frame pacing for this is *very poor*. Resulting in an uneven stuttering filled experience.

If you have an Nvidia card, and know how to use Nvidia inspector you can mostly solve the issue by creating a new profile called "Gurumin" , try to add "Game.exe" and it will tell you what profiles are associated with that Executable and will not let you.

One profile may be "Game.exe" (As in a profile name not file name). So in the title bar type that in, use the drop down menu from the box with the red label at the top to remove "Game.exe" from the profile "Game.exe"(The profile. The above is the actual .exe. Confused yet?)

Then add that to the "Gurumin" profile. "Apply changes"

In the vsync section, set "Maximum Pre-rendered frames" to a value of "1", and set vsync to "1/2 Refresh rate" (This works for 60hz monitors, 144hz I don't know, if you had 120hz you could use 1/4 Refresh instead.

This should help smooth out some of the stuttering.

Hopefully someone can hack the rendering to 60FPS in the future
BONKERS Apr 2, 2015 @ 3:33am 
Also: The downside of the above method is that FMVs (Like OP/ED) run at half speed now.

Disabling the built in vsync and trying to force VSYNC from outside instead seems to not work strangely
[MM] WMan22 Apr 2, 2015 @ 3:35am 
Originally posted by BONKERS:
Also: The downside of the above method is that FMVs (Like OP/ED) run at half speed now.

Disabling the built in vsync and trying to force VSYNC from outside instead seems to not work strangely

I forced Nvidia Vsync to eliminate screen tearing and at least getting the menus to run 60fps but like, even without any Vsync on I still get 30fps animations but I also get screen tearing.
BONKERS Apr 2, 2015 @ 4:27am 
The game uses vsync no matter what unless "Vsync off" is ticked. If you tick that box, forcing Vsync doesn't work. Which if you monitor the framerate with something like Afterburner, the framerate skyrockets into the hundreds, but the game is still running at 30FPS and now there is tearing.


Forcing Vsync on top of the built in Vsync with "vsync off" unticked seems to work though. You can also force Vsync and then use an external frame rate limiter like RTSS included with Afterburner to limit it to 30 to make it more stable as well.

Otherwise from what I can see, even if you limit it to 60, the game still has a ton of microstuttering unless locked to 30FPS completely overall.
Heart <3 Apr 2, 2015 @ 6:21am 
not all psp games back then were actually that smooth but it wasent to a point it was annoying and were talking about a game from a portable system long long ago when most of us were probably kids XD just good to see that it got on the pc brought hours of joy :P but as fps goes never dips below 60 frames :X
Heart <3 Apr 2, 2015 @ 6:22am 
not all psp games back then were actually that smooth but it wasent to a point it was annoying and were talking about a game from a portable system long long ago when most of us were probably kids XD just good to see that it got on the pc brought hours of joy :P but as fps goes never dips below 60 frames



Originally posted by BONKERS:
The game uses vsync no matter what unless "Vsync off" is ticked. If you tick that box, forcing Vsync doesn't work. Which if you monitor the framerate with something like Afterburner, the framerate skyrockets into the hundreds, but the game is still running at 30FPS and now there is tearing.


Forcing Vsync on top of the built in Vsync with "vsync off" unticked seems to work though. You can also force Vsync and then use an external frame rate limiter like RTSS included with Afterburner to limit it to 30 to make it more stable as well.

Otherwise from what I can see, even if you limit it to 60, the game still has a ton of microstuttering unless locked to 30FPS completely overall.
[MM] WMan22 Apr 2, 2015 @ 6:22am 
Originally posted by IFlyAnTieFighter (happy):
not all psp games back then were actually that smooth but it wasent to a point it was annoying and were talking about a game from a portable system long long ago when most of us were probably kids XD just good to see that it got on the pc brought hours of joy :P but as fps goes never dips below 60 frames :X

Actually from what I recall Gurumin used to have a PC release back in 2004 in japan, and apparently that ran at 60fps just fine.
qaopjlll Apr 2, 2015 @ 7:49am 
Do we know for a fact that the original PC version was 60 fps? Because I downloaded a benchmark tool and the benchmark tool was limited to 30.
qaopjlll Apr 2, 2015 @ 7:50am 
Castelunan Apr 4, 2015 @ 3:29pm 
Bumping to report the same issue. FRAPS reports 60 FPS, but it -does not- look or feel like it.
GameGeeks Apr 4, 2015 @ 4:09pm 
Steam reports 60 too. And there's a noticable change if you disable vsync. Try that and using a program to limit fps to prevent screen tearing.
🤣 Apr 4, 2015 @ 5:47pm 
Your mouse cursor is 60fps, but the animations are proven to be under 30fps. It's very noticeable. But the developer is in 'denial' and doesn't even realize no monitor is even 400fps. So his claims are underhanded.
GameGeeks Apr 4, 2015 @ 6:27pm 
Doesn't matter what the monitor shows. Just that disabling vsync does have an effect on speed.
BONKERS Apr 5, 2015 @ 3:36am 
One portion of the rendering can go above 60FPS, it's not just "Animations" The 3D rendering itself, is locked to 30. Period. It could be locked for animation purposes or whatever. Falcom has never stated they have used the same Engine for Gurumin as Ys/TiTS
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Date Posted: Mar 31, 2015 @ 3:22am
Posts: 31