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Thanks for the feedback. It was very constructive and clear.
If we had more time to work on this game before releasing it then many of the points you had discussed had been implemented.
Right now it is different though as many people that have bought the game have had the time to play the game up to the point where they overplayed it. Changing the campaign with relative minor changes at this point will not make it feel fresh enough for a lot of people to actually come back to play the game as it will still feel too much the same from the last time they played it.
This is why we chose to add a brand new versus game mode with a new AI which will come out soon which will give more gameplay for both the old and new players.
So don't feel bad if a lot of the suggestions you gave here will not make it into the game, the feedback was really good and we'll remember it and learn from it :).
On a side note:
Even though there is no invulnerability, there are damage reduction mechanics that happen when you take damage from the same or different sources in a short period of time.
These damage reduction mechanics are made such that the order of the damage does not matter in the end. This is to avoid a flaw in invulnerability mechanics that happens when an ability that damages you for low damage and an ability that damages you for high damage are hitting you (near) simultaneous. You can have a big difference in outcome depending on which hits first (as when the second ability hits you, you will be invulnerable), even though the player did (almost) the same thing wrong.
Glad you had plenty of fun with the game :).
Crazy Monkey Studios Developer.