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- The game saves after all your characters have completed their turn. If you accidently kill the target you are trying to shoot a hat off, move a character incorrectly, or screw up somehow in some other way, use the "Quit" option which will take you back to the main menu and then continue. This will allow you to revert back a turn (providing your last move wasn't the last move of your last character, thus creating a new save).
- The Bomb Deployer is hard in that you will want to position yourself underneath the target at a slight angle (roughly one or two spaces away from the face side). The characters I used were Piper as my secondary and the clown-looking character as my primary (and roller-dude as my third if the option allows). Both main characters I equipped weapons with a scope as this makes lining up a shot far easier (that said, finding the "sweet spot" for the Bomber cap is tough). The clown-looking character's ability to move further also speeds up exploring levels and restarting if the desired hats don't appear.
- I believe the Buzzer Antenna is possible to acquire by lining up the laser sight to just barely off the top of the head. It is slightly easier to do than the Bomb Deployer.
Good luck. If I think of any other tips, I'll post again.
As always, scoped weapons help a lot, and if you miss your shot, just hit "quit" and you'll reset the round.