Geometry Dash

Geometry Dash

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Robtop levels Ranked from worst to best!
Make sure to give your feedback in the comments and tell me what you think! This is entirely opinionated, duh.

#21: is Time machine.... Oh what can I say about this pile of garbage that hasn't been said 1000 times before. Last time I checked, spamming triples everywhere doesn't make for good gameplay.

#20: deadlocked. I know some people may love this level, but I just can't stand it, at all. The 3x wave seems just shoved in just to make it harder, and its super unfun. Same with the rest.

#19: Goes to polargeist. Probably the most forgettable level ever made. Super boring, and that means a lot when stereo madness beats it out.

#18: fingerdash. Another very boring level. Inconsistent gameplay, just plain bad coin placements. I expected better from an insane level.

#17: back on track. Memes, memes, memes, memes, m e m e s.

#16: base after base. Basically a remake of dry out but with a dark section.

#15: Cycles. This is the transition level where they start to get pretty good. Cycles introduces this ball mechanic which I like, but they dont do much with it. It's also one of THOSE levels that rely on triples a little too much. Other than that, pretty good level.

#14: stereo madness. Nice level all around, except for the triples near the end, that's just mean for the first level. Sure they're nerfed, but still, they're triples.

#13: blast processing. I just love messing around with the wave parts. They introduce the wave really well. Unfortunately, the rest of the level.is just, average in my opinion.

#12: Dry out. Pretty neat level overall. It introduces upside down, very well in my opinion. Unfourtanetly, like blast processing, the rest isn't that memorable. Not to say it isn't fun though.

#11: clubstep. I used to HATE this level. Now I think it's fine. Its one of the levels that once you beat it, it's kinda hard to forget it. It's sorta memorable, in a good way. It also introduces the clubstep monster, which is just classic.

Breaking the top 10 is Clutterfunk. It's alright, but the mini ship I personally like a lot. It birthed a lot of demon ideas and types. It also uses the ball and the new at the time, mini, very well. Also sync is pretty good here.

#9: Geometrical dominator. This level is so fun, it all just flows so well. The coins are good, and so is the gameplay. The memory section sucks though.

#8: Can't let go. Almost the best 1.0 level in my opinion, and well deserved. The coins are, really good. And the level is nice. Pretty fun.

#7 Electrodynamix. I would've put this very low if I didn't remember that this level is the reason why 8o exists. The rest of the level is pretty good, come to think of it. A lot of sync.

#6: Electroman adventures. SUPER fun level. Heavily based on sync. And kinda a break from the two levels previous from it.

We're getting serious with #5: Theory of Everything 2. Favourite robtop demon, by far. No part is unfair. Overall consistent gameplay, and not too hard. Makes it better when the hardest part of the level is in the last quarter.

#4: Jumper. Insanely fun level, has 1 triple, and it's nerfed. Introduces the upside down mode, but in ship. Really easy as well. My only problem is the first coin. Why.

#3: Xstep. Song is really good, gameplay is as well, fun, good coins, and challenging. Also sets the standard for ball parts.

The silver medal goes to Theory of everything. Introduces the UFO in the best way possible, super sync based, really fun, good coin routes. There isn't much wrong with this level, at all. Really good level. But there was one that I thought was even better.

That one is #1, Hexagon Force. Wow. I didn't know how amazing this level was before I replayed it recently. Incredible use of space, really good flow, super fun, and on top of all that,improves on the speed mechanic that electrodynamix did. Introduces the dual in the absolute best way possible.

Even when Explorers gets released, I doubt it will be as good as the top 5. In conclusion, most of the levels ranked low on the list can be improved with a couple minor tweeks, and maybe can be as good as the top 10... Except for Time Machine. That level will never be good. Literally never.

So that's it. That's my list. I hope you enjoyed reading this list, Please tell me what you think in the comments, I would appreciate the feedback! Goodbye. This took me way too long.
-HydraFlare778

Last edited by HydraFlare778; Oct 1, 2019 @ 8:27am
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Showing 1-4 of 4 comments
Prog. Oct 1, 2019 @ 7:08am 
Great list. I'd put ToE2 first and maybe place Clubstep a bit higher on the list tho (maybe like #9 or #8 ?), personal preferences :) (Also ToE2 is my favourite Robtop level and Demon so it makes sense ahah)
HydraFlare778 Oct 1, 2019 @ 8:30am 
Originally posted by Prog.:
Great list. I'd put ToE2 first and maybe place Clubstep a bit higher on the list tho (maybe like #9 or #8 ?), personal preferences :) (Also ToE2 is my favourite Robtop level and Demon so it makes sense ahah)
Thanks for your feedback! It's nice to know that people actually read this lol
Prog. Oct 1, 2019 @ 8:34am 
Originally posted by HydraFlare778:
Originally posted by Prog.:
Great list. I'd put ToE2 first and maybe place Clubstep a bit higher on the list tho (maybe like #9 or #8 ?), personal preferences :) (Also ToE2 is my favourite Robtop level and Demon so it makes sense ahah)
Thanks for your feedback! It's nice to know that people actually read this lol

Np :)
Kevin BlackTalon Oct 1, 2019 @ 3:29pm 
I would probably switch Geometrical Dominator and Jumper. I just think Jumper felt like an "I need to make a level right now" type level.
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Showing 1-4 of 4 comments
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Date Posted: Oct 1, 2019 @ 6:57am
Posts: 4