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J makes it so the player can't hold jump in cube form on that block.
H has to do with wave being to hit player-made land (so players can be able to make a small wave corridor w/o player easily dying or just to make smooth transitions, etc.)
and D makes it so the player can't die when hitting the ceiling as robot or cube.
i may have mixed up H or D considering they're names really don't correspond with their effects well.