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edit:
This is a episodic game, so It's story driven aleast most episodic games I've played are alot of story and less on gameplay which is what I think they are going for, its ment to tell a story thats why there is so many cutsences its focus on story and not much gameplay. Also im sure they know not sure why they would ask somebody it's probaly a budget thing.
1. Tell to the Versus Evil to remove game from Steam/PSN/XBLA.
- This is foolish to think that they would tell the publisher to pull the game. It would be more or less ask or have a meeting about it. That said the publisher would be more interested in pulling the game rather than the developer. The developer has released very little titles and has no real reputation anymore regardless of their move. The publisher has an existing reputation that is new and would benefit from pulling this game.
2. Hire the testers (or me).
- This is in the wrong spot should be fourth and it's foolish to think you can replace a entire QA team. Should be Hire testers (including me).
3. Read comments of gamers who played, read them all.
- This is in the wrong spot, should be third and very foolish to think a developer has the time to read through ALL comments. They should get some of the biggest complains/threads and aggrate them into a known bugs list which they probably have already. They probably know of all these bugs and listed them as known shippables. They aren't braindead, they play their own games.
4. Make conslusion (dismiss the team or keep working on the project).
- This should be the first thing that the publisher does. The developer has no say in this and they shouldn't have a say because of course they are going to tell the publisher they want to keep working. Also it's very foolish to think they would do all of the above then then scrap the project.
5. Improve all broken aspects of the game.
- This should be reworded to patch the game to meet the expectations of a quality Versus Evil game. (that's way it looks better in the publisher's eyes)
6. Release the game how it's ment to be.
- This is fine but needs reworded as it feels like a bit too much attitude.
You mentioned:
"They aren't braindead, they play their own games."
Then why on the earth is this game is out on market, if it's not working properly (with all issues that was pointed out before). Publishers wants to rush the development? Out of time? No, I don't buy this, there is no reason to release unfinished game. None.
Although you kind of answered yourself.
"why on the earth is this game is out on market"
"since this game is "cash-grab" or devs has no money for this"
In reality a small 10 man indie studio takes about 50,000 a month. A 30 man team? probably around 120,000. This is cost of man power and nothing else. Not floor space, licenses or anything. If anyone is in a position to work for free or less than the medium wage in America then they should consider themselfs very lucky.
Redacted has about ~20 employees so that's actually around the middle of those two numbers. 80,000 dollars a month just for employees. Not computers, not visual studio which costs thousands or maya which costs thousands or anything else. Just employees.
So you don't "buy" that games get shut down and forced to market all the time? Well let me know when you wake up to the real world and get some industry experience. It's very much a money thing and the fact is that the game industry is taking a big economy hit right now. Investors started investing way less in games this year http://venturebeat.com/2015/07/13/game-deals-fall-89-in-first-half-as-mega-transactions-fail-to-materialize/ and on top of that the Canadian and Chinese markets just crashed. This is probably fallout from a tough economy this year.
Sadly, there is no word that there are gonna be any continuation of current situation.
Who do you work for again? As a game developer?