Might & Magic Heroes VII

Might & Magic Heroes VII

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Cosmic Cat Apr 30, 2015 @ 9:47am
HOMM 6 is a good game.
This might be good as well! If you're unsure don't pre-order it, but there's no need to bash something you haven't played yet.


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Showing 1-15 of 31 comments
MastaCid Apr 30, 2015 @ 9:49am 
Nope. It's just pathetic parody on HoMM, made only for casual players. And as far as I've followed HoMM VII news - it will be the same casual ♥♥♥♥.
Last edited by MastaCid; Apr 30, 2015 @ 9:50am
Cosmic Cat Apr 30, 2015 @ 9:56am 
Originally posted by Shinku:
Nope. It's just pathetic parody on HoMM, made only for casual players. And as far as I've followed HoMM VII news - it will be the same casual ♥♥♥♥.

I started playing from homm 2 and I liked the sixth game just fine. Not sure what part is "casual" really...
MastaCid Apr 30, 2015 @ 10:07am 
Srsly?
Castle fraction change? Mines that change owners when u take over a castle? Useless Magic Book with only 2 usefull spells? What the hell is all of this?

I've played all HoMM. And HoMM 6 was even worse than 4.
Cosmic Cat Apr 30, 2015 @ 10:17am 
Originally posted by Shinku:
Srsly?
Castle fraction change? Mines that change owners when u take over a castle? Useless Magic Book with only 2 usefull spells? What the hell is all of this?

I've played all HoMM. And HoMM 6 was even worse than 4.

You mean the conversion to your "culture"? That's a great feature, didn't bother me much to be honest...
The only difference before about mines is that you had to send a second useless noob hero to run around and capture mines and nothing else. Now you get them with the castle instead, simulating that someone is sent out to do it automatically once you capture it.

Book with 2 useful spells? Wat.
Cosmic Cat Apr 30, 2015 @ 10:35am 
Originally posted by Shinku:
Originally posted by Discord Days:
That's a great feature, didn't bother me much to be honest...
Facepalm.
Originally posted by Discord Days:
The only difference before about mines is that you had to send a second useless noob hero to run around and capture mines and nothing else. Now you get them with the castle instead, simulating that someone is sent out to do it automatically once you capture it.
Oh I see - u are typical casual player. Sry, but I despise ppl like u. If u think second hero is useless noob and it's too hard for u to build up a strategy to capture mines.. Well, nuff said. U are rly sad person.

Nice, you started with ad hominem. When people do that it usually means that they are out of valid arguments.
You can think of me as a casual, purple elephant, hitlers clone or whatever - doesn't mean it's true.
I never said "second hero" - I said a second noob just to capture mines quickly. I tend to use two heroes actively whenever it's applicable.
I'm a happy person, see? -> :squirtyay:
Last edited by Cosmic Cat; Apr 30, 2015 @ 10:35am
Coldhands Apr 30, 2015 @ 3:24pm 
I liked Heroes VI ok. It's not my favorite Heroes game, but I liked it. I liked that they actually changed things, and I hope they try some new stuff in Heroes VII as well. After a couple decades of playing Heroes, I really don't need to buy the same game again; I want to try new spins on the old gameplay.
MajinSoul Apr 30, 2015 @ 4:12pm 
You gotta love these forums. Someone states his opinion in a polite and neutral way and he instantly gets attacked and insulted for it.
Actually, I've played HOMM3-6 myself and I don't think 6 is as bad as people make it out to be. And I agree with the OP, conversion of castles is a good thing. It's also an option. Don't ♥♥♥♥♥♥♥ do it if you don't like it. Also, I really liked that mines were bound to castles in the area. It was so annoying when the AI started to mass produce heros just to take over your mines with weak armies in previous games
Falaris Apr 30, 2015 @ 4:47pm 
I liked heroes V quite well, more so than VI. From the video, the art style and such borrows more from V than VI, so I'd say that is promising. But we'll see, won't we? :)

What I disliked from VI was the units and story rather than the gameplay.
Qiox Apr 30, 2015 @ 5:22pm 
Originally posted by Majin Soul:
Also, I really liked that mines were bound to castles in the area. It was so annoying when the AI started to mass produce heros just to take over your mines with weak armies in previous games

And that right there is where the casuals comments come from. Heroes 6 dumbed the game down deleting strategic elements. It reduced the need to protect your mines. And it reduced the number of different resources needed to progress.

Taking away the details takes away the depth of play and turns it into a casual lovers piece of ♥♥♥♥.
Ben.x Apr 30, 2015 @ 5:30pm 
Agreed OP, heroes 6 wasn't really a bad game at all, the only problem I really had with it was requiring Uplay connection to access your progress, that is avoidable if you only ever play offline as well I believe.

If people have properly been tracking the HOMM7 development, you'll realise that the developers have been taking in a lot of player feedback in order to correct the problems most people had with the H6 game.

That said, I'm not likely to buy unless players review that Uplay interferes less or is toned down in it's requirements.
Aoife Caerwyn Apr 30, 2015 @ 5:55pm 
If multiplayer sessions didn't crash and become totally unrecoverable in HoMM6 it would have been a decent game. But that issue made it unplayable for me. I'm not buying this one unless it goes 75% off or more.
Last edited by Aoife Caerwyn; Apr 30, 2015 @ 5:56pm
[侍] FLx Apr 30, 2015 @ 6:03pm 
Homm 6 was complete garbage, simple as that.
Won't even talk about how insanely broken, buggy and laggy it was, aka gonna let the technical issues that almost make it unplayable aside (oh ... and UPlay sucks the filthiest D on the planet).

First they pump that thing out without townscreens, something present since forever. Then they give us "townscreens" worse than those of Homm 4 or even 3, when those of H5 where just frickin magnificent, and now it looks like H7 will have those sammy ♥♥♥♥♥♥ screens.

Then they simplify gameplay beyond recognition (less different rec, less rec management, no mine protection or conquering required, fancy "skillpoints" etc over actual gameplay).
... and to add insult to injury, the "story" was as 1dimensional as its "characters".

Only someone who has never played H3 and/or 5 would ever dare calling this crap a good game.
DecayWolf Apr 30, 2015 @ 6:27pm 
VI is good, but not as good as V, nor gives the same immersion as III.
Overall I was extremely disapointed with VI, hope the same mistake doesn't happen on VII.
Also, IV is kind super weird and different, but isn't so bad as people make it looks like.
Rakit Apr 30, 2015 @ 7:44pm 
Originally posted by Qiox:
Originally posted by Majin Soul:
Also, I really liked that mines were bound to castles in the area. It was so annoying when the AI started to mass produce heros just to take over your mines with weak armies in previous games

And that right there is where the casuals comments come from. Heroes 6 dumbed the game down deleting strategic elements. It reduced the need to protect your mines. And it reduced the number of different resources needed to progress.

Taking away the details takes away the depth of play and turns it into a casual lovers piece of ♥♥♥♥.


And here we can see that you are casual because you don't even bother to learn mechanics of game that you are hating. Now i will explain why i think so - in Heroes 3 you make ♥♥♥♥♥♥♥♥ of low level units only to scout and capture mines (very strategic indeed) but did you know that in Heroes 6 you can block enemy mines with your champion and even gain resources from them if you have right talents, you just need to stay in that mine and If my opinion matters i think this is more strategic because you have to know when to retreat and when do strike compared to hit and run strategy from H3, in the end outcome is almost the same but for try hards like you, they dumbed down the game. Maybe it is to hard for you to plan your movements instead of making bunch of low level heroes with perks boosting their ability to roam around the map and doing nothing else.

I don't agree with every decision of developers but Heroes 6 is a good game, Heroes 4 also is If you give it a chance and try to play (I can only complain about how battle screen looks) but people will hate them for not being Heroes 3 with better graphics.
Qiox Apr 30, 2015 @ 8:07pm 
Your idiotic post makes it very clear that you have no idea what you are talking about. The changes in Heroes 6 make the game stupidly easy even on the hardest difficulty. That's what happens when you remove details from the gameplay.

And no, Heroes 3 does not need better graphics. It is the silly decision to put a focus on fancy graphics that eliminated the possibility of making custom maps with secret areas that you had to explore to find. Instead every path is plainly visible with nothing to figure out.

The idiotic design of the campaign missions of Heroes 6 where the AI towns do not develop, do not grow based on income, but instead are given ridiculous amounts of resources and troops to buy on day 1, and then are told to keep an army of strength X in town. The AI does not even play the game you are playing!

Heroes 6 is an abomination and disgrace to the franchise.
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Date Posted: Apr 30, 2015 @ 9:47am
Posts: 31