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I would probally have to say either Tyris or Ymoril are the best governors. True no economy masters. But since they have master diplomacy and can affect all towns plus base creature growth from their passives. Plus leadership, destiny, and paragon to boost leadership, destiny, and experience.
With economy although its good you eventually don't gain anything from the -20 gold cost of buildings if your city is already build and cannot progress further. And the +1 ore and wood can be made up for with the earth spell that boosts ore and wood production.
I think an economy governor will start off better early game but late game having the extra military units from increased production over time could very well add several hundred more troops to your army which might be the difference in winning or loosing a battle. Plus if you have more than one city there is no question what heros are best for governor. If you have 4 or 5 cities all getting his buffs on top of the other governor buffs is very strong.
Just my thoughts. Oh if your wondering you can make a hall of heros and get a 2nd hero on your first turn. Give the army of that hero to your main hero and then drag your new hero into the top left portrait in your town granted he has a governor ability. You can then use this hero outside of town and keep him as governor.
might
1. knight - melisandre - economy/leadership
2.paladin - Yyris/Ymoril- defense/diplomacy
3. vindicator - Elric/Serguei - offense/warcries
magic
4. priest - amilcar/ella - light/prime
5. confessor - orna - light/paragon
6. inquisitor - krystoff/wilheim - fire/warfare