Might & Magic Heroes VII

Might & Magic Heroes VII

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Best factions?
Stronghold and Necropolis hands down?
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Beiträge 1622 von 22
Ursprünglich geschrieben von Medojed:
Hello everyone necro isnt op. Its true that a huge amount of skeletons is strong but its too late.Because before y are able to get a huge amount of ghost or skeletons Academy or dwarfs are going kill y by magic. Magic is overpowered in this game no doubt about it. If someone disagree we could try on 1vs1.

With magic being op I guess you mean control type magic cus damaging spells does not seem that strong even with really high spell power?
I only played the game for like 100 hours please remember that
Tier 1: Academy
Tier 2: Haven and Necropolis
Tier 3: Sylvan and Stronghold
Tier 4: Fortress and Dungeon
Any thoughts?
Zuletzt bearbeitet von Mandela Effect; 5. Juli 2017 um 13:18
Ursprünglich geschrieben von TRASHMASTER:
Tier 1: Necropolis
Tier 2: Academy and Haven
Tier 3: Sylvan and Stronghold
Tier 4: Fortress and Dungeon
Any thoughts?

Dungeon last? Great initiative, not a single bad unit, access to good artifacts from merchants. :)
Aint necro the weakest faction? Crap initiative, only 1 ranged unit and 7k skeletons is just 1 high spell power implosion away from being useless.
Ursprünglich geschrieben von jimmybackman1:
Ursprünglich geschrieben von TRASHMASTER:
Tier 1: Necropolis
Tier 2: Academy and Haven
Tier 3: Sylvan and Stronghold
Tier 4: Fortress and Dungeon
Any thoughts?

Dungeon last? Great initiative, not a single bad unit, access to good artifacts from merchants. :)
Aint necro the weakest faction? Crap initiative, only 1 ranged unit and 7k skeletons is just 1 high spell power implosion away from being useless.
Dungeon has multiple crappy units, like trogolodytes and medusas. Necropolis has Prime Magic specialty, which is arguably the best school mof magic, while Dungeon had Dark, arguably the worst. Not to mention that Dungeon has the worst racial skill in the game.
Ursprünglich geschrieben von TRASHMASTER:
Ursprünglich geschrieben von jimmybackman1:

Dungeon last? Great initiative, not a single bad unit, access to good artifacts from merchants. :)
Aint necro the weakest faction? Crap initiative, only 1 ranged unit and 7k skeletons is just 1 high spell power implosion away from being useless.
Dungeon has multiple crappy units, like trogolodytes and medusas. Necropolis has Prime Magic specialty, which is arguably the best school mof magic, while Dungeon had Dark, arguably the worst. Not to mention that Dungeon has the worst racial skill in the game.

Sounds like you don´t know what you are talking about, first of all you can choose which magic to spec your mage tower in so don´t matter much which magic is their "speciality", 2nd how is medusas crappy? A hero with high luck and decent morale will lock down 1 to two stacks with the medusa every time they act and act they will with their super high initiative. Also their unique level tree is great, two attacks when enemy cant retaliate? Yes please! Their champion unit(hydra) frequently destroys 3 stacks at once. I agree that they are a faction that is slow to get going tho but late game they are unstoppable.
Zuletzt bearbeitet von jimmybackman1; 2. Juli 2017 um 0:13
Ursprünglich geschrieben von jimmybackman1:
Ursprünglich geschrieben von TRASHMASTER:
Dungeon has multiple crappy units, like troglodytes and medusas. Necropolis has Prime Magic specialty, which is arguably the best school mof magic, while Dungeon had Dark, arguably the worst. Not to mention that Dungeon has the worst racial skill in the game.

Sounds like you don´t know what you are talking about, first of all you can choose which magic to spec your mage tower in so don´t matter much which magic is their "speciality", 2nd how is medusas crappy? A hero with high luck and decent morale will lock down 1 to two stacks with the medusa every time they act and act they will with their super high initiative. Also their unique level tree is great, two attacks when enemy cant retaliate? Yes please! Their champion unit(hydra) frequently destroys 3 stacks at once. I agree that they are a faction that is slow to get going tho but late game they are unstoppable.
Medusas require you to take the terrible Luck skill in order to be useful. Also, buying artifacts is useful, however you need a strong economy to make good use of them.
I play with the unofficial patch installed, which changes things a bit, so my experience may be different from what others played with.
Academy and Haven, with the right hero, build the right way... total ownage. Haven even more so, with light skills defending, healing resurrecting... not one unit lost from day one till i met the enemy heroes.
Necro, with Lucretia (10% of damage life steal on all units in her army) , just roll the map under your feet. Just avoid undead and mechanical units in the first couple weeks, until you get your numbers HIGH enough, then nothing can stop your march.
Fortress, once you have your rune of balance, you're done. Played the one hero which have rune aura 5x5 instead of 3x3. Earth magic and rune magic maxed. Impenetrable defense, Regeneration, and unlimited mana to earth spike your opponents to nothingness. Rune+Earth+Fire is another great build. Again, once i had my Rune of Balance available, i haven't lost ONE unit, always resurrect everyone, IF anyone died in the first place.
Then, Sylvan, Dungeon and Stronghold... interesting, but after i played with dwarves or a Light Magic Haven, or a Light and Air magic Solmyr ? they are unplayable to me. Losing full stacks of units in a battle is not acceptable anymore, can't play them.
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Geschrieben am: 3. Dez. 2015 um 11:58
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