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What I like to do is to cast cheaper, area of effect buffs in the first 1-2 rounds and then go full blast with damage spells.
I think it would have been better to keep this as the double cast that prime has, or perhaps just to swap them. I would prefer extra mana each combat to a small boost to damage spells only.
Thinking about it, and just having finished the Wizard campaign, I would vote for making the top level skill for metamagic "Can cast /any/ two spells in a turn, the second at -30 to magic, if metamagic = 10". The extra -30 is to cancel out the +10 you get from metamagic. The prime GM ability should be left alone, IMO.