Might & Magic Heroes VII

Might & Magic Heroes VII

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Faction power question.
So which faction has the strongest talent "slice" thats unique to them? Like the Necropolis has their necromancy and so on. My guess is Necromancy since its broken as hell to be able to get 100+ skellies each fight lol
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Showing 1-10 of 10 comments
Gates Jan 25, 2016 @ 1:02am 
Hahah yeah, that really has to get fixed, but other than that I'd say either Stronghold or Academy (Metamagic kicks ass), Stronghold still makes for the most unique way of fighting because of the Blood Rage. However, the Dungeon Shrouded skills (double damage if no retaliation, Smoke bomb etc.) are pretty powerful as well.
Heart Jan 25, 2016 @ 1:13am 
After A LOT of playing I would say Bloodrage (Stronghold) can do some seriously broken things! My personal fave faction to play is Dungeon at the moment,Confusion ability can make for some really quick kills with little losses.
There is a really strong tactic I like to use with Sylvan if I get them (I like to play all random).

Also as a little note we changed (in the next patch) Necro Ulti. It still does the same thing (resurrect) but we've put a cap on it. It's much better and more balanced now.
Natalka_TOH Jan 25, 2016 @ 2:40am 
Heart, last time I checked I raised :
1) 200 skeles week 1
2) 5000 skeles week 2 and 3 days of week 3

than map finished

i hope the cap you put won't reduce that number to only 2000 because it still would be broken.
Natalka_TOH Jan 25, 2016 @ 2:46am 
care to share the Sylvan tactic?
pantufl Jan 25, 2016 @ 3:13am 
When I played against my friend my faction was Stronghold and my friend took Haven. We agreed to play without strong magic (with knights heroes). I would like to say that it seems that both factions are overrated. With Furies and Gnoll Hunters you can beat almost any neutrals. And Haven has fantastic defence thanks to Leggionairs and Abbots - Marksmans are fully covered and decides a lot of battles by oneself. This when we play without magic. With magic it's different story of course. Against magician - Stronghold faction are even stronger due to 50% of defence. I think there are lot of things to think about.
pantufl Jan 25, 2016 @ 3:24am 
I have a question about Summon Elementals as it seems also overrated. My friend told me that it doens't work correctly so far. He said that it should work like this: if you are using this spell again your previous elementals should dissapear. In this case I would say that this spell could be underrated and balance should be somewhere in the middle. Also I was experiencing bugs from time to time when I used Summon Elementals. But it's a different story
Last edited by pantufl; Jan 25, 2016 @ 3:25am
Heart Jan 25, 2016 @ 3:31am 
The cap is defo not just 2000 or something like this. It's far more balanced now.
Hey Pantufl that isn't how Summon Elementals works. Right now you summon as many elementals as you have mana/skill to do so. They don't replace whatever the current stack is.

Hmm to share my Sylvan secrets! That would be no fun.
TemjinGold Jan 25, 2016 @ 5:14am 
Hey Heart,

How DOES the Necro Ultimate currently work? My understanding was that if you lose your whole skelly stack, then you get 40% of that back, which sucks as it depends on your losing your whole stack. But the comments in this thread lead me to believe that's not how it works.
Natalka_TOH Jan 26, 2016 @ 2:31am 
If you have 1000 skeles. You lose 300. Skeles turn comes and they attack. If they survive this attack ( consider they suffered no retal for the example) 40% of the lost are raised. So 120 skeles come back.
TemjinGold Jan 27, 2016 @ 3:45pm 
Ahh that's how that works. Thanks!
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Date Posted: Jan 24, 2016 @ 3:43pm
Posts: 10