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I think you better have a look on youtube channels to see the gameplay.
In my opinion H7 has a good direction, close to H3/H5. Still many bugs to solve, expecially on Multiplayer side, a little work Skillwhell and Faction specialisation ( in a way the they feel more different ) - which is quite in the making ..
But as strategy and tactics go, they are not like in H6.
This is not true. Yes it plays different than H6 but it is not close to H3/H5 like at all. It feels very different and most importantly subpar. I rather play H3/H5 than H7, there is more content in H3/H5, better (and different!) game-design, better balance, and is not full of bugs.
The way I see it, VII has the potential to be one of, if not the best in the franchise if it gets patched up a bit more and gets at least two additional factions.
I don't want to wite a poem so let's get straigh into the action -
Heroes now have a bit more limited movement points so that's something changed since M&M 6 where you basicly had a possibilty to expend your movement points two times. Control areas stay with us and that's a possitive thing both in gameplay mechanics and logic. Let's imagine a sawmill near your capitol city - enemy empire sends a hero to capture it and it's so annoying and in a way of logic how would it even be possible... I mean this object works on your teritory and your civilians ssomeone randomly takes it saying "okay people - now you work for us" and transports this ♥♥♥♥♥♥♥ wood through your entire empire without beeing captured. Control areas should stay in the game just for the sake of comfort. Now moving on to castles - when you fight with an opponent, spend your troop, time of your hero(es) you would expext something more than just a "gold mine" you would expect to support your army and your special faction trades like necromancy - and if you want to have mixed armies for whatever reason you didn't have to convert the castle. But we all know that having every catle in the same faction standard as yours is a blessing - more troops of the same kind even if not all of them are at the same level of usefullness as others. The map was one of the best in the entire series - not too big not too small, clear and just beautifull with this graphic.
I wouldn't say that AI neccesraly cheated... but on the adventure map it was playing extremely good... no... it was perfect - saving gold from the weary star of the game, using faction trades like a boss - once I was playing as stronghold vs the only left over play Haven - I defeated his main army but he returned with 3 weeks worth of growth, nothing special... expect for 300 Celestials yeah, he resurrected them on the altar of somethingm, I still don't know how he had so much money, but it wasn't impossible - just surpring... and painfull, but it was long ago when I didn't know "win switches" ...lovley balancing. Oh and AI's usually acumulate armies in their catles sending early heroes as taunts. I will tell you that - AI in M&M VII is brain dead, it does absolutley nothing... except for spamming heroes and just running aroung with them not even bother to merge armies or anything, it will also build you nice maxed catle... without funds to buy troops and defend it.
Now these powers are helpful in really early game [obviosly keeping your army safe for longer is invaluable] but in lategame the only thing to go with is A.) Might hero B.) Heroic charge, Cleave, heroism C.) champions... it will wipe out from 2 to 3 enemy stacks in frist turn... no matter which stacks, even 3 times stronger. also not only this thing but magic heroes are so sooooooo weak compare to might heroes, I mean you can do some nasty stuff with Time Stasis or other CC... but it just won't save you as you would need to survive the charger of your opponend and still deal with other stacks... also dispell is so easy in this game and it's pretty much available for everyone at the same cost. Also I want to add that damaging spells which are 50% of all spells are literally usless. Which in conclusion makes magic heroes more of a toy that a weapon they at least tryed to be in earlier verions. Accualy in Heroes III ther were pretty good... but also limited. Also you need lvl 15 to summon elementals - on this lvl you will have far bigger problems that dealing with neutral stacks as summoning is usless [ maybe it's not for campain sidekicks but still not necessary]
Well, I have to agree that you can notice barely any diffrenece in playing a Vindicator, Walord or DemonLord & a Necromancer, Sorcerrer or Piromancer, but it's not a bad idea at all. Probably the only thing they did [somewhat] good in M&M VII was skill system - now you have "skill pizza" and after every level up you can chose a skill, but your choices are limited to certain skills for example you can't make every hero have reurrection - only Haven or Academy, no other heroes will use this spell efficiently if they will even get it [unless they have GM paragon]
Now... I would probably buy Heroes VII again just becouse it's M&M [and it's like 50€ for 5 yeras if it will be realised ever again] - closest game to my heart even if It would be so bad... bugged, unbalanced, broken, not optimised with crappy graphics and sound effects. I could say anything, but I would nerer say that it's boring or impossible to play. I still hope M&M VIII will be better couse this game is already lost to us. I would also say that M&M VI at least had so cute and sweet blurry, glowing graphic that I would forgive many bugs, mistakes and balancing issues... which honetly balancing never really was a strong side of M&M, there were always some win switches. Anyways that's all we have from this game and better take it while we can or some people with heart and love for games will take work over the project or do soething entirely new rather that treat it like a money-making-maschine with greedy, broken corporations and developers.
You're kidding with that last part, right?
i thought the stories were the best in the series ...overall homm7 is awesome imho...i think folks except to much these days, nothing caan satisfy them.
I can relay on why this would be good enough for someone - I mean it's just fine [extremely bugged, but still fine], but after M&M VI I think people could expect something more that a step backwards.
Now that's the magic of marketing. You could literally wrap *ekhm* in a golden box and sell it for a... https://www.youtube.com/watch?v=7goA_DnGIbU :D
well homm 6 was a step backwards bigtime from all the other heroes games around. hell, blackhole even got the name wrong. that should give you a clue i would think...lol...heroes 7 is a much all around better experience for sure...btw the game has come along way since release, so these so called bugs you speak of are far and few between.
Could you tell me ANYTHING literally anything that might and magic VII developers implemented by themselfes BUT flanking system
don't even make me laugh speaking about bugs... this game is a freaking beta stage and we're their free testers as meny poeple know... and we paid 50E for that.
They had to change the name becouse there is a game called Heroes of might and magic VI - it's an old dungeon crawler by 3DO - I would suggest you to make some reaserch before you start to point out other people intentions.
PS they didn't even bother to do flanking by themselfes... they just copyied it from M&M online... I don't know what was i expecting