Might & Magic Heroes VII

Might & Magic Heroes VII

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UbiMoshi Jul 14, 2016 @ 9:01am
Fortress Heroes
Discover today a special focus on the Heroes from the Fortress Faction in MMH7: Trial by Fire! https://mmh7.ubi.com/en/blog/post/view/fortress-heroes
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Showing 1-15 of 16 comments
Lucky Magus Jul 14, 2016 @ 9:05am 
I am in time for some fresh news:steammocking:
mbradtke Jul 14, 2016 @ 9:20am 
Looking good (: but if we knew what rune Magic skill is, it would be easier to understand the classes
[^.^] Wo0olfgaNg™ Jul 14, 2016 @ 10:27am 
Is good that you took some other approach for specialization, but some of them appear useless:

Specialization: Shieldmaiden (Defenders and Shieldguards cannot get "Incapacitated" from any creature attack.)
Why not all creatures cannot get incapacitated ? There are only a few creatures with this skill and having only Defenders/Shieldguards immune to this, is allmost nothing ..

PLUS, you have a bunch of classes :

Firebrander,
Runelord,
Engraver.
Warlord,
Jarl,
Thane.

But if we play random skilling ( with new system ) they won.t matter anymore right ?

You should make them diffrent by adding a special skill/ability/spell that no other class can have even when playing with random skills.


Shortly, I.m disappointed first about Hero classes then about specializations
Last edited by [^.^] Wo0olfgaNg™; Jul 14, 2016 @ 10:27am
mbradtke Jul 14, 2016 @ 11:05am 
only shield guys because its called "shieldmaiden" and rnd spec still uses the main skills, if u read the article about it u'll understand it
Antalyan Jul 14, 2016 @ 12:31pm 
I think these skills have the highest chance to get.
SteemProfile Jul 14, 2016 @ 10:42pm 
People asked even before the game comes out,to add heroes' specials like the ones in heroes 5.
And your answer is the boring,uninspiring specials you 've been giving us.
Why can't you copy the damn code for it from heroes 5? What stopped you? Lets say you don't have the knowledge to do it,why not copy the damn thing??? A modder can do way more stiuff than you so it mustn't be that much of a hard work!
The question remains, WHY??????
Antalyan Jul 15, 2016 @ 2:04am 
These new Heroes have quite good specs, and finally the one increased by hero level.
SteemProfile Jul 15, 2016 @ 5:42am 
i ll reply to you here too!
we have artifacts that do THE EXACT SAME THING (hero damage per level) and they took that tiny abominable piece of code and put it on the hero ability! IT IS NOT REWORKED!
why didn't they borrow h5 specials? i give up with you. i hope you enjoy the game more than the rest of the community,
Antalyan Jul 15, 2016 @ 6:10am 
I guess it will stack with the artifact. I cannot answer you why they can't inspire in H5 but speaking about game code, H5 used pretty different engine than H7 or even H6 does so they can reuse nothing.

SteemProfile Jul 15, 2016 @ 6:14am 
Not exactly "take the same code and put it there" but for heavens sake take a look at it and try to make the game better than the previous ones! Or at least equal.i give up.
Last edited by SteemProfile; Jul 15, 2016 @ 8:38am
[^.^] Wo0olfgaNg™ Jul 15, 2016 @ 11:37am 
Heroes 5 had mostly specialization that increased one unit stats per hero level.
They were not so inspiring also
SteemProfile Jul 15, 2016 @ 1:25pm 
it wasn't inspiring and unique that a hero could invest on a creature that would make the difference in combat? or that a hero had a spell or a skill that would increase overtime and give him/her a niche on combat?
what is inspiring? an obsolete ability after a few levels or a few more creatures in your army? come on the previous specials were the thing.
Last edited by SteemProfile; Jul 15, 2016 @ 1:26pm
[^.^] Wo0olfgaNg™ Jul 15, 2016 @ 11:17pm 
I don.t see any "increase creature by x" in Fortress, so it does not have room here ;)
Let`s see how the other specialization had been changed ..
SteemProfile Jul 15, 2016 @ 11:25pm 
we didn't see all fortress heroes smartypants!!!!! and what really makes you think that they will change the old specials when they can't even create new and interesting specials i wonder! changing the old ones might be more work for them than creating new oness. And by that "4 more damage per hero level" (that is the exact same trait of an aritfact that they slapped onto a hero) i really think they didn't change a thing!
i want to believe in this game and i have defended it for so long but seeing those hero specials made me lose any hope i had. im pretty sure no balancing took place all those months, and the actual bugs that matter won't be fixed.
Nevron Oct 28, 2019 @ 12:27am 
Originally posted by mbradtke:
Looking good (: but if we knew what rune Magic skill is, it would be easier to understand the classes

I agree. When the runes come up in combat I have no idea how to use them or what they do. The game encyclopedia doesn't even say anything about them.
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Date Posted: Jul 14, 2016 @ 9:01am
Posts: 16