Might & Magic Heroes VII

Might & Magic Heroes VII

View Stats:
This topic has been locked
Antalyan Aug 10, 2016 @ 8:08am
Important 2.0 tips & tricks
As these changes have not been officially highlighted and the majority of people probably don't know about them, I created this thread of useful new half-official ways how to get these improvements work.

It would be nice if it could be pinned in order to get to more people to read it. I will update this original post if any other tricks appear.

How to get improved flanking, where you can choose the orientation of units?
You can select a direction to where the creature will look when issuing a movement command. To do this, you need to select a tile on the combat map, by pressing down the left mouse button, then the arrows will indicate where your creature will face after moving.

How to enable new random skilling for campaigns?
Go to the location of your game:

MMH7 > MMH7Game > Config >DefaultGame.txt (will open as notepad)

do Ctrl-F search the word 'Skill'

It will take you down to a [MMH7Game.H7RndSkillManager]

Underneath that it will say this

mFullRndSkills=false
mNumOfferAbilites = 2
mNumOfferSkills = 3

If you turn False to True you will enable skilling in all campaign maps.

You can also try to change the numbers (mNumOfferAbilites/Skils = X) to change the amount of skills offered to your hero during leveling up. It's, however, unsure how it will work due to these numbers dynamically changing.

If the bug when you have empty list of available skills happens, open your skilwheel page and double click on a skill. You will learn that skill. After that, the next level up will work ordinary.

This change also provides you random skills in all multiplayer games.

SKILLING IN CAMPAIGNS:
When using random skilling, my hero is still losing skills between campaign missions; what to do?
When using classical skilling, how to change the skills my hero has access to?

You have to change the predefined class data of the hero in map editor. Fortunately, it is quite easy:
1) Download the Campaign folder from this link[www.dropbox.com]
2) Copy the content of downloaded folder (H7CampaignHeroes.upk and H7CampaignHeroes_2.upk) to:
gamefolder\Might and Magic Heroes VII\MMH7Game\CookedPC\Editor\Templates\Campaign
(overwrite data: yes) - make sure to create backup
3) Open MMH7 Editor in an Unreal mod - open Content Browser
4) Find the files H7CampaignHeroes.upk and H7CampaignHeroes_2.upk and under right click, choose "Fully Load" if it is available
5) Open the properties of the hero you are playing for in the campaign
6) In properties, make sure the "Override hero class skills" is checked
7) In properties, right click each skill and you can change the skills the hero has access to and/or up to which rank. When using classical skilling, make sure you still keep 3GM/3major/4 minor ones. When using random skilling, you need only to change "Tier of this skill" to Grandmaster for each skill. Or if you are planning to learn another skill which is not among those ones, replace any one skill with the one you wish to learn. However, the game will still use the percentages for the original class.
8) Save the package, you're done

Example: Ivan in H7CampaignHeroes_2.upk is already modified for random skilling. The prime magic (9) was replaced by defense and all skills can be learnt as GM which means they won't disappear among missions and in GUI.

What are the percentages for partcicular skills for particular hero classes?
See the sheet with numbers: Skill percentages[imgur.com]

What to do to make the game more difficult than it is?
Unless you're a talented programmer, you can't probably change the AI behaviour with AI Scripts modding tutorial[heroescommunity.com].
However, you can still do several easy steps:

Creature growth/resources: Open the folder H7Config in MMH7 Editor (MMH7Game/CookedPC/Data/H7Config). Fully load, open H7AdventureConfig properties and under difficulty, you can increase the AI creature growth & resources multiplier. Don't forget to save thepackage afterwards.

Spells/skills: If you download the files mentioned above which fix skilling in campaigns, you can go to these files to change the properties of enemy heroes: you can teach them some powerful spells or skills or give them some stat bonuses. Don't forget to save thepackage afterwards.

How to call a caravan at any location at the adventure map?
To do call a caravan to any location, one should press the button in the SE corner of the adventure map: Caravans[monosnap.com]
A torch will appear at the hero's location. Click on the flag above the torch to open army recruitment window. Select a town where from you'd like to call a caravan and make a recruitment.
When the caravan arrive at the camp, you will be able to enter the camp by clicking on the torch like on any other building.

How to make any hero defend a garrison or fort?
Enter the building and drag hero's portrait to the empty slot. From now, this hero will stay INSIDE the building behind the walls in the combat.

How to choose players you want to play with in Multiplayer mod?
If you create the Multiplayer game, starting from the Patch 2.0, the game will be visible only for your Uplay friends.
If you want to give the other players an opportunity to play with you, you have to press the make map open button in thr SE corner of the launching screen. Then the map should appear in the map list for all players.

Where to find the interactive map of Ashan, the world H7 is situated in?
You can find it on this link: Ashan World Map[fondationdraco.fr]

How to create bigger maps in the game?
Go to the location of your game:

MMH7 > MMH7Game > Config >DefaultGame.txt (will open as notepad)

do Ctrl-F search the word 'cenable'

It will take you down to a [MMH7Game.H7RandomMapWindowCntl]

It will say this: cEnableBigMaps = false

If you turn False to True you will enable enable creation of big RMG maps (200x200 and 300x300) in multiplayer.
Note: all parties must have a very good internet and uplay connection.

Where to find any fan maps or mods for H7?
Hommdb[www.hommdb.com]
Maps4heroes[www.maps4heroes.com]
Don't forget to uninstall all mods as soon as new game update comes!

Some very good mods compatible with the final version of the game (2.21):

Ready to install
Scaled Creatures by Mr3Lion[www.hommdb.com]
New Combat Maps by Romansen[www.hommdb.com]
Unoffical Community Mod (the largest bugfix)

Work in progress
Wryn Pendragon: Umbramancer by Lord Graa[worldofheroes.cz] (fan expansion)
Alternative Creatures Mod by Acid Dragon[www.heroes7.acidcave.net]
Ashan to the Trashcan Mod by Lizzard Warrior[heroescommunity.com]
Conflux in H7 [www.forum.acidcave.net]

Are there any tutorials how to use the map editor?
You can find some guides here: Hommdb[www.hommdb.com]
For more complex modding knowledge, see World of Heroes videos

How to make H7 starting faster without the beginning animations?
1) Open the folder "Movies" on the "MMH7 Game" folder
2) Find all files starting with "Startup_"
3) Change the suffix of these files to anything else or simply delete these files if you don't want to run them any more.


What to do if H7 doesn't work as intended?
Bugs:
Ubisoft has decided to abandon the game support and leave the game unfinished. However, unlike Ubisoft, the community will not disappoint you. Join the community effort to fix H7!

1) Report the bugs to the 2.21 buglist thread: http://heroescommunity.com/viewthread.php3?TID=43654
2) Download the latest bugfix version from that thread
3) Follow the instructions in thread if you want to try to fix the bugs.

Singleplayer & launching issues:
1) Verify your game files in Uplay
2) Run the app with administrators' rights
3) In the case you are using Windows 10, run the app with W7 or W8 compatibility
Multiplayer issues:
1) There is an official guide what to do if you encounter any MP problems: Ubi Guide[support.ubi.com]

If any of the issues are still persisting:
contact Ubisoft support[support.ubi.com]

If you have any other tips which should be mentioned, please, write them below.
Last edited by Antalyan; Dec 7, 2017 @ 8:04am
< >
Showing 1-15 of 35 comments
mbradtke Aug 10, 2016 @ 8:15am 
well, might be usefull with the next patch, rnd skilling i buggy atm, so i woudnt use it for campaigns
Antalyan Aug 10, 2016 @ 10:29am 
@Heart/Oak/Ubi-Moshi

Could you please make this post sticky or create your own post with this content? Thanks for the whole community.
3LiON Aug 10, 2016 @ 2:09pm 
You are now able to call a caravan at any location at the adventure map.

To do so, one should press this button:
https://monosnap.com/file/GaBUohLQnL46OkNw4MSrUkn8iBfBsc
A torch will appear at the hero's location. Click on the flag above the torch to open army recruitment window. Select a town where from you'd like to call a caravan and make a recruitment.
When the caravan arrive at the camp, you will be able to enter the camp by clicking on the torch like on any other building.
Heart Aug 11, 2016 @ 1:08am 
Nice post. We'll keep this pinned so people can add to it as and when they find something useful. A side note to enabling random skill in campaigns. These numbers.

mNumOfferAbilites = 2
mNumOfferSkills = 3

You can freely change them to be offered more skills or abilities per level up should you want to. Note however, the game has a built in dynamic skill/abilities feature. The more you learn, the more you'll be offered as the game goes on, if you alter the above two numbers, i'm unsure if the dynamic skilling aspect is effected.
3LiON Aug 12, 2016 @ 4:54pm 
You actually may put a hero inside a garrison or a fort to defend it. Just enter the buildind and drag hero's portrait to the empty slot. From now this hero will sit INSIDE the building behind the walls.
SteemProfile Aug 13, 2016 @ 4:46am 
When the bug about random skill on a new campaign map happens(X hero i a level 0 warrior) and no available skills to choose from ,do this.
Open your skilwheel page and double click on a skill. You ll learn that skill. After that the next level up will be normal.
mbradtke Aug 19, 2016 @ 9:18am 
it seems even if u do the ini Change, rnd skilling will disable when u enter the second map of the campaign, will probably also lead to lost skills, if u Chose something special
Antalyan Aug 19, 2016 @ 10:29am 
Originally posted by mbradtke:
it seems even if u do the ini Change, rnd skilling will disable when u enter the second map of the campaign, will probably also lead to lost skills, if u Chose something special
This bug was not in before 2.1 :steamfacepalm:
SteemProfile Aug 20, 2016 @ 6:13am 
tick tock tick tock, times is passing by and in one year tops the support will stop and the game:

-is still horribly optimized compared to heroes 6 with insane memory usage (that's like the most shameful thing in the universe)
-looks worse than heroes 6 (more embarassing thing than me postng this out of boredom)
-has bugs here and there
-no balancing (yeah yeah they said they will do it IF their numbers or whatever do the trick, and they mentioned SOME balancing not everything)
-i won't even mention multiplayer since i don't touch it.

so the last patch took how many months? and what there is to be done here? and how long till support ends? do the math and do yourself a favor. I was one of the biggest supporters for H7 but once i opened heroes 6 and saw how much better it looked and the comedy that is called bug fixing every last shred of hope for this game died.
Last edited by SteemProfile; Aug 20, 2016 @ 6:14am
Antalyan Aug 26, 2016 @ 7:16am 
Update, thanks for suggestions.
Lucky Magus Aug 30, 2016 @ 1:05pm 
Did you know that 2 spells from the "CASTING STAGE" building give you 2 metamagic?I did not:steammocking:
brouillardd Aug 30, 2016 @ 3:47pm 
Originally posted by chris__d1:
tick tock tick tock, times is passing by and in one year tops the support will stop and the game:

-is still horribly optimized compared to heroes 6 with insane memory usage (that's like the most shameful thing in the universe)
-looks worse than heroes 6 (more embarassing thing than me postng this out of boredom)
-has bugs here and there
-no balancing (yeah yeah they said they will do it IF their numbers or whatever do the trick, and they mentioned SOME balancing not everything)
-i won't even mention multiplayer since i don't touch it.

so the last patch took how many months? and what there is to be done here? and how long till support ends? do the math and do yourself a favor. I was one of the biggest supporters for H7 but once i opened heroes 6 and saw how much better it looked and the comedy that is called bug fixing every last shred of hope for this game died.

- True. Optimization (if that is the problem) and the memory usage are still at issue. It's better when you turn down all the video settings.

- My subjective opintion (and that's all it can be really) is that H7 looks better than H6, but then that game is still giving me fits so...

- What PC game doesn't have bugs here and there? Few, if any, are giving me a problem at present.

- Balancing is another fairly subjective thing. You may see something as OP while I see it as needing a buff. Much of that has to do with your style of play.

- Not interested in Multiplayer, so no opinion.

I remain a supporter of H7. I'm still enjoying it. The last patch took quite a while, due in part to the expansion. I doubt the next will take very long.

Thanks to Antalyan for starting this thread.
SteemProfile Sep 2, 2016 @ 1:07am 
The real question is this:
1)Balancing
2)Optimization
3)Bugfixing.
Can you do do those things the right way?
Because,
-Text fixing is not bug fixing.
-"If everyone is op,then no one is op", is not balancing.
-Turning the settings to low is not optimization.
Last edited by SteemProfile; Sep 2, 2016 @ 1:08am
Antalyan Sep 2, 2016 @ 8:18am 
Originally posted by chris__d1:
-"If everyone is op,then no one is op", is not balancing.
Actually if everyone is OP, how can you know it is op? Then it is a standart...
Just kidding, I know what you mean by your points :)
SteemProfile Sep 2, 2016 @ 11:36am 
Originally posted by Antalyan:
Actually if everyone is OP, how can you know it is op? Then it is a standart...
Just kidding, I know what you mean by your points :)
you got me scared a little bit back there. if those 3 major problems get perfectly fixed there is not doubt this game is going to reach the skies. but.... i wont repeat myself :P
Second to my "becoming an evil overlord" daydreaming, comes the heroes 7 daydreaming, with a game completely optimized, fixed balanced with all 9 ashan factions.
funny and sad at the same time is the fact that it's more possible for my first daydreaming scenario to become reality... *sigh
Last edited by SteemProfile; Sep 2, 2016 @ 11:36am
< >
Showing 1-15 of 35 comments
Per page: 1530 50

Date Posted: Aug 10, 2016 @ 8:08am
Posts: 35