Might & Magic Heroes VII

Might & Magic Heroes VII

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UbiMoshi 4 AGO 2016 a las 9:03
Patch 2.0 changelog
Hello Heroes,

Today, we would like to announce the availability of Patch 2.0.

Here are some highlights which Patch 2.0 includes;

• New council hub
• Replay of intro, outros, RTCs, cinematics in Extras
• In-game RMG
• Skillwheel 2.0
• Numerous localization fixes
• AI balancing and constant work on improving the stability of MP
• Various improvements.

As always, downloading this new update is automatic on both Uplay and Steam. Should this for whatever reason not happen, please then make use of the Verify files feature on either platform, which should then start the download.

Full patch notes;

Gameplay

Right click functions as left click in different situations throughout the game
Adding raised creatures to army resets the army configuration in combat
[Combat] Applying Namtaru's Dark Touch to Plague Lamasu will make Aura of Pesilence apliable to undeads and constructs, resulting in the combat being stuck when damaging the immune units with the said Aura
Axeoth Edric (Haven) has name changed to Zambu in hero bio
[Lost Tales 5] Player cannot recruit the Creature 'Juggernaut' from the neutral Dwelling
[Duel][FightAgain] When choosing "fight again" in duel mode, both dueling heroes will be replaced by Hero "Ivan"
[DuelvsAI][Ancient Behemoth] The game crashes on Ancient Behemoth's turn if the creature is controlled by an AI
Earthquake Earth Knowledge 3 - Enemy units do not take double damage
Diplomacy Skill - Diplomatic immunity not working
Bloodrage - Bursting rage does not work
Hero is able to cast unlimited amount of times if haunting plague is cast first
[Combat] The animation becomes offset for the enemy creatures affected by the Time Control spell
[Sylvan][Skills/Abilities] Targeting of ability 'Entangling Roots' of Champion creature Ancient Treant is incorrect
Shadow image create an incorrect amount of clones
Preemptive retaliation works against face of fear and behemots skill
Grim Reaper fatal strike takes effect even on miss
Debuff added by djinn channeller attack will trigger magic touch twice.
[Skills & Abilities] Ability 'Soldering Hands' does not have any functionality on applying it on the constructs
Eternal servitude - Skill is not triggered on the last strike of the combat
Fickle magic - Skill does not protect from debuffs
Spell Poison Cloud - No damage dealt to units immediately or to units entering
Heal - Dead units are not resurrected
Regeneration spell heals more than it should
[Global][Manual Combat] Negative buffs from Djinn Channeler's 'Magic Touch' and Simurgh's 'Arcane Wings' do not reduce enemy creatures 'Attack' and 'Defense' stats
Legionnaire shielding is not considered in the damage prediction during combat
[Global] Incorrect information is displayed in the tooltip of spell 'Fire Bolt' after upgrading to 'Cast as Master'
Medusa mesmerize not working
Defensive Stance triggers even when unit used an active skill.
Dark hydra life drain resurrects too many units
Imperial Griffins can dive attack out of the grid.
Attack on morale turn after using feral charge does not trigger retaliation on the silverback
Destroyed Portals, channels, stairs or whirlpools are working in certain conditions
It can happen that the hero unlearns all spells and skills
[Global][Manual Combat][Fortification] Title crashes in manual combat after opening the gate in fortified wall of town/fort
[Manual Combat] Unable to start the combat after splitting the creatures on army deploy screen in hot seat mode
Magic guild specializations do not guarantee spells from that school
Possible to recruit new units even though all slots are occupied
Centaur gets unlimited attacks when attacking in melee
[Skills/Abilities][Ranged Retaliation] The creature Abbot does not range retaliate from the 2nd round of the combat against a warfare unit
[Skills/Abilities][Magic Immunity] Creatures with Magic Immunity can be targeted by a Sylvan hero's Mark of the Avenger ability
Tactics phase - warfare units can be placed even though there is no more space
Tsunami spell moves the units outside the battlefield
Wrong magic power tooltip in hero stats
Simurghs now apply their debuff after ending their turn even when teleported.
Several external dwellings (not just tan player) do not match town types on Savage Seas
Dark touch of Necropolis Warfare unit does not work
Bad morale is rolled out twice if a creature waits
Resuurection spell (light magic) has unlimited regeneration effect instead of 3 turns.
Namtaru dark touch does not kill enemy units
Units with cleave apply fire mantle on enemy unit during second strike of retaliation
Asha's hourglass debuff remains on your hero even if you have taken the enemy city
Casting stage remains on the enemy's hero even after taking his town
Casting stage - Fast units able to move even though they get time slow
Lightning burst damages all enemies if mouse is not moved after cast
Siege combat - Towers will shoot enemies with fog shroud
Ancient behemoths (controlled by AI) try to jump on a wrong target and loose their turn


Save/load

[Global][Governor] The governor gets reset after performing a save/load
[Hero Window- Save/Load] Some abilities dissapear after save load when random skilling
Save load - hero keeps spells learned by artifacts
[Scenario][Lone Wolf] An extra governor ability is observed after performing a save/load


Editor

Editor - Units in the army are displayed incorrectly on the map
Simple mode editor removes heroes from armies
[Editor] The creatures added to Hero 1's army are displayed in Hero 2's property if Hero 2 is placed on the map after changing Hero 1's properties
Editor - Map properties are blank on the first opening
[Editor] The Editor crashes on opening the Publish on Steam option


GUI

Unload All button in the caravan outpost has no functionality
[Menu] Game crashes on turning ON/OFF dynamic shadows
[Duel] [Retaliate] Incorrect information for "Retaliate" is displayed in tooltip in duel combat
[Heropedia] The heropedia page for the neutral creatures Kraken and Lizardman is not present
[Crash] Game crashes in adventure map after visiting the observatory and turning the dynamic shadows off and on in a certain way
[Deployment Phase][Global] Opening Heropedia page during deployment phase and returning to the combat map will result in the deploy button to disappear
[GUI] The extended tool-tip for the artifact giving hero damage per level is missing
[Combat] Tooltips are missing for walls, gates and towers of a town during combat
[Global][Caravan Outpost] Non functional army split option is present in caravan outpost while in visiting slot
[GUI][Random skilling] debug texts are shown in the tool tips of master abilities
[GUI] After using 'Try to unload all' only one caravan gets unloaded instead of all available caravans
Cannot assign hybrid warmachines
[HUD] The two buttons that allow the user to cycle through his towns and forts, are not greyed out when the user owns only one Town
Wilheml had wrong stats in heropedia
[Global] User cannot navigate using mouse and keyboard arrow keys in the adventure map after accessing garrison gate
Dungeon is able to send 3 out of 2 spies
[HUD] Mouse wheel for Scroll is not functional on Map selection screen in Adventure mode
[HUD] [Combat] When toggling on HP bars they show 100%


AI

[Global][Skills & Abilities] Game gets stuck if enemy A.I has creature Centaur Marauder and it uses the ability 'Mobile Shooter' under certain circumstances
Enemy AI creatures will not navigate around obstacles in combat
[WTB][Dungeon_02] Enemy AI gets stuck with the combat after attacking garrison on the upper layer of map
[WTB][AM_Haven_Map3] The game gets stuck on AI's turn after passing the 2nd day in Haven_map 3
[Global][Combat] Surrender/Flee option is not used by the AI heroes or neutral creatures during a combat
[AI behaviour][Global] AI caravans appear to stack up incorrectly in front of the town
[AdventureMap] The AI will never attempt to discover the Tear of Asha
[AI] AI does not use the trading post



MP

[Multiplayer] [Out of Sync] Game goes out of sync during manual combat with enemy town
[Multiplayer] The lobby is not visible to Uplay friends
[Multiplayer] [Caravan] [Stuck] Game gets stuck when player tries to initiate a combat with enemy caravan
[Multiplayer] The game gets stuck when creatures in the core dwellings are upgraded
[Multiplayer][Caravan Outpost] Entering caravan outpost opens the outpost window for all remaining players
[Multiplayer][Caravan Outpost] Game gets stuck on the waiting screen on attacking an enemy’s caravan outpost
[Multiplayer] Adventure map timer remains stuck on zero if the trading screen is open when the timer runs out
[Multiplayer][Manual Combat] Enemy garrison is considered as 'Neutral army' during manual combat


Content

[AM_Final_Map1] Game gets stuck on the turn of ally hero 'Muzarel' after completing the quest 'The Meeting'
Stronghold campaign map 2 - After fighting shani the camera zooms out too far and the game replays what happened
[Scenario][Level Design] The artifacts Boots of the Wayfarer and the Chest of Endless Gold is missing from the maps Bloodpact and Yeshtar's Promise
[Lost Tales 1 map4] Caravan is appeared as placeholder in the Lost tales 04 map
[Stronghold 02] Player gets defeated and map ends if the player has spent 1 month and 1 week
Stronghold Map 4 - Game can get stuck if your hero stays on the bridge
[Haven][Map 2] Primary quest 'Lady Redshield' remains incomplete if the first two objectives of 'The Hammer Fall' quest are completed before it
[Savage Sea] The external dwellings of the 5th, 6th and the 7th players do not match their respective town's factions
[La Segadora] The external dwelling of the town at position 3 does not match the faction
Scenario map Timber wars does not end after all the 3 heroes are defeated in battle
[Campaign][Am_Final_Map1] Unable to recruit Griffin/Imperial Griffin from the dwelling located near the Prison Tower
[Sylvan 03] The barricade which protects the 'Altar of Elrath' does not disappear even after burning the 'Blue Lurthil Bush'
[Lost Tales 02] Movements points become zero on triggering the scripted event on the bridge
[LT2_01] After repairing the spirit gate, movement points of Dogwoggle will not be reduced to 0
Savage sea - External dwelling of player 8 not matching the faction
[LT2][Quests] 'Quests' do not get completed in Lost Tales 2
Lost tales 3 closing cinematic missing


Regards

The M&M Team
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Mostrando 1-15 de 25 comentarios
Lucky Magus 4 AGO 2016 a las 9:04 
Let's read!
3LiON 4 AGO 2016 a las 9:31 

Publicado originalmente por Ubimoshi:
As always, downloading this new update is automatic on both Uplay and Steam.

Does it mean that Uplay version is available now?
Ryles 4 AGO 2016 a las 9:35 
Publicado originalmente por 3LiON:
Publicado originalmente por Ubimoshi:
As always, downloading this new update is automatic on both Uplay and Steam.

Does it mean that Uplay version is available now?

For me not
Rust 4 AGO 2016 a las 10:19 
Not available for me either. When is it gonna go live on Uplay?
Lucky Magus 4 AGO 2016 a las 10:26 
Publicado originalmente por Rust:
Not available for me either. When is it gonna go live on Uplay?
Tomorrow.
Rust 4 AGO 2016 a las 10:30 
Publicado originalmente por Lucky Magus:
Publicado originalmente por Rust:
Not available for me either. When is it gonna go live on Uplay?
Tomorrow.
Well thats a shame, got excited :(
Antalyan 4 AGO 2016 a las 12:43 
What about some balancing changes? Is there anything changed in this regard? Or have you just ignored the balancing thread here? Or are you going to improve it in upcoming patch (I cannot believe how many times I have already asked this question)?
SteemProfile 4 AGO 2016 a las 13:15 
Publicado originalmente por Antalyan:
What about some balancing changes? Is there anything changed in this regard? Or have you just ignored the balancing thread here? Or are you going to improve it in upcoming patch (I cannot believe how many times I have already asked this question)?
As i predicted no polishing! I think we can officially say heroes is as dead as it gets. and i was the first guy to defend this game. hahaha ironic:P
romeck 4 AGO 2016 a las 14:43 
I hope thats not all couse there are literaly no improvment to AI. even to broken Wait for AI units ? serioously? i see i have to wait another 2 month for starting to play game ive bought year ago :D
watcherzero 4 AGO 2016 a las 20:17 
6GB download, you basically didnt write a patch you told Steam to download everything from scratch didnt you?
Bob Perlcat 4 AGO 2016 a las 20:21 
I do not see Suzerain in the path notes :/ hopefully skill wheel 2.0 means something
Heart 5 AGO 2016 a las 0:42 
Publicado originalmente por Dogtown1:
https://mmh7.ubi.com/us/blog/post/view/random-skill-revision

was this dropped??

I dont see it

Replied to you in another thread.
mbradtke 5 AGO 2016 a las 0:52 
so is AI really using flee/capitulate now? i have been suprised to see this in the patch log, i didnt notice it that much in the stream yesterday tough (: i hope u Play will get the uptade soon too
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Publicado el: 4 AGO 2016 a las 9:03
Mensajes: 25