Might & Magic Heroes VII

Might & Magic Heroes VII

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Is it me?
Or is this game just a little on the hard side of impossible?

Like all of the HOMM series, I've started on EASY difficulty and frankly while the mobs guarding resources are easy enough, the AI is....amazing.

Built my army up over a period of a few weeks, building troop generating buildings at almost every turn to build a large army, levelled my main hero to 12.....crossed through the gate and met what must be the main opponent...level 25 and an army 3 times the size of mine and not just in number but in quality.

So....wiped out and the AI is now rampaging though my lands unopposed.

Any ideas?
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Showing 1-10 of 10 comments
Caustic Soda Jul 5, 2016 @ 2:15am 
I'd need some more information to give proper feedback.

How many towns are on the map? If theres more than 2, perhaps the AI has been better at getting a second town early.
What kind of heroes were you and they using? Bulding for damage spells has a very, very strong early game in H7, if you have the Mage Guild to support it. If the AI had a blaster-caster and you didn't, that could also explain it.
If the scenario itself is tagged as 'hard' or some such, it may well be that the AI starts with more armies/buildings/towns than you do.

edit: oh, and maybe I'm being obvious here, but you *do* have a secondary hero to pick up resources and flag mines, so your main hero doesn't waste time, right?
Last edited by Caustic Soda; Jul 5, 2016 @ 2:34am
Antalyan Jul 5, 2016 @ 6:18am 
Maybe some strange issue happened in internal game code and difficulties have been switched :steamhappy: So easy is no heroic and heroic is no easy etc. It would explain this and also why so many people /including me/ complain about too easy AI. :steamsalty:
Last edited by Antalyan; Jul 5, 2016 @ 6:18am
bloodraven43 Jul 5, 2016 @ 9:18am 
Originally posted by Antalyan:
Maybe some strange issue happened in internal game code and difficulties have been switched :steamhappy: So easy is no heroic and heroic is no easy etc. It would explain this and also why so many people /including me/ complain about too easy AI. :steamsalty:

yep...lol...the ai isnt that bad at all really. the only thing i see that is different then the other homm games is the agressiveness to take towns over. homm3 , you are constantly trying to take towns back. thats about it really. the ai is not easy, its sort of the same really.
半枯半荣 Jul 5, 2016 @ 9:05pm 
Start on CHAMPION difficulty.
Antalyan Jul 6, 2016 @ 2:08am 
Originally posted by bloodraven43:
Originally posted by Antalyan:
Maybe some strange issue happened in internal game code and difficulties have been switched :steamhappy: So easy is no heroic and heroic is no easy etc. It would explain this and also why so many people /including me/ complain about too easy AI. :steamsalty:

yep...lol...the ai isnt that bad at all really. the only thing i see that is different then the other homm games is the agressiveness to take towns over. homm3 , you are constantly trying to take towns back. thats about it really. the ai is not easy, its sort of the same really.
This and also the combination of the power of the armies and their behaviour in combat. There is usually only one quite powerful hero and if you beat him, AI will never recover. Also the spells casted by heroes is a tragedy. It does not calculate with the magic specialization of the hero. If you lose 0 units on maps played on heroic difficulty, something's wrong.
bloodraven43 Jul 6, 2016 @ 5:28am 
Originally posted by Antalyan:
Originally posted by bloodraven43:

yep...lol...the ai isnt that bad at all really. the only thing i see that is different then the other homm games is the agressiveness to take towns over. homm3 , you are constantly trying to take towns back. thats about it really. the ai is not easy, its sort of the same really.
This and also the combination of the power of the armies and their behaviour in combat. There is usually only one quite powerful hero and if you beat him, AI will never recover. Also the spells casted by heroes is a tragedy. It does not calculate with the magic specialization of the hero. If you lose 0 units on maps played on heroic difficulty, something's wrong.

i think i read that this next patch will fix those issues. i do see what you are saying though.
bibron Jul 6, 2016 @ 12:19pm 
Troll?
PhamTrinli Jul 6, 2016 @ 3:18pm 
Originally posted by danielmj.walmsley:
Or is this game just a little on the hard side of impossible?

Like all of the HOMM series, I've started on EASY difficulty and frankly while the mobs guarding resources are easy enough, the AI is....amazing.

Built my army up over a period of a few weeks, building troop generating buildings at almost every turn to build a large army, levelled my main hero to 12.....crossed through the gate and met what must be the main opponent...level 25 and an army 3 times the size of mine and not just in number but in quality.

So....wiped out and the AI is now rampaging though my lands unopposed.

Any ideas?

I always felt like the AI was a little on the weak side. I guess perspective varies from player to player, though.

For example, I just played a single player game on Hard difficulty, against 2 hard AI's on the same team, against me and completely crushed them.

I did play a pretty broken hero to be fair - the guy who can let you build 2 buildings per day by the first turn, onward.

Basically I built twice as fast and had twice as many troops as both of them.
Albedo Jul 8, 2016 @ 2:29pm 
Well, some of the campaign maps are really hard. Ive restarted the 4th necro campaign about 9 times now on normal because all of their magic heroes can one shot your army with a single spell (really? enemy heroes that can do 3k damage to multiple troops every turn that attack you by the 4th week?) and all of their armies have 3-4x more troops to boot and attack with multiple armies at the same time.

Would be almost possible if their heroes were level 15 or so, like the one i start with
PhamTrinli Jul 11, 2016 @ 9:41am 
Ah, I was just referring to the skirmish AI. I haven't played much of the campaigns (don't like the story) so I can't really weigh in on that aspect.

I think if there is such a difference between AI in skirmish and campaign then it's likely not the AI that is making the computer so tough, but instead their starting resources and access to resources in those particular campaign maps.
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Date Posted: Jul 4, 2016 @ 1:04pm
Posts: 10