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How many towns are on the map? If theres more than 2, perhaps the AI has been better at getting a second town early.
What kind of heroes were you and they using? Bulding for damage spells has a very, very strong early game in H7, if you have the Mage Guild to support it. If the AI had a blaster-caster and you didn't, that could also explain it.
If the scenario itself is tagged as 'hard' or some such, it may well be that the AI starts with more armies/buildings/towns than you do.
edit: oh, and maybe I'm being obvious here, but you *do* have a secondary hero to pick up resources and flag mines, so your main hero doesn't waste time, right?
yep...lol...the ai isnt that bad at all really. the only thing i see that is different then the other homm games is the agressiveness to take towns over. homm3 , you are constantly trying to take towns back. thats about it really. the ai is not easy, its sort of the same really.
i think i read that this next patch will fix those issues. i do see what you are saying though.
I always felt like the AI was a little on the weak side. I guess perspective varies from player to player, though.
For example, I just played a single player game on Hard difficulty, against 2 hard AI's on the same team, against me and completely crushed them.
I did play a pretty broken hero to be fair - the guy who can let you build 2 buildings per day by the first turn, onward.
Basically I built twice as fast and had twice as many troops as both of them.
Would be almost possible if their heroes were level 15 or so, like the one i start with
I think if there is such a difference between AI in skirmish and campaign then it's likely not the AI that is making the computer so tough, but instead their starting resources and access to resources in those particular campaign maps.