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What makes them more interesting for playing are the Necromancy skill perks: you will get some of skeletons back each time they attack, and they will deal additional damage to everyone attacking them. As they are quite slow, I advise to use teleportation or any other way to get them quickly into the battle.
It's true that necropolis is better in late game, as their armies increase with every fight against neutrals.
I was wondering how do you add raised units when all your army slots are full?
Ive played these games since HoMM 2 and love them, but I have never really used the necromancy skill line.
Thank you and safe travels.
Cheers
Thanks in advance for any tips or advice :-)
Cheers and safe travels
Thanks, yeah we share the same sentiment, but that is the point Im making!
For Necromancy to be beneficial it must create a different outcome in some way.
I've played it a little further and found that with further points Im am now raising units that are the same as the upgraded versions I have in army so I can absorb them without a loss.
Maybe this is the way.
I admit, it's crazy for me to be such an noob with necromancy when I've played HoMM games (especially 3,5 & 6) for thousands of hours. But I guess its always good to learn something new :-)
Cheers and safe travels.
That sums it up nicely. To answer my own original question - you just need to put more points in the skill tree and the resurrected units start becoming the same as the upgraded units in your army and thus its a nice synergy.
Im sure all you guys who have played undead/necromancy forever must be rolling your eyes by now!! I think it's cool after all this time there's still things to learn :-)
Cheers and safe travels.
yes, necro sort of stinks in terms of its troop abilities. Almost 100% melee, only the lich is ranged, and most of the troops are a bit slow to boot.
Just mess around with it and you'll hit your stride..er shuffle. It ain't easy going green! (Double xp bad pun!)
A spell casting hero does not even need an army, really.
Water's tsunami is pretty much an i-win button... and most of the spell types have something that will, worst case, leave you a tiny bit of mopping up to do after wiping out the troublesome enemy types. The power of the endgame spells is overwhelming. Necro faction specific heroes? Lyla, morander, naadir are 3 off the top of my head. Naadir is interesting.. his ghost stacks grow from both necro and his passive ability, and he has master level water magic. Also anyone with paragon can cast anything at master level, so you can take that route. Lyla, I think, is the one with a bunch of extra magic points but her specialty may be fire, not quite as good as water.