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Tier 2: Firewall, Celestial Armour
Tier 3: Implosion, Fireball
Tier 4: impossible to choose the best, only Time Stasis & Erratic Storm seem quite useless
Firewall is ok but only if you have some fire magic perks to make it cheaper/stronger
Fireball is good for fire mages, I agree, probably the best fire spell
I have used Time Stasis, it's useful in some occasion. Erratic storm is really bad, I guess it could be good against massed ranged units but too situational for the cost
a simurgh close to an enemy unit and a hero with prime magic skills and very high magic will cause implosion to instakill a stack of any size
earth magic with the +1 defence skill for every earth spell casted will allow cast stone skin over and over and cause huge defence values. I had an AI fortress hero do that, his units' defence went to around 70, it became super difficult to win
to slow down enemy units, blizzard with water magic I and entangle are great (there is one more spell I think)
Dark magic skil at full and high magic allow magic heroes with high magic to create shadow stacks that are almost 1.5 times larger than the original stack, allowing to insta kill them in some cases
Most Tier 4 spells such armageddon, chain lightening and poison cloud are realy not that good for their cost
Armageddon is great if you're playing Academy, you can deploy only Gargoyles and Cabirs and then use it :)
Poison Cloud is one of the best spells to break the Haven turtle strategy.
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But Armagedddon doesn' cause enough damage to kill everyone usually...
as for poison cloud, maybe against players, because the ai doesn't really use that strategy
it's like armageddon, its damage is low
What else do you want? A spell that one-hits the whole enemy army? Three casts of Tsunami and off for the next battle.
water and prime are what I go for. Its not that the others are bad, but these two get the job done with only 2 schools; there is nothing else I need.
Sylanna's bounty
Regeneration
Entangle
Stone spikes
Air:
Storm arrows
Lightning bolt
Light:
Elrath's conviction
Heal
Resurrection
Cleansing light
Fire:
Blessing of Arkath
Fire bolt
Fire wall
Fire ball
Water:
(Depends on if I'm playing a hero that needs it and then:)
Frost bolt
Ice strike
Circle of Winter
Tsunami
Dark:
Shadow image
(If forced with a Hero that needs it, what ever I can piece together to get the job done. I don't like Dark magic choices, at all.
Prime:
(like above with Dark, another I don't like and the two could have been combined for something more complete. If they had the reanimation spell added for the dead.)
Dispel magic
Implosion
Summon elemental
Most pf these, of course, are dependent on who I'm playing but the couple I have to have is:
Sylanna's bounty
Heal or Regeneration
I'm just not that impressed with the higher level tier spells except:
Resurrection and Tsunami
If I'm not cheating (Rolling the towers till I get what I want) and take what comes from the magic towers, I'm like everybody else, piece it together and hope you get the ones you want else where.
I think most games I complete I only really use tier 1 and 2 spells for the most part.
I also think Storm Arrows is a little over powered, when combined with a hero that can get the center of the skill wheel with Air. I like it though, because it's fun.
for late game
-Tsunami is like Armageddon but only on the enemy's side.
-Implosion: I dislike implosion as it's singe target and messes up unit placement
Summon elemental: That with the elemental echo is basicly cheating summoning nonstop behind enemy lines on the shooters