Might & Magic Heroes VII

Might & Magic Heroes VII

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In game random map generator
Is there a way to use the in game map generator to make a huge (300x300) map for a LAN game? I notice this option seems to be greyed out and only available if you make a hot seat game.
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Showing 1-7 of 7 comments
lucibuis Mar 29, 2018 @ 9:07pm 
Yes, there is an explanation in the top thread of this page by Antalyan
Frank The Tank Mar 29, 2018 @ 10:16pm 
Thank you!
Rayzor' Mar 30, 2018 @ 1:09am 
any url? or which page? and is it possible to do it in online aswell? -.-
MCL Mar 30, 2018 @ 4:56am 
You can do it by changing the game seed, in the bottom right there is a string changing the values there will tell the map what type it should generate. For example A2SNN##20000 will generate a small 2 player map with under ground. The first number determines the number of players then the letter after the number determines the map size.
For your case you want to use A2HNN##20000 you can change the number at the end to get a diferent map seed. Once you change the text you click apply and your good to go.
Last edited by MCL; Mar 30, 2018 @ 4:56am
Frank The Tank Mar 30, 2018 @ 6:16am 
The first pinned post on this forum has these instuctions in it, worked perfectly for me (defaultgame.ini instead of defaultgame.txt)

How to create bigger maps in the game?
Go to the location of your game:

MMH7 > MMH7Game > Config >DefaultGame.txt (will open as notepad)

do Ctrl-F search the word 'cenable'

It will take you down to a [MMH7Game.H7RandomMapWindowCntl]

It will say this: cEnableBigMaps = false

If you turn False to True you will enable enable creation of big RMG maps (200x200 and 300x300) in multiplayer.
Note: all parties must have a very good internet and uplay connection.
Last edited by Frank The Tank; Mar 30, 2018 @ 6:16am
mbradtke Mar 30, 2018 @ 6:50am 
does MP work with Lan games?
i-W.C_TwiLiGht Apr 2, 2023 @ 6:08am 
[!] Lifehack: just copy the created template from the single map generation to LAN inside the game.
Last edited by i-W.C_TwiLiGht; Apr 2, 2023 @ 6:08am
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