Might & Magic Heroes VII

Might & Magic Heroes VII

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Antar Feb 27, 2018 @ 5:06pm
Haven Mission 3
This mission is causing me headaches. Is there any detailed guide online? Found only very simple guides, not useful.

Just a few questions regarding this mission:

Should I try defending the 2 castes other than the main one? The guide says so but it seems impossible to me not to lose them as I cannot hope to build enough units against the scripted armies.

What is the deal with the catapults in front of Old City? I get a side quest to liberate them, and the guide says to "use them to slow down the enemy". But how? All 3 can only protect some mines, which the AI ignores completely anyway. So are they useless and to be avoided, or am I missing something?

I always seem to be at least10 turns short, not sure what am I doing wrong.

Thanks for any advice.
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Showing 1-12 of 12 comments
lucibuis Feb 27, 2018 @ 6:49pm 
I don't remember what map is that, is it the one where you start in the bottom left corner? Because the catapults are in the Ivan's final mission IIRC
Antar Feb 27, 2018 @ 8:39pm 
No the one where you have to destroy a lot of bridges. I got almost to the end now, got the titans.

But the barrier which appeared around my main castle is just terrible, I did not get to fully explore the area in the top right corner, could not finish the orc side mission, and also what is the point of the champion dweling there? Being behind the barrier, its useless. Really dumb design.

I have the last enemy hero trapped now behind a broken bridge, which he cannot afford to repair, so I have infinite time to build up army. Still, many months later I still cant defeat the last hero. He got some stupid boosts on him, so for example attacking angels with 400+ cavaliers kills 1 (!!!) angel out of 250! On the other side, he massacres my units in hundreds! He is 3 levels above me... Just WTF.
I guess I will have to wait many more ingame years before attacking him, when I have 10 times his army at the very minimum.
This mission:steamfacepalm:
Last edited by Antar; Feb 27, 2018 @ 8:41pm
lucibuis Feb 28, 2018 @ 11:36am 
I checked it's the Hammer's Fall map, my fave map lol

Did you check here?

https://guides.gamepressure.com/mightandmagicheroes7/guide.asp?ID=32830

You have Konrad that can stop the enemies for 7 turns. In 7 turns, if you destroy enought bridges, activate the defense wall in the north east and use the catapults to create blocks, the enemies heroes should remain in the lower level, at last that's what happened to me, they did not really come up.

But this line in the walkthrough might help you:

"Remember that from the Ancient Spirit Gate (M11,19), you can take a group of 500 Shantiri Titans."

Antar Feb 28, 2018 @ 2:17pm 
Finished the mission, probably the most annoying mission in HoMaM I ever played (playing since Heroes II).

Yes like I said before, I already have the 500 titans. They were of little help for reasons I mentioned above. I had to just keep mashing "Next turn" for few ingame years till I got enough units to beat the last army.

The game blocked me from finishing some side quests and exploring the map, without any sort of warning, did not make any sense either. What a terrible scenario design.

I was hoping the next mission will FINALLY be a proper HoMaM mission - a map where I can actually chose my strategy, develop my hero, gather some resources, explore the map... but nope. Turn 3 I get attacked by "deadly" prescripted army. So again, no strategy or exploration, just one crazy rush along the single path the game offers.

The whole Haven campaign is a total embarrassment. Is the rest of the campaigns the same, aka completely lacking any strategic elements?

EDIT: Tried the next mission (haven 4), and was absolutely right. EACH turn since turn 3, a prescripted army attacks, ofc annoyingly strong full of prescripted artefacts etc. This is not a HoMaM game, this is just a simple tower defense game, with heroes instead of towers, and no strategy aspects. How does this game have so positive rating is a mystery.
Last edited by Antar; Feb 28, 2018 @ 3:14pm
cjrcjrqkrtk21 Feb 28, 2018 @ 3:18pm 
Do it more and think.
lucibuis Feb 28, 2018 @ 7:51pm 
Originally posted by Antar:
Finished the mission, probably the most annoying mission in HoMaM I ever played (playing since Heroes II).

Yes like I said before, I already have the 500 titans. They were of little help for reasons I mentioned above. I had to just keep mashing "Next turn" for few ingame years till I got enough units to beat the last army.

The game blocked me from finishing some side quests and exploring the map, without any sort of warning, did not make any sense either. What a terrible scenario design.

I was hoping the next mission will FINALLY be a proper HoMaM mission - a map where I can actually chose my strategy, develop my hero, gather some resources, explore the map... but nope. Turn 3 I get attacked by "deadly" prescripted army. So again, no strategy or exploration, just one crazy rush along the single path the game offers.

The whole Haven campaign is a total embarrassment. Is the rest of the campaigns the same, aka completely lacking any strategic elements?

EDIT: Tried the next mission (haven 4), and was absolutely right. EACH turn since turn 3, a prescripted army attacks, ofc annoyingly strong full of prescripted artefacts etc. This is not a HoMaM game, this is just a simple tower defense game, with heroes instead of towers, and no strategy aspects. How does this game have so positive rating is a mystery.

the 4th mission all you have to do is move your hero north of hammer fall in the west, there is a mountain pass. If you go close to it an avalanche will fall and will block the strong army.

What difficulty are you playing? I played on heroic all the campaigns and found them easy, most people found the campaign easy lol
Antar Mar 2, 2018 @ 3:39am 
Originally posted by lucibuis:
the 4th mission all you have to do is move your hero north of hammer fall in the west, there is a mountain pass. If you go close to it an avalanche will fall and will block the strong army.

What difficulty are you playing? I played on heroic all the campaigns and found them easy, most people found the campaign easy lol

Playing on Normal.
Where does the game say, or even hint that about the mountain pass? I ofc had no idea about that, and found out only late in this mission, after killing all enemy heroes when it just blocked my own way.

So the Mission 4 in recap: Turn 3,4,5 - hardest fights of the map that you have to do with your starting troops. After that (turn 6 week 1), there are no enemies left, or even any kind of challenge. It took me some time to finish the mission because the map is so big, but the FINAL boss fight happens at turn 5, with your starting units.

Do you consider this a good HoMaM map design? Did you always want to fight your final bossess with starting troops at turn 5 of the first week?

lucibuis Mar 3, 2018 @ 4:55pm 
Campaigns are less about strategy and more about story telling, they follow a precise script to tell a story. Skirmish maps are for strategy. I read about that avalanche online, yes I guess they should have mention it somewhere...

I'm playing now a random map and it's extremely different, AI is very active in conquering but starts out at my same level and you need to pick and choose what neutrals you can fight or not and when
Antar Mar 6, 2018 @ 6:34am 
Originally posted by lucibuis:
Campaigns are less about strategy and more about story telling, they follow a precise script to tell a story. Skirmish maps are for strategy. I read about that avalanche online, yes I guess they should have mention it somewhere...

I'm playing now a random map and it's extremely different, AI is very active in conquering but starts out at my same level and you need to pick and choose what neutrals you can fight or not and when

Good to hear that the AI is decent in random maps at least. Just finished my second campaign as Dungeon, and the gameplay was definitely better than the terrible Haven campaign, although still entirely dependant on scripts and way too easy.

Was looking to play Academy campaign next, but found out you start with already leveled heroes - lvl 5 and 10, and of course they have all the "wrong" skills that I would never chose... I mean just why??... Not gonna get mad about this game again.

I'm very much looking forward to playing some custom maps, but I feel obligated to finish the campaign first, because that is how I always did it!
Antalyan Mar 7, 2018 @ 7:00am 
I dislike the fact campaigns are too easy. However, I like the fact that missions are different and can offer various situations. Campaigns should not include just skirmish maps tied together, their design should be unique and different, at least in my opinion.
For a classical gameplay, one can still play skirmish.
lucibuis Mar 7, 2018 @ 6:52pm 
Originally posted by Antalyan:
I dislike the fact campaigns are too easy. However, I like the fact that missions are different and can offer various situations. Campaigns should not include just skirmish maps tied together, their design should be unique and different, at least in my opinion.
For a classical gameplay, one can still play skirmish.

exactly, i like that they went for the storytelling route
Antalyan Mar 8, 2018 @ 6:34am 
Originally posted by lucibuis:
Originally posted by Antalyan:
I dislike the fact campaigns are too easy. However, I like the fact that missions are different and can offer various situations. Campaigns should not include just skirmish maps tied together, their design should be unique and different, at least in my opinion.
For a classical gameplay, one can still play skirmish.

exactly, I like that they went for the storytelling route
There is also a fresh view of H7 Academy story:
http://heroescommunity.com/viewthread.php3?TID=44992
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Date Posted: Feb 27, 2018 @ 5:06pm
Posts: 12