Cavern Kings

Cavern Kings

 This topic has been pinned, so it's probably important
VINE  [developer] Jul 5, 2017 @ 8:14pm
"HEY VINE WHY DON'T YOU FINISH THE GAME"
Honestly, Ghor and I are trying to. We've both had to move onto new things to stay afloat, but it's been in development when we have the time. Basically we need money to live but the game has never really brought in enough money to make that happen. I hate that it's not done, I hate that ratings are plummeting because of it, and I hate that we even attempted Early Access to begin with, It's not something I'll ever do again. We have every intention of finishing it but things can be difficult. I guess that could be another EA failure story but I'm just being honest. We're broke and trying, and it sucks.

I made a mistake and I feel bad about it every day. Now I'm working hard so that it's not repeated again. I'm sorry.
Originally posted by VINE:
I've updated the game's description to indicate that the game is abandoned.
I've also pitched a permanent price drop to Valve (from 9.99 > 4.99), we'll see how that goes
:ckjack::ss13ok:

Refunds are always and have always been available via Steam, and I urge any disgruntled customers to give them an earful (:

Given that the game averages about 0.5 sales a month for the past 5 years, it's simply not viable or worthwhile to work on.
When this thread was made I think we had some optimism left in us but clearly things change; Cavern Kings is dead, donezo, finished and spit on.

But it's still pretty cool for what it is. Besides, the only major incomplete element is online multiplayer! Didn't hit the finish line but it's damn close IMO.

anyway love you guys and try not to be mad at video games that cost less than chicken nuggets

namaste :pug:
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Showing 1-15 of 51 comments
Buckle Yo Pants Jul 5, 2017 @ 8:47pm 
:necroheart: Just hope everything can get ironed out at the end.
Last edited by Buckle Yo Pants; Jul 5, 2017 @ 8:47pm
Ghost_Train Jul 6, 2017 @ 11:01am 
This is very understandible. I appreciate hearing from a dev in this way as opposed to silence. It shows you care. The game is awesome as it is w the exception of that dang homesick shard (it is the only item that should be classified as an enemy).

I hope things go well for you to be able to finish. Even for you to be able to feel good about being able to close a conpleted book.

Either way you got a big fan of your work out of this.
Garlboh Jul 10, 2017 @ 6:39pm 
Literally all you have to do is keep us in the loop and we'll all be fine. Just tell us every month that it's still a thing and eventually release it, most players will be happy with just that.
JustinTime Jul 31, 2017 @ 7:17pm 
I'm going to be two minds about this but will also try not a be an ahole about it.

One hand, I know that stuff happens in life that you cannot perhaps forsee. Budgets can be difficult to plan for, not to mention many other X factors that creep up and that making a game, more so with a smaller indie team with few indivduals, is not an easy task. That people do this not just for fame or money, but because they have legit passion for making these games and want to put out an entertaining and fun product for all and it does suck when that slowly slips out of your hands because things go terribly wrong. For that, I feel sorry for you guys, I do.

On the other hand though, people like you need to learn and learn quickly that just because of all that, perhaps you needed to plan ahead, like WAY ahead before you throw your project out to the public, more so on EA on Steam. I know, it was probably an inciting prospect. Figured it was a quick way to generate some editional revenue for the game and that it will help the game and help you get by. But honestly, if you were the kind of folks that perhaps under budgeted, then that is pretty much your own fault.

At least though, unlike other kickstarter projects and other crowdfunding venues, you at least have a pretty good demo that impressed me enough to give you money on the hope that a really great game were to come out of it. While there was in a way a potentialy good game, a half finished game is not enough for me. Will probably never be enough for me to trust you with my money again.

I know that bigger game publishers have screwed over their customers far worse than you guys, I fully agree with that, and I do appericate that you are honest and candid. However, the whole "We're just a small studio/developer, you can't pick on us!!" excuse is growing very tiresome. Not saying you are doing that, you aren't, just making a general statement for the small; indie scene.

It doesn't matter if you have 2, 20, or 200 on your staff, you finish the game you started to make and people like us were willing to pay for before it was completed. Though in a way, I guess we consumers also need to start actually pulling back ourselves to blindly fund these games as well before they are actually finished, or at least REALLY look into these developers and their track records before we give them our hard earned money.

In anycase, I really hope you guys do finish this game and that you learn a hard lesson from all of this.
Last edited by JustinTime; Jul 31, 2017 @ 7:18pm
Winner Aug 1, 2017 @ 6:16pm 
Thank you for making this post! I agree with QM, so long as we know this game isn't abandoned we'll be much happier. Hopefully your money problems get better soon. Maybe you could email a youtuber of two and see if they'll make a video on it? I'd reccommend Inkeyes, he seems to like roguelikes similar to this.
Ghost_Train Aug 1, 2017 @ 8:59pm 
Kids these days think they are entiteled to everything. shhhh. go away. You do make valid general points but here it is unnecessary and you do nothing but bring discouragement and contribute to making it harder for devs. I promise. Just....bzzzzzz BZZZZZ
lucromick Aug 9, 2017 @ 11:38am 
As long as you continue to update it, I dont see a problem.
DevilBlackDoom Aug 9, 2017 @ 3:05pm 
Originally posted by neojames82:
I'm going to be two minds about this but will also try not a be an ahole about it.

One hand, I know that stuff happens in life that you cannot perhaps forsee. Budgets can be difficult to plan for, not to mention many other X factors that creep up and that making a game, more so with a smaller indie team with few indivduals, is not an easy task. That people do this not just for fame or money, but because they have legit passion for making these games and want to put out an entertaining and fun product for all and it does suck when that slowly slips out of your hands because things go terribly wrong. For that, I feel sorry for you guys, I do.

On the other hand though, people like you need to learn and learn quickly that just because of all that, perhaps you needed to plan ahead, like WAY ahead before you throw your project out to the public, more so on EA on Steam. I know, it was probably an inciting prospect. Figured it was a quick way to generate some editional revenue for the game and that it will help the game and help you get by. But honestly, if you were the kind of folks that perhaps under budgeted, then that is pretty much your own fault.

At least though, unlike other kickstarter projects and other crowdfunding venues, you at least have a pretty good demo that impressed me enough to give you money on the hope that a really great game were to come out of it. While there was in a way a potentialy good game, a half finished game is not enough for me. Will probably never be enough for me to trust you with my money again.

I know that bigger game publishers have screwed over their customers far worse than you guys, I fully agree with that, and I do appericate that you are honest and candid. However, the whole "We're just a small studio/developer, you can't pick on us!!" excuse is growing very tiresome. Not saying you are doing that, you aren't, just making a general statement for the small; indie scene.

It doesn't matter if you have 2, 20, or 200 on your staff, you finish the game you started to make and people like us were willing to pay for before it was completed. Though in a way, I guess we consumers also need to start actually pulling back ourselves to blindly fund these games as well before they are actually finished, or at least REALLY look into these developers and their track records before we give them our hard earned money.

In anycase, I really hope you guys do finish this game and that you learn a hard lesson from all of this.

"I hope you learned but I'll never buy a game from you ever again, you bad kiddies"

Ye so AAAs screwing customers over and over again (multiple times for some of them) is bad but not bad enough to stop buying their games, but a couple indie screw ups that are legit screw ups and not bad devs being mean, just people doing some mistakes, are enough to insult the whole indie community and say you'll never buy from THIS dev again ? Cause its track record isn't exactly bad you know, even if you hadchecked it you'd probably have bought the game.

Also Steam and EA aficionados have always been clear about one fact : buy the game if you think it's worth its price AT THE MOMENT YOU BUY IT.

Don't remember what price I paid it, I just know I don't regret it. Stop seeing it as an unfinished game. Vagante and Delver pretty much almost openly went into eternal EA, but I'm fine with it. They're clearly final product level of qualitys, except they get regular updates (about 1-2 months for Vagante, 6-8 months but big updates for Delver).

And yes the staff number does matter as in a big team some people are specialised in budgetting and it's their job. Indie devs do it as you said for the passion, they rarely have any accountant background.

I mean the dudes still update the game, they even still keep us in the loop on Twitter (even though lately Vine has been promoting Puzzle Knights a lot, but since it's probably gonna be his new main source of revenue, it kinda makes sense), so there's really nothing to be grumpy about. Gosh I wish people like you bought some actual EA failures or scams... Never bought a scam but I bought I think 1 or 2 failures, and this is not what a failure looks like.

Worse, I even bought Super Dungeon Run after seeing they were serious about updating it. Two updates after I bought it, the lead developer died, project abandoned, Steam refuses to refund me despite the fact it's not my fault. You wanna be grumpy about something ? Then find something worth it or go buy the next CoD or Tomb Raider Reboot 3

!! TO DEVS !!

If I didn't make it clear enough, keep up the great job. I've been kicking my ass for 2 years being an unemployed ♥♥♥♥ who played all day long in fear of failing, and I've only started working on developing a game about 4-6 months ago. So yeah, I know how hard can developing a game be, and how hard on the morale and psyche it can be at times, only thinking about the eventuality of it failing. Because (and from what you say I think it's the same for you) failing means more than not living from your passion, it means creating a product from passion that people did not like enough to make popular at least a bit.

So ye, kuddos and courage to you guys ;)
Last edited by DevilBlackDoom; Aug 9, 2017 @ 3:08pm
Plagued Frost Aug 13, 2017 @ 3:22pm 
You can do it, don't feel bad. You seem like devs who actually care about what they produce and that's awesome. From the beginning I've loved the graphics and feel of this game, good things are worth waiting for... I can't wait for you guys to finish. You guys are great, keep up the great work...!
DevilBlackDoom Aug 13, 2017 @ 4:52pm 
Yeah and the game doesn't get updated every 5 years (maybe more) like Cube World xD That dude has absolutely zero respect for his customers. I'll still play the game when it's out cause it's awesome, but showing some stuff on twitter every 3 months despite the fact he didn't update the game for 5 years and went completely silent for a whole 3 years... GOSH, that's bad PR... So yeah don't feel so bad
zooboo Jan 31, 2018 @ 8:33pm 
I hope one day you'll have the financial stability to finish working on this! In the meantime, I'll be happy to support your future projects. :happy_creep:
SilverRexy❤ Feb 14, 2018 @ 11:03pm 
I've put what I'd say is large amount of hours into this game and I'm satisfied with it right now despite some extremely small bugs, like the homesick shard being broken. I love your style of game makery and the way you handle your lack of funding with such transparency. I, along with many others, hope you continue your work on this game, it has potential and you clearly liked making it. If you ever feel like completely abandoning the game, I only ask that you tell us as soon as you make the decision.
Much love, happy valentines aswell.
Winner Aug 6, 2018 @ 5:40pm 

Originally posted by QM:
Literally all you have to do is keep us in the loop and we'll all be fine. Just tell us every month that it's still a thing and eventually release it, most players will be happy with just that.

13 months later...
No new posts.:steamsad:
Mr. Pharaoh Aug 7, 2018 @ 5:20am 
Bro\Sis, I believe this game is dead...nothing here but tumbleweeds.
Originally posted by VINE:
Honestly, Ghor and I are trying to. We've both had to move onto new things to stay afloat, but it's been in development when we have the time. Basically we need money to live but the game has never really brought in enough money to make that happen. I hate that it's not done, I hate that ratings are plummeting because of it, and I hate that we even attempted Early Access to begin with, It's not something I'll ever do again. We have every intention of finishing it but things can be difficult. I guess that could be another EA failure story but I'm just being honest. We're broke and trying, and it sucks.

I made a mistake and I feel bad about it every day. Now I'm working hard so that it's not repeated again. I'm sorry.

ITs cool that you said something back in 2017....but yet the game is still forsale in almost what is 2019. How is your situation now? Perhaps the best thing to do is remove the purchase button and leave your game where it is and return to it when able. If you are still selling a product on Steam EA the one thing the community is entitled to is communication from you.
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