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I hope things go well for you to be able to finish. Even for you to be able to feel good about being able to close a conpleted book.
Either way you got a big fan of your work out of this.
One hand, I know that stuff happens in life that you cannot perhaps forsee. Budgets can be difficult to plan for, not to mention many other X factors that creep up and that making a game, more so with a smaller indie team with few indivduals, is not an easy task. That people do this not just for fame or money, but because they have legit passion for making these games and want to put out an entertaining and fun product for all and it does suck when that slowly slips out of your hands because things go terribly wrong. For that, I feel sorry for you guys, I do.
On the other hand though, people like you need to learn and learn quickly that just because of all that, perhaps you needed to plan ahead, like WAY ahead before you throw your project out to the public, more so on EA on Steam. I know, it was probably an inciting prospect. Figured it was a quick way to generate some editional revenue for the game and that it will help the game and help you get by. But honestly, if you were the kind of folks that perhaps under budgeted, then that is pretty much your own fault.
At least though, unlike other kickstarter projects and other crowdfunding venues, you at least have a pretty good demo that impressed me enough to give you money on the hope that a really great game were to come out of it. While there was in a way a potentialy good game, a half finished game is not enough for me. Will probably never be enough for me to trust you with my money again.
I know that bigger game publishers have screwed over their customers far worse than you guys, I fully agree with that, and I do appericate that you are honest and candid. However, the whole "We're just a small studio/developer, you can't pick on us!!" excuse is growing very tiresome. Not saying you are doing that, you aren't, just making a general statement for the small; indie scene.
It doesn't matter if you have 2, 20, or 200 on your staff, you finish the game you started to make and people like us were willing to pay for before it was completed. Though in a way, I guess we consumers also need to start actually pulling back ourselves to blindly fund these games as well before they are actually finished, or at least REALLY look into these developers and their track records before we give them our hard earned money.
In anycase, I really hope you guys do finish this game and that you learn a hard lesson from all of this.
"I hope you learned but I'll never buy a game from you ever again, you bad kiddies"
Ye so AAAs screwing customers over and over again (multiple times for some of them) is bad but not bad enough to stop buying their games, but a couple indie screw ups that are legit screw ups and not bad devs being mean, just people doing some mistakes, are enough to insult the whole indie community and say you'll never buy from THIS dev again ? Cause its track record isn't exactly bad you know, even if you hadchecked it you'd probably have bought the game.
Also Steam and EA aficionados have always been clear about one fact : buy the game if you think it's worth its price AT THE MOMENT YOU BUY IT.
Don't remember what price I paid it, I just know I don't regret it. Stop seeing it as an unfinished game. Vagante and Delver pretty much almost openly went into eternal EA, but I'm fine with it. They're clearly final product level of qualitys, except they get regular updates (about 1-2 months for Vagante, 6-8 months but big updates for Delver).
And yes the staff number does matter as in a big team some people are specialised in budgetting and it's their job. Indie devs do it as you said for the passion, they rarely have any accountant background.
I mean the dudes still update the game, they even still keep us in the loop on Twitter (even though lately Vine has been promoting Puzzle Knights a lot, but since it's probably gonna be his new main source of revenue, it kinda makes sense), so there's really nothing to be grumpy about. Gosh I wish people like you bought some actual EA failures or scams... Never bought a scam but I bought I think 1 or 2 failures, and this is not what a failure looks like.
Worse, I even bought Super Dungeon Run after seeing they were serious about updating it. Two updates after I bought it, the lead developer died, project abandoned, Steam refuses to refund me despite the fact it's not my fault. You wanna be grumpy about something ? Then find something worth it or go buy the next CoD or Tomb Raider Reboot 3
!! TO DEVS !!
If I didn't make it clear enough, keep up the great job. I've been kicking my ass for 2 years being an unemployed ♥♥♥♥ who played all day long in fear of failing, and I've only started working on developing a game about 4-6 months ago. So yeah, I know how hard can developing a game be, and how hard on the morale and psyche it can be at times, only thinking about the eventuality of it failing. Because (and from what you say I think it's the same for you) failing means more than not living from your passion, it means creating a product from passion that people did not like enough to make popular at least a bit.
So ye, kuddos and courage to you guys ;)
Much love, happy valentines aswell.
13 months later...
No new posts.
ITs cool that you said something back in 2017....but yet the game is still forsale in almost what is 2019. How is your situation now? Perhaps the best thing to do is remove the purchase button and leave your game where it is and return to it when able. If you are still selling a product on Steam EA the one thing the community is entitled to is communication from you.