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They are kind of a generalist class like a bard, except more focused on combat (in the long run).
The reason why monks get to be so powerful at the later levels is because mages get so powerful at the later levels.
As mages don't usually attack with weapons, monks are perfect against them (as that is their main downside).
Monks also are fast and able to get to mages/clerics/druids sooner (as well as spell resistance and some immunities I think).
Doing otherwise would be a bug, and it shouldn't, if it does.
Have them run around and go after the people who are weaker at melee, ranged, spell casters, or stealths, as you need.
They are offense based, in their hands.
So I think you should hang in there for a bit. Monks do start off rather weak, but their potential will more than make up for that!
There are some gamers out there who seem to like the idea of struggling with weak characters and long hours of wretched gameplay, in order to have that character become ultra badass at the last moments of the game. Personally, I have never understood that mentality, but they are out there. Perhaps the monk was made with them in mind.
I have made a monk for a play through and she is only level 4 at the moment and is doing really well against ranged and spell casters. Even getting them to fizzle their spells.
She doesn't do well against melee npcs at the present though.
I build up a Dark Moon Monk with LW, now he is Level 16.
Basce THACO: 5
Fist +3 (at level 15 the monk's fist will be treated as +3 magic weapon)
Dex -2
Str -3
Total to Hit -3, my best paladin with the +4 long sword now to Hit is -1.
Dmg:
Fist +3: 1D20+3 ( at level 15 the monk's fist basic damage is 1D20+3)
Strength :+7 (with belt of Str 19)
Number of attacks: 7/2 ( 7 times per 2 round)
Also the monk gain 45% magic residence,
and immune to any mind control spells.
So, what say you?
Monk can be a killing machine, once he/she levels up.