Icewind Dale: Enhanced Edition

Icewind Dale: Enhanced Edition

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Useless Nov 5, 2014 @ 7:25pm
Sorcerer primary stats
Hear me out. In most DnD games, sorcs use charisma. The game doesn't seem to specify it here though, so I thought I would check. Level 6 sorc with 9 int, 18 charisma has 6/5/3. Level 6 sorc with 18 int, 9 char has...6/5/3 level 1/2/3 spells.

So does it even matter? Do sorcs not get bonus spells in this game? I ran out of time to try a pure wizard with 9 int just to see if it even matters, but do characters not get bonus spells based on intel in the 2e ruleset? I could swear that BG1 and BG2 did this, and IWD1/2 should be based on the same engine.
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Drake Nov 5, 2014 @ 10:01pm 
In icewind dale wizards sorcs and bards don't get bonus spells, only clerics and druids do with wisdom. Int is only for spell level req and scroll learning.
The game is based on the same engine but rule tables of the scenario have nothing to do with the engine, those didn't really change from the original game (you can also see it with reputation, in IWD you can't up it past 9 with donations whereas in BG you can get past 15 easily).
robomagon Nov 6, 2014 @ 4:02am 
No bunus spells for either of them. However for Mages, INT determines the max spell level they can cast, their chance to learn a spell from a scroll, and the max number of spells per level that they can know at any one time.
INT Max Percent Max Lore Score Spell Chance Spells Bonus Level To Known Allowed Learn Per Spell Level 1-6 - - - -20 7 - - - -10 8 - - - -10 9 4th 35 6 -10 10 5th 40 7 0 11 5th 45 7 0 12 6th 50 7 0 13 6th 55 9 0 14 7th 60 9 0 15 7th 65 11 +3 16 8th 70 11 +5 17 8th 75 14 +7 18 9th 85 18 +10 19 9th 95 All +12 20 9th 96 All +15 21 9th 97 All +20 22 9th 98 All +25 23 9th 99 All +30 24 9th 100 All +35 25 9th 100 All +40
Also, you need at least a 9 to use wands and mage scrolls.

WIS gives bonus spells to Clerics and Druids, but not to Paladins or Rangers
WIS Bunus Spells by Lvl Lore Score L1 L2 L3 L4 L5 L6 L7 Bonus 1-6 -20 7-9 -10 10-12 0 13 1 0 14 2 0 15 2 1 +3 16 2 2 +5 17 2 2 1 +7 18 2 2 1 1 +10 19 3 2 1 2 +12 20 3 3 1 3 +15 21 3 3 2 3 1 +20 22 3 3 2 4 2 +25 23 3 3 2 4 4 +30 24 3 3 2 4 4 2 +35 25 3 3 2 4 4 3 1 +40

Sorcerers have no such stat governing any part of their casting ability in these games. Sorcs aren't even supposed to exist in 2e. IWD2 convets the engine to 3e and yes, Sorcerers in that game do use CHA.
Useless Nov 6, 2014 @ 3:26pm 
Well now I feel both stupid as f and less stupid for not remembering what the primary stat was.

So, if I'm understanding this correctly, there's no real reason to do -anything- with sorcerer stats? Just give her 18 dex/con and move along? For that matter, just give everyone 10 in everything, 3 charisma, and max everything else (except wisdom and intel for diving/arcane casters)
robomagon Nov 6, 2014 @ 3:38pm 
Originally posted by kroonermanblack:
Well now I feel both stupid as f and less stupid for not remembering what the primary stat was.

So, if I'm understanding this correctly, there's no real reason to do -anything- with sorcerer stats? Just give her 18 dex/con and move along? For that matter, just give everyone 10 in everything, 3 charisma, and max everything else (except wisdom and intel for diving/arcane casters)
Only fighter types (fighters, rangers, paladins, and barbarians) get bunus HP from CON higher than 16. So stick with 16 unless you're making a Dragon Disciple. You can give them 18 since they eventually get +2 CON which will give them 20, and thus, regeneration (1hp/turn). DEX is probably the most important (after CON) for both AC and ranged THAC0. And they finally added damage bonuses from STR to throwing weapons, so don't skimp on that.

So:
STR 18
DEX 18 (19 if Elf)
CON 16 (18 if Human and Dragon Disciple)
INT 9
WIS whatever
CHA whatever
Cosmo 🐲 Jun 25, 2016 @ 9:42pm 
Thanks, i was looking for this
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Date Posted: Nov 5, 2014 @ 7:25pm
Posts: 5