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Add 50% if your playing on either hard or easy, or 100% for either insane or super easy invincible mode.
Am i correct?
Somewhere around there, yeah. Druids kind of stand out though with their fast early leveling and ridiculously slow leveling later on.
Q: Is there an experience cap, and if so, what is it?
A: We're allowing up to 1,801,000 experience points. This will let your characters get to approximately 14th-18th level. In the course of typical play, a six character party usually ends the game with about 1,000,000 experience points.
Of course, this was before the HOW expansion pack, I will see if I can dig anything up on that but the posts above are probably accurate in that the exp cap will most likely mirror the BG and BG2 EE's seeing as everything else but spell effects seem to
HOW allowed characters to reach level 30 according to this FAQ I found for it :-
Q: What does Heart of Winter add to Icewind Dale? A: Other than the new areas available in Heart of Winter, you'll also have a lot of new features, spells, items, interface mechanics, and special abilities available to you once the expansion is installed. Here's a short list of what you can expect from Heart of Winter:
New Portraits
New Player Character Sound Sets
New Experience Point Cap for All Character Classes, Allowing Them to Reach 30th Level
New Experience Point Tables for Druids, Allowing Them to Advance to Much Higher Levels
Higher Resolution (800 x 600) - and even more detailed resolutions for the especially brave (although these higher resolutions are not officially supported).
Drop Away Interface
Gem Bags, Potion Bags, and Scroll Cases
Cool New Special Abilities for Bards, Thieves, Paladins, Druids, and Rangers
New Priest, Druid, and Wizard Spells
New Spell Progression Tables
Hot Key That Highlights Normal Doors and Ground Items
Ability to Buy Multiple Items from Stores
New Special Abilities for Paladins, Rangers, Thieves, Bards, and Druids (Much thanks to BioWare corporation for several of the new features above, which were pioneered in Baldur's Gate II: Shadows of Amn.
Again, this is for the original HOW release and Beamdog may have amended things with thier release
For completeness here are the original release details for Trials of the Luremaster too, as above the information may be out of date with Beamdogs EE release :-
New Stuff - The web expansion offers the following to Heart of Winter customers:
Twenty new areas, mostly above ground - areas include an entire haunted castle in the desert of Anauroch and six subterranean levels
Many new magical items.
Original new monsters like beholders, jackalweres, ochre jellies, harpies and green slime creatures
Playable from Lonelywood in the Whistling Gallows Inn.
The new areas feature a separate story, independent from the Icewind Dale and Heart of Winter storylines.
Targeted for players from 11th - 18th level, and also adjusted for higher level parties via Heart of Winter's "Heart of Fury" mode.
Many new puzzles, traps, and more.
Six new character portraits, two of which are female. These humans and half-elves are two fighters, a cleric, a mage, a druid and a ranger.
Introduces version 1.42, with some additional program fixes.
Source for all the above - http://www.sorcerers.net/Games/IWD/index_tips.php
So i guess a muti-class fighter/druid is better.Since i do not want to cripple my party.
Yes, I'm assuming all the HoW and TotLM content is done to get 2.5m XP by the final boss.
If you're looking for the actual caps for IWD+HoW, they are:
Dual-classes can get 8,000,000 per class, but make sure you dual at 29 or lower, else you'll never get access to that class again.
You won't come anywhere close to those caps in one playthrough though. At least not with a full party.
Party was:
fighter/mage/cleric 11/12/11
ranger 16
bard 21
paladin 16
fighter/druid 13/13
fighter/thief 13/15
Edit: Also remember when you dualclass your old class goes inactive until you reach the same lvl with the new class. So I wouldn't really recommend planning any dualclass combos that reach lvl parity just before the end because you won't really be able to enjoy the new combo at all.
I am thinking of the following party.
1. Undead hunter (Paladin kit)
2. Dwarven warrior (Fighter kit0
3. Ranger/cleric muticlass
4. Illusionist/thief muticlass
5. Fighter/druid** muticloass
6. Bard
I am thinking of using BG character Jaheira as a model for the fighter/druid. Since in BG2 it was quite good as off tank due to ironskn.
Yeah, you are right should have checked this myself before posting.
No idea really what you level f/d would be with just IWD content, but there is no point going higher than lvl 10 with fighter at least. That should give you enough profiency points to grandmaster a weapon type, and ten lvls worth of fighter hp at level ups.
Level 10 fighter/11 lvl druid only requires 700k xp too with you should easily reach in just vanilla IWD.