Icewind Dale: Enhanced Edition

Icewind Dale: Enhanced Edition

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What lvl do a party of 6 get at the end of the game?
Any1 know?
Need to plan when to dual class or muticlass build for druids
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Showing 1-11 of 11 comments
robomagon Nov 2, 2014 @ 2:36am 
About 15m total i think. So 2.5m per character. That's assuming you're playing on normal (core rules).
Add 50% if your playing on either hard or easy, or 100% for either insane or super easy invincible mode.
velocipeder80 Nov 2, 2014 @ 3:06am 
So that means the characters will mostly end up at roughly lvl 15-17?
Am i correct?
robomagon Nov 2, 2014 @ 3:14am 
Originally posted by velocipeder80:
So that means the characters will mostly end up at roughly lvl 15-17?
Am i correct?
http://baldursgate.wikia.com/wiki/Experience_tables#Baldur.27s_Gate_II_and_Baldur.27s_Gate_II:_EE
Somewhere around there, yeah. Druids kind of stand out though with their fast early leveling and ridiculously slow leveling later on.
Big Mark Nov 2, 2014 @ 4:50am 
Heya, the original FAQ for IWD way back when said this :-

Q: Is there an experience cap, and if so, what is it?
A: We're allowing up to 1,801,000 experience points. This will let your characters get to approximately 14th-18th level. In the course of typical play, a six character party usually ends the game with about 1,000,000 experience points.

Of course, this was before the HOW expansion pack, I will see if I can dig anything up on that but the posts above are probably accurate in that the exp cap will most likely mirror the BG and BG2 EE's seeing as everything else but spell effects seem to

HOW allowed characters to reach level 30 according to this FAQ I found for it :-

Q: What does Heart of Winter add to Icewind Dale? A: Other than the new areas available in Heart of Winter, you'll also have a lot of new features, spells, items, interface mechanics, and special abilities available to you once the expansion is installed. Here's a short list of what you can expect from Heart of Winter:

New Portraits
New Player Character Sound Sets
New Experience Point Cap for All Character Classes, Allowing Them to Reach 30th Level
New Experience Point Tables for Druids, Allowing Them to Advance to Much Higher Levels
Higher Resolution (800 x 600) - and even more detailed resolutions for the especially brave (although these higher resolutions are not officially supported).
Drop Away Interface
Gem Bags, Potion Bags, and Scroll Cases
Cool New Special Abilities for Bards, Thieves, Paladins, Druids, and Rangers
New Priest, Druid, and Wizard Spells
New Spell Progression Tables
Hot Key That Highlights Normal Doors and Ground Items
Ability to Buy Multiple Items from Stores
New Special Abilities for Paladins, Rangers, Thieves, Bards, and Druids (Much thanks to BioWare corporation for several of the new features above, which were pioneered in Baldur's Gate II: Shadows of Amn.

Again, this is for the original HOW release and Beamdog may have amended things with thier release

For completeness here are the original release details for Trials of the Luremaster too, as above the information may be out of date with Beamdogs EE release :-

New Stuff - The web expansion offers the following to Heart of Winter customers:

Twenty new areas, mostly above ground - areas include an entire haunted castle in the desert of Anauroch and six subterranean levels
Many new magical items.
Original new monsters like beholders, jackalweres, ochre jellies, harpies and green slime creatures
Playable from Lonelywood in the Whistling Gallows Inn.
The new areas feature a separate story, independent from the Icewind Dale and Heart of Winter storylines.
Targeted for players from 11th - 18th level, and also adjusted for higher level parties via Heart of Winter's "Heart of Fury" mode.
Many new puzzles, traps, and more.
Six new character portraits, two of which are female. These humans and half-elves are two fighters, a cleric, a mage, a druid and a ranger.
Introduces version 1.42, with some additional program fixes.

Source for all the above - http://www.sorcerers.net/Games/IWD/index_tips.php
Last edited by Big Mark; Nov 2, 2014 @ 5:03am
velocipeder80 Nov 2, 2014 @ 6:42am 
Thank you so much for the informations!

So i guess a muti-class fighter/druid is better.Since i do not want to cripple my party.

robomagon Nov 2, 2014 @ 7:43am 
@Big Mark
Yes, I'm assuming all the HoW and TotLM content is done to get 2.5m XP by the final boss.

If you're looking for the actual caps for IWD+HoW, they are:
Mage or Sorcerer 8,000,000 Fighter or Barbarian 8,000,000 Cleric or Monk 8,000,000 Thief or Bard 8,000,000 Paladin or Ranger 8,000,000 Druid 8,000,000 Fighter/Mage 15,000,000 Fighter/Cleric 11,000,000 Fighter/Thief 11,000,000 Fighter/Mage/Thief 22,500,000 Mage/Thief 15,000,000 Cleric/Mage 15,000,000 Cleric/Thief 9,900,000 Fighter/Druid 11,000,000 Fighter/Mage/Cleric 22,500,000 Cleric/Ranger 13,200,000
Which is just enough to get any combination to 30/30/30 (there's a hard cap at 30, regardless of XP).

Dual-classes can get 8,000,000 per class, but make sure you dual at 29 or lower, else you'll never get access to that class again.

You won't come anywhere close to those caps in one playthrough though. At least not with a full party.
Zilkin Nov 2, 2014 @ 7:57am 
I just checked old IWD save of mine just before the final boss, and all my party members had bit over 2.5 million xp. That was with doing everything in IWD, HoW and TotLM, but no extra grinding of any kind.

Party was:

fighter/mage/cleric 11/12/11
ranger 16
bard 21
paladin 16
fighter/druid 13/13
fighter/thief 13/15

Edit: Also remember when you dualclass your old class goes inactive until you reach the same lvl with the new class. So I wouldn't really recommend planning any dualclass combos that reach lvl parity just before the end because you won't really be able to enjoy the new combo at all.
Last edited by Zilkin; Nov 2, 2014 @ 8:02am
robomagon Nov 2, 2014 @ 8:05am 
Originally posted by Zilkin:
Edit: Also remember when you dualclass your old class goes inactive until you reach the same lvl with the new class. So I wouldn't really recommend planning any dualclass combos that reach lvl parity just before the end because you won't really be able to enjoy the new combo at all.
Not the same level. The level of the class you dual into has to exceed the level of your previous class before you get your old class abilities back.
velocipeder80 Nov 2, 2014 @ 8:09am 
So what lvl will a fighter/druid be in only IWD content?

I am thinking of the following party.

1. Undead hunter (Paladin kit)
2. Dwarven warrior (Fighter kit0
3. Ranger/cleric muticlass
4. Illusionist/thief muticlass
5. Fighter/druid** muticloass
6. Bard

I am thinking of using BG character Jaheira as a model for the fighter/druid. Since in BG2 it was quite good as off tank due to ironskn.
Last edited by velocipeder80; Nov 2, 2014 @ 8:11am
Zilkin Nov 2, 2014 @ 8:43am 
Originally posted by robomagon:
Originally posted by Zilkin:
Edit: Also remember when you dualclass your old class goes inactive until you reach the same lvl with the new class. So I wouldn't really recommend planning any dualclass combos that reach lvl parity just before the end because you won't really be able to enjoy the new combo at all.
Not the same level. The level of the class you dual into has to exceed the level of your previous class before you get your old class abilities back.

Yeah, you are right should have checked this myself before posting.

Originally posted by velocipeder80:
So what lvl will a fighter/druid be in only IWD content?

I am thinking of the following party.

1. Undead hunter (Paladin kit)
2. Dwarven warrior (Fighter kit0
3. Ranger/cleric muticlass
4. Illusionist/thief muticlass
5. Fighter/druid** muticloass
6. Bard

I am thinking of using BG character Jaheira as a model for the fighter/druid. Since in BG2 it was quite good as off tank due to ironskn.

No idea really what you level f/d would be with just IWD content, but there is no point going higher than lvl 10 with fighter at least. That should give you enough profiency points to grandmaster a weapon type, and ten lvls worth of fighter hp at level ups.

Level 10 fighter/11 lvl druid only requires 700k xp too with you should easily reach in just vanilla IWD.
Last edited by Zilkin; Nov 2, 2014 @ 8:44am
velocipeder80 Nov 2, 2014 @ 9:42am 
Thanks! That was very informative!
Last edited by velocipeder80; Nov 2, 2014 @ 9:43am
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Date Posted: Nov 2, 2014 @ 2:23am
Posts: 11