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They miss out on stuff like "War Chant of the Sith";
All allies within 30 ft. gain a +2 bonus to Armor Class, +10% resistance to slashing, piercing, crushing, and missile damage, and the ability to regenerate 2 Hit Point per round.
Instead they get their own;
1st level: Grants allies a +2 to hit and damage rolls, and a +2 bonus to AC.
15th: Grants allies a +4 to hit and damage rolls, a +4 bonus to AC, and immunity to fear.
20th: Grants allies a +4 to hit and damage rolls, a +4 bonus to AC, and immunity to fear, stun, and confusion.
Bards typically get wrecked if they are in the frontlines (even Blades), you want to use them as a ranged chant battery basically, tossing spells now and then. Summons are fun in the lower levels, but are nothing more than quick cannon fodder later in the game, like HoF. But maybe they scale well with HoF in EE...? Can't recall tbh.
If you don't care much about the actual bard songs, you have a crappy castrated rogue that wants to be a fighter but suck at it.
Fighter/Mages are miles ahead of Bards in usefullness, imo. As are Fighter/Rogues. And Rogue/Mages. And Fighter/Clerics. And so on. But some swear by Bards, this is just my opinion.
Imagine a Bard singing. He buffs the party abit. Now imagine what a Cleric or Mage can unleash in his place. Compare.
(Esp in HoF)
Why would you use a D Defender over a standard Fighter, or Berserker? Slightly more health, a little resistance but only 4 pips in axes and crap at all other weapons, with a short buff outperformed by tons of spells...?
I prefer Grand Mastery, and not being forced to use axes. Also a dwarven fighter/cleric is a much more formidable tank - and does more forms of damage.
For the normal game any class is fine. Soling with a sincgle class is fine even. You can beat it with whatever team you wish, even on Core rules, and harder settings.
I've been talking about HoF, the only mode I play. You dont want a bard taking up a team slot in HoF. :P
With TWO bards it's even worse. You give up 2 characters, since they only chant some buffs other classes can rival via spells, while doing other things like fighting, healing, damage spells, etc etc.
Not saying every team member needs to be a Fighter/Mage/Cleric and one Fighter/Mage/Thief, but.... yeah. HoF.
Bards only have mage spells, and real Mages dominate them in that field. Hard. And the effects of their bardsong can be mimicked with spells, should you need it. The Songs are not exactly The One Buff, even from Project/Simulacrum (and those clones should be doing other thigns than singing).
Everytime a bard sings he is wasting his potential, unless he is all out of spells and healing pots and gravely injured, having escaped to the far back.
Dual/Multi classes can do all that you talked about for bards, only much better. Mage/Cleric is a support god. A single class mage can do a better job than a Bard, even. Much better. Even has a pet to pick pockets with, should that be important. Or you go Rogue/Mage, dualclass at 7ish, or multiclass one, and you have a character with actual strong arcane prowess, and who can not only pick pockets but also deal with traps and such.
Bards are and forever will be pointless in 2 Ed, apart from RP reasons.
Infact, if we are talking about pointless then what's the point in running anything other then elf f/m/t and half elf f/m/c? The fact you can reach level 30 in each multi, makes every other combination and race pointless indeed, power gaming for everyone! <_<
Exactly. (Disclaimer I really don't care for bards much so this is not for them lol) OK look folks...I see the battle going on here between the 2 most prevalent types of RPG'ers. I'm a content guy, I play for the experience of playing the game (in the case of IWD/BG etc. more nostalgia than anything else). I like to play through with different party combos to experience the game in different ways, mainly from a tabletop perspective (as much as I can). I may have weak links in the party, or use gear combos that may be inefficient, but because I like them. I pay attention to the story and character development (if there is any). If that means I play as a bard and get my ass handed to me every fight, then so be it...im still having fun. Then there's the power gamer, who lives to crunch numbers, and in MMOs to have the contest of the pi$$ing. I don't need a game to do that, a calculator and a line on ground will work fine. Obviously this is just my opinion, but I just don't see the fun in playing through with a party of elven F/M/Ts and F/M/Cs just because I can exploit the game mechanics in doing so and squeeze out a few more hits/spells/etc. So to answer your question, if you want to play a bard to see what it's like, then do it because that's what you want to do, not because it may be "better" or "worse" than some other class combo. As far as Bards in IWD specifically, there are actually a good number of exclusive items that can offset some of the arguments above, when combined with songs and the right equipment and spells. Play smart, but play fun. K done ranting.
From a purely "I want to enjoy the game without a lot of pausing and resting" standpoint, I find bards useful. War Chant of the Sith means you never need to heal and take less damage. At the beginning of the fight you can cast spells, then sing later. You can pick up the buffs and let the mage do the attacking, or you can pick up the offensive spells and let a fighter/mage do the buffing and fighting.
you can have a bard buff your physical attackers so they do competent damage, or you can have a real mage slaughter everything before you can worry about your physicals "not doing damage fast enough" To that end another druid or cleric still brings more utility than any Bard.
Hell a basic Fighter brings more damage by himself than a bards song.