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That pointed out, I don't see the benefit of playing with six paladins. Particularly not on the higher difficulties.
Thanks, just turned story mode off and it's all back to normal. I knew something wasn't right because my characters were basically gods.
I don't know if there is any benefit yet, that's why i'm trying it out :)
I'll let you know how it goes if you like?
Splitting six ways might gimp you a bit, though. For a long time, that'll just be weak fighters with a once/rest Lay on Hands. If you're going to play all paladins, I wouldn't go with six, I might do 1-4 in order to get more XP and gain magic faster.
I was actually thinking of doing something similar myself, except instead of paladins making a bunch of archers + whatever to support them (ie: a skald)
If it were about Pillars of Eternity, six paladins can be fun, because e.g. traps, stealth and spell scrolls are class neutral in that game.
The main issues with this kind of walkhroughs is that they can become boring after a while.
Anyway give us a feedback.
Yea, you could be right, as could everyone else who has pointed out the flaws with my plan, but I figured there's only one way to find out :) So far it's proving to be pretty easy, I might have accidentally made them all too stupid though because only 1 can use wands or protection scrolls xD. I mostly sacrificed Int to give the benefit to the other attributes. I've played through the normal way. Still haven't done an evil party, but I don't think it will make an awful lot of difference in IWD:EE. By all means, anyone who has played an evil party, feel free to correct me.