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Set traps is far more powerful in my opinion.
So only the total investment matters
From what I recall in BG2, there are some things that knock cannot bust.
There's tons of potions and side equipment that can rise your hide in shadows and move silently skills. Much more than enough than the very few almost unexisting cases where those skills are really 'handy'. And when they are, there's always easier ways to go around.
Traps & Locks is all you need. Illusion can be practical. And by the way, only detect illusion works like a percentage. 100 value in the other ones doesn't mean perfect rate of success.
The percentage is a "base" or starting percentage. There are other factors which will adjust this percentage for a final percentage chance to succeed. If you try to hide in shadows in daylight in an open area your chance is reduced (stands to reason) so 100% skill in that case is not a guarantee. Conversely, if you try it in that same spot at night they probably will succeed. I do not know the algorithm parameters. But it does seem to make a difference. When I do have someone try to hide in shadows I move them to a spot where the map appears darker or shaded.
Likewise, if you try to pickpocket an NPC with high perception (intelligence) like Orrick they will be a harder mark to pick than a commoner in the streets of Kuldahar. This seems pretty logical (to me) as well. The game unfortunately does not explain this well nor does it reflect anything in the log as to what your chances were.
I would guess that there are not many factors involved in detecting Illusion so that probably is a straight forward perctage.
The idea is that there are some opponents that can detect you by sound even without seeing you. Don't know which. I usually default to invisibility spell or a potion.
Honestly after 8 year the OP probably doesn't need any more advice on the subject.
Anyway you can't compare invisibility spell and stealth without condisering that the first is limited, and limits other spells, while the second is a free ability at will. Using stealth approach, actually you need both.
Then lockpick is better than pickpocket or detect illusion. maybe better to waste one of them.
Anyway the point is that if you want stealth AND thief ability since early levels you need more characters, not necessary thieves, for instance a bard and a ranger. Otherwise you need to sacrifice either stealth or some thief ability.
Damn it, who necro'ed this? Didn't see the original date XD.
Completely agree with the point about spell economy, although to clarify I meant "better" purely in the context of the character. I was imagining running them as a scout/summoner/utility caster, a build that would theoretically never need to break stealth in the first place, which is a tremendous asset in HoF mode (especially in the early levels past easthaven if you're starting from scratch).