Icewind Dale: Enhanced Edition

Icewind Dale: Enhanced Edition

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succ Jun 3, 2021 @ 11:21am
dragons eye is impossible
i have a mixed party of level 7 characters, 2 mages, 2 clerics, 2 fighters basically, 3 melee, 3 ranged, the last boss of the dungeon is literally impossible, the yuan-ti elites rip my melee fighters to shreds in seconds, i really have no clue what to do, im using as many buffs and summons as i can and i can't last more than a few seconds, on core rules btw
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Neoxenok Jun 3, 2021 @ 12:24pm 
It's not impossible. I'm doing an iron man run of the game now on Insane Mode (without the extra damage or bonus XP) and I beat it fine, though not without difficulty.

I use a half-orc Berserker, a Dragon Disciple, a Shaman, a Bard, a Priest of Lathander, and a Shadowdancer. The bard cast invis on the shadowdancer who also imbibes a potion of freedom of movement, who just goes around and disables traps. The shaman, sorcerer, and bard all, while standing outside the room's entrance, toss out web and entangle at the doorway. The SD triggers combat and walks through the mess of entangle/web and the sorc/shaman pepper the space with damage-over-time effects (I forget the names of these spells despite using them all the time.) The bard uses the horn of valhalla followed by haste and the cleric throws out area buff after buff (prayer, recitation, draw upon holy might, etc) and the shaman begins the shaman dance.

Everyone in the main room has to go through the choke point and get held there. The berserker... berserks as soon as enemies are close enough to get cut up. My team handles the Yuan-Ti mages that appear (Insanity Mode only, I think). Any time the bard or sorcerer is free, they can pepper the entangle/web mess with a fireball, slow, bane, or something.

The demon will eventually make it through, so it needs to be the focus as soon as it does so it doesn't kill anyone. Especially the berserker's focus but by this time, the other major threats should be dead.

That's what happened to me, anyway. Also: POTIONS! Don't forget those as those can be game-changing. Said berserker had also quaffed a heroism potion and a potion of frost giant strength for that sweet, sweet 21 STR action.
Last edited by Neoxenok; Jun 3, 2021 @ 12:25pm
The battle against Yxunomei and cohorts is not impossible - but a FAQ. Perhaps do some Internet searches on "Yxunomei", if you don't feel like retrying and changing your tactics. Tons of topics about her. More than one way to fight her. The game's special hint when casting Contact Other Plane is "don't use flame but water that burns" which indicates that acid damage is her weakness - yet that doesn't imply that it would be the only solution.

Nothing is known about your party. What spells have the two mages learned? What do the two fighters do? Why two clerics? Why no druid? Why no thief?
vysionier Jun 3, 2021 @ 1:47pm 
I generally play an archer or a fighter with bows and I use those +2 arrows you find and it shuts down her spellcasting and eventually kills her in a few rounds. Every other character just deals with the small fries around her. Web works great for that.
succ Jun 4, 2021 @ 12:45pm 
the yuan-ti archers literally annihilate my party members in a few hits
Originally posted by succ:
the yuan-ti archers literally annihilate my party members in a few hits
If they succeed with that, it is evidence that you must be doing some great mistakes. Like not covering them with AoE spells, not staying out of range, not using your party's full potential.
vysionier Jun 4, 2021 @ 1:09pm 
Yuanti archers are super easy to take out. Have a melee guy go up in it’s face. Have a caster cast chromatic sphere on it, cast web on it. Two castings of magic missle. Three guys shooting it at once. Fireball. Snilloc’s snowball swarm. Insect swarm For druids.

The best thing to take them out of the picture is just web though. You can layer grease, spike stones, entangle, and stinky cloud too if you are extra paranoid. It’ll take out a whole hoard of monsters then you can take pot-shots at them all.
Mentos Jun 4, 2021 @ 8:26pm 
I haven't played on EE but I remember struggling with Yxunomei in the original game. This is as far as I ever got in the game because (before I understood that I could just give myself the heartstone with the console) I would retreat out of the 'boss room' and rest. That caused Yxunomei to despawn and there was no way to get her back. Sadly in my younger years I was prone to making these game breaking mistakes more than once and did this three times, on three fresh starts because I for some reason didn't have multiple saves. Same thing with Zelda: Ocarina of Time with that stupid key in the water temple. You use it on the wrong door and you are done. Did that three times also. Gawd I was an idiot.
Well, the EE has added the Story Mode checkbox to the settings, which can be used to make the party invincible. That would be the obvious choice, if running out of ideas.

If not exploring a party's full potential of spells, throwables and potions (!), the battle vs Yxunomei may require increased amounts of kiting through the available rooms. Standing still and taking up with her in close combat won't suffice.
succ Jun 5, 2021 @ 2:48am 
Well i beat em but lost a party member, left their stuff on the ground, went back to town to rez, came back and all the items were gone, no save left from before so im done i guess
Originally posted by succ:
no save left from before
It's the year 2021. Storage is cheap, and saving in this game takes literally no time. It is beyond me what some players still don't save early and often and to multiple, named save slots - such as but not limited to the beginning of a dungeon level, chapter, major event.
Rana Jun 8, 2021 @ 7:26pm 
On Insane and HOW I trashed the mages before even hitting them. With 2 thieves I place 7 traps outside of the room where they appear. And in areas where they spawn I place glyphs or skull traps. With 3 clerics I summon Aerial servants which have to be hit by magic weapons and caste haste on them, sending them into the Youmi's room. I am in the north room away from the mages, which will appear in the corridor when the Aerial servants begin their fight. Youmi Baby and the mages will be dead with their cohorts. To add fun, place spike stones or web or entangle or stinking cloud in the corridor quickly after sending the AS into the room. It is possible if you have the right classes and levels for spells.
Party:
2 thieves(F/M/T)-limit is 7 traps(No.1 detect traps,open locks. No.2 pickpockets, stealth)
3 clerics(F/M/C)-limit 6 summons(2 Aerial Servants each, or Elementals)
1 druid(F/D)-dual wielder and support.

*Remember wielding dual defender weapons stack, no need for a shield.
*Resistance bonuses are helpful.
Zotliatlicor Jun 9, 2021 @ 1:10pm 
Originally posted by succ:
Well i beat em but lost a party member, left their stuff on the ground, went back to town to rez, came back and all the items were gone, no save left from before so im done i guess
And the lesson is : Put everything inside a container. At the walls of that encounter there are several chests.

Items in the world despawn after a number of days, and the trip back and forth from Yxunomeis place is a long one.

Certain items like Quest itmes, keys etc will never despawn, but to be on the safe side put everything in a container.
Jack Jester Jun 10, 2021 @ 6:17am 
-1 Paladin-Undead Hunter (Buffs, 1 Axe/Shield,)
-1 Paladin-Blackguard (Buffs, Debuffs, Duald Wield/Swords)
-1 Cleric/Fighter (Healer, Buffs, Tank, Hammer/Shield),
-1 Druid-Totem (Summoner, Healer, Spellbreaker, Spear/throwing Knife),
-1 Bard-Vanilla (Summoner, Mage, Buffs, Songs, Sword),
-1 Fighter/Thief (Duald wield/Swords/Short Swords)

On insane mode (Heart of Fury) wasn't really difficult.



Last edited by Jack Jester; Jun 10, 2021 @ 6:20am
Originally posted by Jack Jester:
On insane mode (Heart of Fury) wasn't really difficult.
Insane and HoF are two different modes.
Zotliatlicor Jun 10, 2021 @ 11:31pm 
I love Bards, and HOF. But a Bard as the only arcane caster in HOF mode seems....wrong, or just bad. You get hit soo hard, soo often.
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