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I found the EEs to be refreshing as well (at least for me as a veteran) as the new classes and (rarely) spells add some new possibilities or layers to the game, although it is too easy to get an OP party now with the broken kits like Dwarven Defender, Archer & the Sorcerer. Weapon diversity is another weakness, I agree and it's not just weapons but gear in general (I'm looking at you Boots). But that just seemed to be a thing in those games in general, excluding BG2 from this list which was simply too epic in scope to leave such a thing underdeveloped.
I could gosh about IWD for hours, the music is epic, the maps are beautiful, thieves are useless, combat is engaging but not too off-putting for newer players (compared to other titles at least). The story, albeit lacking was to my liking as well and it just has so many nice dungeons...everytime I get to the Severed Hand I'm just happy, so happy. I love you Icewind Dale, I will never leave you for nothing in the world except for Pillars of Eternity 2, what, who said that? :)
On a sidenote: What do you think of the two expansions? Because I'm not a fan.
The random loot in IWDEE is great. I love it! It adds entertainment and affects how I play the game, and it can even influence my decisions on which weapon skills to learn. Less meta-gaming -> great!
I think it's just a viewpoint problem. IWD is linear and plays progressively without powerful items littered all over the place, while BG is a sand-box with a mixed bag of enemies with a lot of powerful items that can trivialize any encounter. Every encounter can be done with the right items in BG, even if it's not a straight fight. I guess I've just forgotten that's how BG is. If I were to do an Ironman run, I'd probably have to make a list of the items I need for each super encounter and then use that to complete the run. I wouldn't be able to just free-style Ironman the game, like I do with IWD.
I kind of like the viewpoint of an immersive, non-meta experience. IWD delivers on that front. The BG series is very meta-dependent, in comparison. Gotta know exactly what things to use on the absurdly powerful enemy. Some people are into that.
Though Heart of Winter is a tad boring with ramped up difficulty and too much snow.
It is very well done game, where the thoroughness was complete. However, it can be enjoyed mostly by people with high imagination, as its not as overt with the dialogues and cutscenes. Its power lies in its dialogue, music and "feel".
Musics are so nice, especially the main theme, and others like The Astrolab, Dorn's Deep...
The only thing I really don't like at all is the final boss and his immunities to so many weapons/effects/spells
As much as I like BG1 it have some rather stupid things in it, if we're to admit the truth. It is easily the weakest of the infinity engine games. But, it does have it's fun moments and I still prefer it over many non infinity engine games.
By the time IWD came out they had some experience under their belt and they made something really good.
I have fond memories of the original IWD. I remember when rangers got an extra attack per round when they just had a 1 handed weapon and nothing in the off hand. The first party I ever beat the game with had a ranger/cleric.
Black Isle did that with the rangers because they hadn't implemented weapon styles yet, so rangers couldn't dual weild (nobody could in original IWD) and rangers would've been lacking compared to other classes if they hadn't done something.
Nowadays, it's pretty easy to just put that one extra point in dual wield and have a proper ranger. But, sometimes I kind of miss the old "one handed extra attack" ranger of the old IWD.
Ive recently finished BG1. It is quite ... yeah. In the game manual for BG2, Bioware CEO explains that BG1 was the first RPG they ever made as a company and that they had NO idea what they were doing. Also, Bioware made BG1, BlackIsle published. So it wasn't Just literally the first infinity engine game, it was their first RPG game lol.
BlackIsle Studios made and published IWD and IWD2 :)
BlackIsle, for those who are interested, is now Obsidian Entertainment and they've made KoTR: The Sith Lords, and Neverwinter nights 2 and Fallout New Vegas. Bioware did Neverwinter nights 1.
Story behind Interplay is kind of a sad one. They were a really great developer/publisher in their day, but made some bad decisions. They're actually still around if you can believe it, but are a mere shadow of their former self.
This one is a classic. It's right up there with some games for me like Thief 1 & 2 and System Shock 2.