Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How can a human who is not a figher start with more? Only half-orcs can have 19 STR.
@New Moon On Monday - no, in that situation 18 STR won't change.
The benefits of dual-classing from a non-warrior into a warrior are too small compared with multi-classing a non-human or dual-classing a human warrior into some other class. HP loss is significant - not being able to cast in heavy armor is important, too, for the Mage case - not gaining further spells for the primary class is another reason to decide against dual-classing from a non-warrior. A dual-class Warrior/Cleric would be more fun and become much more capable, for example.
In IWDEE, at most I dual-class a single Swashbuckler level 5 into Fighter to have someone to find and disarm traps - also if playing HoF mode. Whenever you want other thieving skills, going with a multi-class thief is the way to go - or else you need more than one companion with at least some thief class levels. A penalty.